Player Matchup

Ravana
Ravana
IncognitoCheeto
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,484 Elo+
Solo
Bacchus
Bacchus
JusJerry
Bacchus
Level 144
God Stats
0W - 2L
1,592 SR
Queue Stats
51W - 62L
1,513 Elo+
Solo
Eset
Eset
PumpkinPie241
Eset
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 19L
1,558 Elo+
Solo
Hou Yi
Hou Yi
XavierGC22
Hou Yi
Level 51
God Stats
0W - 5L
1,047 SR
Queue Stats
55W - 59L
1,544 Elo+
Solo
Atlas
Atlas
Zabberwalk
Atlas
Level 151
God Stats
8W - 3L
1,759 SR
Queue Stats
451W - 455L
1,511 Elo+
Solo
Team Averages
Level 80
1,480 SR
1,522 Elo+

VS

Team Averages
Level 139
1,505 SR
1,524 Elo+
Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Kaladalinar
Charon
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,533 Elo+
Solo
Baron Samedi
Baron Samedi
LDiego123CR
Baron Samedi
Level 127
God Stats
3W - 1L
1,774 SR
Queue Stats
153W - 152L
1,549 Elo+
Solo
Neith
Neith
SithySloth
Neith
Level 146
God Stats
2W - 0L
1,394 SR
Queue Stats
76W - 77L
1,558 Elo+
Solo
Hachiman
Hachiman
Van_Halen_HP
Hachiman
Level 123
God Stats
2W - 2L
1,355 SR
Queue Stats
389W - 390L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
8,412
701
10,032
10,882
10,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
JusJerry
Bacchus
14
1 / 4 / 5
7,534
628
8,267
16,137
23,593
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
4 / 4 / 2
8,632
719
9,042
11,728
7,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
XavierGC22
Hou Yi
13
1 / 4 / 4
7,713
643
5,658
11,150
5,875
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
14
0 / 3 / 6
7,402
617
9,468
14,738
18,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
2 / 2 / 7
9,224
769
6,060
10,685
9,517
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charon
15
3 / 3 / 13
9,766
814
8,467
12,764
13,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
LDiego123CR
Baron Samedi
16
3 / 2 / 14
9,383
782
15,574
9,644
5,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Neith
17
3 / 1 / 13
9,759
813
18,669
13,393
6,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
Van_Halen_HP
Hachiman
17
7 / 3 / 9
10,090
841
12,006
8,004
3,705
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
74
10
Kills
18
18
Deaths
11
21
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
7
2.75
L
4
3
4
2
L
Bacchus
JusJerry
Bacchus
1
4
5
0.88
W
Charon
3
3
13
3.17
W
Baron Samedi
LDiego123CR
Baron Samedi
3
2
14
5
L
4
4
2
1.25
W
Neith
3
1
13
9.5
W
Hachiman
Van_Halen_HP
Hachiman
7
3
9
3.83
L
Hou Yi
XavierGC22
Hou Yi
1
4
4
0.75
L
Atlas
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,467
Damage
60,776
64,635
Taken
54,490
65,469
Mitigated
39,843
19,904
Healing
24,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,060
1,178
1,538
2,251
10,685
9,517
336
5,511
4,785
0
11,352
L
10,032
653
1,360
2,276
10,882
10,120
0
3,706
7,130
1,126
15,593
L
Bacchus
JusJerry
Bacchus
8,267
821
1,930
3,571
16,137
23,593
0
5,210
10,798
11,090
0
W
Charon
8,467
715
768
3,143
12,764
13,945
384
4,500
7,898
14,795
0
W
Baron Samedi
LDiego123CR
Baron Samedi
15,574
902
4,332
4,196
9,644
5,915
913
5,998
3,491
23,940
0
L
9,042
460
2,369
2,539
11,728
7,415
0
3,046
8,645
23,476
0
W
Neith
18,669
5,121
1,233
6,106
13,393
6,761
1,328
6,529
6,642
0
40,333
W
Hachiman
Van_Halen_HP
Hachiman
12,006
7,804
500
422
8,004
3,705
2,335
3,873
4,045
0
30,550
L
Hou Yi
XavierGC22
Hou Yi
5,658
2,303
965
1,850
11,150
5,875
0
3,631
7,497
0
18,924
L
Atlas
9,468
2,327
1,247
1,797
14,738
18,466
0
8,040
6,524
18,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,693
Gold Earned
48,222
110
Minions Killed
150
0
Camps Cleared
0
1,012,093
Distance Traveled
1,112,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,224
769
25
2
0
226,151
0
L
Ravana
8,412
701
24
2
0
227,686
0
L
Bacchus
7,534
628
5
0
0
214,167
0
W
Charon
9,766
814
7
1
0
225,366
0
W
Baron Samedi
9,383
782
34
3
0
233,371
0
L
Eset
8,632
719
43
4
0
193,748
0
W
Neith
9,759
813
54
5
0
221,082
0
W
Hachiman
10,090
841
30
3
0
206,612
0
L
Hou Yi
7,713
643
30
3
0
174,357
0
L
Atlas
7,402
617
8
1
0
202,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role