Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver I
CallmeDirty
Charon
Silver I
Level 165
God Stats
9W - 10L
1,523 SR
Queue Stats
106W - 117L
1,395 MMR
Solo
Bakasura
Bakasura
Gold V
RsNDelta
Bakasura
Gold V
Level 112
God Stats
6W - 7L
1,453 SR
Queue Stats
88W - 81L
1,435 MMR
Solo
Ratatoskr
Ratatoskr
Silver III
V_Steraax
Ratatoskr
Silver III
Level 103
God Stats
0W - 2L
1,449 SR
Queue Stats
2W - 3L
1,503 MMR
Solo
Rama
Rama
Silver II
payrax
Rama
Silver II
Level 133
God Stats
5W - 5L
1,469 SR
Queue Stats
27W - 39L
1,492 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,479 SR
1,465 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,685 SR
1,466 MMR
Athena
Athena
Gold IV
ConjureCloud
Athena
Gold IV
Level 108
God Stats
6W - 4L
1,562 SR
Queue Stats
62W - 70L
1,413 MMR
Solo
Cthulhu
Cthulhu
Gold IV
POLATALEMDAR471
Cthulhu
Gold IV
Level 152
God Stats
190W - 162L
1,578 SR
Queue Stats
907W - 902L
1,392 MMR
Solo
He Bo
He Bo
Gold II
Syaenr
He Bo
Gold II
Level 159
God Stats
3W - 0L
1,777 SR
Queue Stats
53W - 56L
1,500 MMR
Solo
Serqet
Serqet
Gold III
mRubio17
Serqet
Gold III
Level 61
God Stats
1W - 0L
1,718 SR
Queue Stats
23W - 20L
1,525 MMR
Solo
Danzaburou
Danzaburou
Bronze III
xShiibby
Danzaburou
Bronze III
Level 100
God Stats
1W - 0L
1,788 SR
Queue Stats
9W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
4 / 3 / 1
10,242
539
12,755
10,017
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
12
0 / 3 / 3
8,656
456
6,995
15,751
16,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
RsNDelta
Bakasura
14
1 / 5 / 1
8,930
470
6,302
18,318
7,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
V_Steraax
Ratatoskr
15
1 / 4 / 1
8,925
470
5,581
15,007
10,511
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
payrax
Rama
13
0 / 6 / 1
8,464
445
6,359
14,975
6,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
AgniKuzenboThorAo Kuang

VS

Bans
RavanaIzanamiLancelotMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
4 / 1 / 11
9,409
495
4,433
16,389
13,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
0 / 0 / 7
10,462
551
9,100
10,480
9,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
Syaenr
He Bo
15
4 / 5 / 9
10,036
528
16,579
13,855
5,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
mRubio17
Serqet
15
1 / 1 / 10
9,179
483
10,622
15,200
6,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
xShiibby
Danzaburou
17
12 / 0 / 2
11,796
621
13,424
9,575
3,682
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
6
Kills
21
21
Deaths
7
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
3
1
1.5
L
Charon
0
3
3
0.5
W
Athena
4
1
11
9.5
W
0
0
7
3.5
L
Bakasura
RsNDelta
Bakasura
1
5
1
0.3
W
He Bo
Syaenr
He Bo
4
5
9
1.7
L
Ratatoskr
V_Steraax
Ratatoskr
1
4
1
0.38
W
Serqet
mRubio17
Serqet
1
1
10
6
L
Rama
payrax
Rama
0
6
1
0.08
W
Danzaburou
xShiibby
Danzaburou
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,992
Damage
54,158
74,068
Taken
65,499
44,983
Mitigated
38,690
12,036
Healing
22,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
12,755
315
0
310
10,017
4,104
0
5,554
4,073
86,095
0
L
Charon
6,995
727
0
1,827
15,751
16,375
0
5,070
10,513
33,967
0
W
Athena
4,433
1,519
0
3,118
16,389
13,787
0
5,581
10,332
25,493
0
W
9,100
506
377
6,366
10,480
9,581
0
1,788
8,494
84,304
0
L
Bakasura
RsNDelta
Bakasura
6,302
3,890
0
3,105
18,318
7,497
0
6,050
11,462
0
63,420
W
He Bo
Syaenr
He Bo
16,579
661
0
825
13,855
5,057
0
4,854
8,419
92,400
0
L
Ratatoskr
V_Steraax
Ratatoskr
5,581
974
0
2,613
15,007
10,511
80
7,395
7,339
0
61,872
W
Serqet
mRubio17
Serqet
10,622
3,220
0
6,501
15,200
6,583
0
4,243
10,387
0
80,898
L
Rama
payrax
Rama
6,359
4,218
0
4,181
14,975
6,496
90
6,121
8,854
0
63,199
W
Danzaburou
xShiibby
Danzaburou
13,424
6,457
0
5,690
9,575
3,682
287
4,467
4,950
0
84,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,217
Gold Earned
50,882
550
Minions Killed
539
0
Camps Cleared
0
2,031,617
Distance Traveled
2,183,560
12
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,242
539
152
8
0
446,381
5
L
Charon
8,656
456
33
2
0
409,448
7
W
Athena
9,409
495
27
1
0
470,644
11
W
Cthulhu
10,462
551
138
7
0
413,407
7
L
Bakasura
8,930
470
111
6
0
406,639
0
W
He Bo
10,036
528
143
8
0
419,461
3
L
Ratatoskr
8,925
470
127
7
0
427,110
0
W
Serqet
9,179
483
101
5
0
473,659
4
L
Rama
8,464
445
127
7
0
342,039
0
W
Danzaburou
11,796
621
130
7
0
406,389
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role