Player Matchup

Janus
Janus
Bloody 0tter
Janus
Level 158
God Stats
15W - 16L
1,479 SR
Queue Stats
171W - 149L
1,566 Elo+
Solo
Rama
Rama
EmberJaxx7
Rama
Level 89
God Stats
14W - 5L
1,733 SR
Queue Stats
28W - 23L
1,512 Elo+
Party 1
Artio
Artio
JinxAndPowPow
Artio
Level 85
God Stats
2W - 0L
1,697 SR
Queue Stats
70W - 58L
1,539 Elo+
Party 1
Loki
Loki
jessizzle55
Loki
Level 116
God Stats
4W - 2L
1,566 SR
Queue Stats
42W - 43L
1,485 Elo+
Party 1
Osiris
Osiris
thurstianity
Osiris
Level 126
God Stats
1W - 1L
1,564 SR
Queue Stats
70W - 68L
1,546 Elo+
Party 1
Team Averages
Level 115
1,608 SR
1,530 Elo+

VS

Team Averages
Level 114
1,508 SR
1,446 Elo+
Mercury
Mercury
ButEnthusiast
Mercury
Level 159
God Stats
3W - 6L
1,572 SR
Queue Stats
451W - 591L
1,399 Elo+
Party 2
Maui
Maui
CraZyAsMEX512
Maui
Level 63
God Stats
2W - 3L
1,411 SR
Queue Stats
182W - 178L
1,457 Elo+
Solo
Hachiman
Hachiman
E_z_20
Hachiman
Level 129
God Stats
29W - 28L
1,576 SR
Queue Stats
35W - 40L
1,585 Elo+
Solo
Chaac
Chaac
LiquidSodaa
Chaac
Level 88
God Stats
10W - 16L
1,487 SR
Queue Stats
258W - 365L
1,399 Elo+
Party 2
Tiamat
Tiamat
SunMater
Tiamat
Level 129
God Stats
7W - 17L
1,495 SR
Queue Stats
330W - 324L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
7,847
654
3,425
4,153
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 0 / 0
5,909
492
4,439
6,556
2,210
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 0
6,063
505
1,124
6,482
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 1 / 3
6,852
571
4,831
8,858
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
12
1 / 2 / 1
6,902
575
6,558
8,508
7,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
11
0 / 1 / 1
6,060
505
3,716
9,390
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

2
0 / 0 / 0
4,070
339
126
827
363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
E_z_20
Hachiman
12
1 / 0 / 0
6,805
567
5,308
6,120
1,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 2 / 0
6,857
571
6,466
12,132
9,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
SunMater
Tiamat
10
0 / 2 / 0
5,776
481
2,069
5,192
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
5
Kills
3
3
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Mercury
0
1
1
0.5
L
0
0
0
0
L
Hachiman
E_z_20
Hachiman
1
0
0
1
W
0
0
0
0
W
0
0
0
0
L
2
2
0
1
L
Tiamat
SunMater
Tiamat
0
2
0
0
W
2
1
3
3.5
W
Osiris
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,377
Damage
17,685
34,557
Taken
33,661
19,150
Mitigated
17,646
13,026
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,425
208
0
1,250
4,153
1,436
0
1,680
2,473
61,060
0
L
Mercury
3,716
1,636
0
1,920
9,390
3,130
0
1,010
8,302
0
52,427
L
126
58
0
374
827
363
0
129
698
2,847
0
L
Hachiman
E_z_20
Hachiman
5,308
3,273
0
2,487
6,120
1,946
0
1,179
4,901
0
48,710
W
4,439
3,975
0
2,953
6,556
2,210
280
126
6,430
0
51,939
W
1,124
257
120
3,166
6,482
5,240
0
0
6,482
9,606
0
L
6,466
1,437
0
5,237
12,132
9,458
0
0
12,132
0
45,898
L
Tiamat
SunMater
Tiamat
2,069
279
0
1,216
5,192
2,749
0
1,856
3,079
34,717
0
W
4,831
1,645
0
4,136
8,858
3,003
0
389
8,469
0
48,583
W
Osiris
6,558
2,590
0
1,401
8,508
7,261
269
0
8,508
0
50,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,573
Gold Earned
29,568
372
Minions Killed
323
0
Camps Cleared
0
1,236,630
Distance Traveled
989,694
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,847
654
122
10
0
262,316
2
L
Mercury
6,060
505
75
6
0
268,247
0
L
Maui
4,070
339
6
1
0
27,272
1
L
Hachiman
6,805
567
92
8
0
227,374
3
W
Rama
5,909
492
97
8
0
221,420
2
W
Artio
6,063
505
18
2
0
246,249
0
L
Chaac
6,857
571
66
6
0
218,117
0
L
Tiamat
5,776
481
84
7
0
248,684
0
W
Loki
6,852
571
66
6
0
263,086
4
W
Osiris
6,902
575
69
6
0
243,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role