Player Matchup

Charon
Charon
ReturnofHellboy
Charon
Level 153
God Stats
18W - 15L
1,543 SR
Queue Stats
309W - 352L
1,516 Elo+
Party 1
Rama
Rama
TheCommonDenom
Rama
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 14L
1,800 Elo+
Party 1
Achilles
Achilles
TheHvsky
Achilles
Level 131
God Stats
9W - 5L
1,460 SR
Queue Stats
316W - 337L
1,534 Elo+
Party 1
Vulcan
Vulcan
Vega
Vulcan
Level 158
God Stats
1W - 1L
1,429 SR
Queue Stats
91W - 140L
1,483 Elo+
Party 1
Serqet
Serqet
pestnews101
Serqet
Level 103
God Stats
4W - 7L
1,289 SR
Queue Stats
189W - 217L
1,524 Elo+
Party 1
Team Averages
Level 115
1,444 SR
1,571 Elo+

VS

Team Averages
Level 85
1,439 SR
1,385 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
FRESHXWILLIAMS
Tyr
Level 92
God Stats
0W - 1L
1,360 SR
Queue Stats
88W - 85L
1,360 Elo+
Party 2
Janus
Janus
Klayface1
Janus
Level 82
God Stats
2W - 3L
1,310 SR
Queue Stats
60W - 48L
1,379 Elo+
Party 3
Nemesis
Nemesis
UnluckyLion3679
Nemesis
Level 46
God Stats
7W - 6L
1,527 SR
Queue Stats
16W - 18L
1,379 Elo+
Party 3
Ymir
Ymir
scottrotten93
Ymir
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 5
6,213
621
4,815
6,019
3,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 2
6,747
675
7,304
7,142
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
TheHvsky
Achilles
11
3 / 0 / 1
6,912
691
5,571
5,451
3,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Vega
Vulcan
12
1 / 0 / 2
6,601
660
4,306
3,896
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
11
2 / 0 / 2
6,219
622
1,630
6,674
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
0 / 4 / 0
4,383
438
1,042
6,326
1,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 2 / 0
4,886
489
1,019
8,970
6,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
Klayface1
Janus
9
0 / 3 / 0
5,064
506
4,056
7,014
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
5,143
514
1,084
7,774
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 2 / 0
4,805
481
1,317
8,259
4,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
12
Kills
0
0
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
0
0
L
0
2
0
0
L
Janus
Klayface1
Janus
0
3
0
0
W
2
0
5
4.5
W
4
0
2
5
W
Achilles
TheHvsky
Achilles
3
0
1
3.5
L
0
1
0
0
W
Vulcan
Vega
Vulcan
1
0
2
2
W
Serqet
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,626
Damage
8,518
29,182
Taken
38,343
13,814
Mitigated
17,329
13,649
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,042
598
0
1,490
6,326
1,611
0
906
5,186
0
15,302
L
1,019
51
0
1,811
8,970
6,048
0
437
8,533
0
25,217
L
Janus
Klayface1
Janus
4,056
93
0
1,850
7,014
2,382
0
4,191
2,551
38,578
0
W
4,815
953
1,560
2,064
6,019
3,518
0
963
4,952
17,547
0
W
7,304
6,284
0
3,595
7,142
2,449
47
1,850
5,244
0
49,199
W
Achilles
TheHvsky
Achilles
5,571
1,345
0
1,406
5,451
3,850
0
110
5,305
0
41,820
L
1,084
46
0
1,322
7,774
2,485
0
2,013
5,717
0
37,733
W
Vulcan
Vega
Vulcan
4,306
1,163
0
1,000
3,896
1,471
0
1,822
1,894
56,541
0
W
Serqet
1,630
278
0
4,024
6,674
2,526
86
234
6,414
0
44,311
L
1,317
281
0
946
8,259
4,803
0
1,308
6,951
14,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,692
Gold Earned
24,281
375
Minions Killed
257
0
Camps Cleared
0
1,098,879
Distance Traveled
1,031,916
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,383
438
27
3
0
169,314
0
L
Tyr
4,886
489
48
5
0
197,001
0
L
Janus
5,064
506
90
9
0
216,827
0
W
Charon
6,213
621
14
1
0
217,396
4
W
Rama
6,747
675
100
10
0
167,333
2
W
Achilles
6,912
691
76
8
0
213,842
3
L
Nemesis
5,143
514
67
7
0
259,354
0
W
Vulcan
6,601
660
100
10
0
243,616
2
W
Serqet
6,219
622
85
9
0
256,692
0
L
Ymir
4,805
481
25
3
0
189,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role