Player Matchup

Baron Samedi
Baron Samedi
ANBU_Queen
Baron Samedi
Level 143
God Stats
3W - 2L
1,701 SR
Queue Stats
173W - 166L
1,494 Elo+
Solo
Pele
Pele
BosmeriArt
Pele
Level 102
God Stats
1W - 3L
1,169 SR
Queue Stats
13W - 16L
1,448 Elo+
Party 1
Medusa
Medusa
MortgageMiss
Medusa
Level 68
God Stats
7W - 9L
1,349 SR
Queue Stats
433W - 461L
1,436 Elo+
Solo
Cthulhu
Cthulhu
RonHITdaQUAN
Cthulhu
Level 118
God Stats
1W - 2L
1,534 SR
Queue Stats
18W - 25L
1,447 Elo+
Party 1
Eset
Eset
celewde
Eset
Level 116
God Stats
8W - 10L
1,788 SR
Queue Stats
360W - 348L
1,404 Elo+
Solo
Team Averages
Level 109
1,508 SR
1,446 Elo+

VS

Team Averages
Level 96
1,312 SR
1,450 Elo+
Camazotz
Camazotz
ErrorDC_
Camazotz
Level 66
God Stats
1W - 4L
1,143 SR
Queue Stats
75W - 66L
1,450 Elo+
Party 2
Kuzenbo
Kuzenbo
NachoCheese526
Kuzenbo
Level 50
God Stats
1W - 3L
1,085 SR
Queue Stats
75W - 66L
1,483 Elo+
Party 2
Ishtar
Ishtar
RowdyRonniePipe
Ishtar
Level 143
God Stats
2W - 3L
1,187 SR
Queue Stats
362W - 346L
1,467 Elo+
Solo
Bastet
Bastet
TheDevilsProblem
Bastet
Level 97
God Stats
4W - 3L
1,582 SR
Queue Stats
171W - 181L
1,395 Elo+
Solo
Nu Wa
Nu Wa
richydate5
Nu Wa
Level 122
God Stats
88W - 60L
1,565 SR
Queue Stats
593W - 584L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ANBU_Queen
Baron Samedi
10
0 / 0 / 1
6,335
487
4,386
7,539
5,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 1
6,463
497
3,988
9,457
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
9
0 / 2 / 1
5,418
417
3,594
8,180
2,993
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
RonHITdaQUAN
Cthulhu
9
0 / 2 / 0
5,863
451
2,978
6,937
4,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Eset
celewde
Eset
12
4 / 0 / 0
7,365
567
8,545
7,908
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
ErrorDC_
Camazotz
13
1 / 1 / 0
7,771
598
4,178
9,730
4,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 0
6,419
494
2,652
11,929
11,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 0 / 1
7,140
549
2,906
5,939
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 1
6,831
525
6,042
10,913
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
13
1 / 2 / 0
7,497
577
7,794
7,315
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
6
Kills
5
5
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ANBU_Queen
Baron Samedi
0
0
1
0.5
L
2
1
1
2.5
W
Camazotz
ErrorDC_
Camazotz
1
1
0
1
L
Medusa
0
2
1
0.25
W
0
0
0
0
L
Cthulhu
RonHITdaQUAN
Cthulhu
0
2
0
0
W
0
0
1
0.5
W
3
3
1
1.17
L
Eset
celewde
Eset
4
0
0
4
W
Nu Wa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,491
Damage
23,572
40,021
Taken
45,826
19,175
Mitigated
24,689
16,633
Healing
14,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ANBU_Queen
Baron Samedi
4,386
285
707
3,492
7,539
5,754
0
2,672
4,787
35,528
0
L
3,988
886
0
4,630
9,457
3,264
0
1,246
8,169
0
45,455
W
Camazotz
ErrorDC_
Camazotz
4,178
719
0
4,312
9,730
4,594
646
3,159
6,515
0
57,773
L
Medusa
3,594
1,809
0
2,820
8,180
2,993
0
1,973
6,207
0
30,985
W
2,652
843
0
2,853
11,929
11,442
220
3,671
8,198
20,281
0
L
Cthulhu
RonHITdaQUAN
Cthulhu
2,978
195
63
2,103
6,937
4,562
0
392
6,138
29,653
0
W
2,906
1,287
0
4,132
5,939
2,448
600
1,210
4,729
0
51,991
W
6,042
2,574
0
2,254
10,913
3,560
0
3,392
7,361
0
33,521
L
Eset
celewde
Eset
8,545
181
265
2,553
7,908
2,602
0
4,163
3,745
65,535
0
W
Nu Wa
7,794
3,750
0
984
7,315
2,645
391
4,628
2,347
56,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,444
Gold Earned
35,658
338
Minions Killed
344
0
Camps Cleared
0
1,170,364
Distance Traveled
1,300,458
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,335
487
46
4
0
228,344
4
L
Pele
6,463
497
69
5
0
254,018
0
W
Camazotz
7,771
598
95
7
0
261,591
0
L
Medusa
5,418
417
55
4
0
225,957
0
W
Kuzenbo
6,419
494
26
2
0
264,718
0
L
Cthulhu
5,863
451
53
4
0
187,612
0
W
Ishtar
7,140
549
92
7
0
203,774
3
W
Bastet
6,831
525
44
3
0
317,398
1
L
Eset
7,365
567
115
9
0
274,433
0
W
Nu Wa
7,497
577
87
7
0
252,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role