Player Matchup

Ra
Ra
Gremlin627
Ra
Level 67
God Stats
2W - 3L
1,489 SR
Queue Stats
331W - 304L
1,555 Elo+
Party 1
Thanatos
Thanatos
ILUVITWENTHEYDIE
Thanatos
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 245L
1,467 Elo+
Party 1
Vulcan
Vulcan
JoJo McDodd 345
Vulcan
Level 76
God Stats
28W - 12L
1,711 SR
Queue Stats
506W - 500L
1,468 Elo+
Party 1
Odin
Odin
Psyonixis
Odin
Level 63
God Stats
10W - 8L
1,522 SR
Queue Stats
225W - 180L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
SuccaMaLiqum
Cernunnos
Level 89
God Stats
5W - 4L
1,524 SR
Queue Stats
525W - 558L
1,538 Elo+
Party 1
Team Averages
Level 84
1,549 SR
1,506 Elo+

VS

Team Averages
Level 74
1,422 SR
1,489 Elo+
Khepri
Khepri
Aeraecura
Khepri
Level 129
God Stats
3W - 7L
1,290 SR
Queue Stats
543W - 553L
1,457 Elo+
Solo
Ix Chel
Ix Chel
AkogTanjiro
Ix Chel
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,476 Elo+
Party 2
Rama
Rama
BreadManHarris
Rama
Level 24
God Stats
0W - 2L
1,322 SR
Queue Stats
154W - 152L
1,575 Elo+
Solo
Bakasura
Bakasura
Bryan_G-2698
Bakasura
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 97L
1,496 Elo+
Solo
Chernobog
Chernobog
MsgLord
Chernobog
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 42L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 15
11,210
801
16,151
13,339
6,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
14 / 7 / 12
13,152
939
18,243
18,521
8,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
3 / 3 / 14
11,450
818
18,138
9,438
4,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
17
3 / 4 / 15
10,316
737
7,203
18,009
18,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
SuccaMaLiqum
Cernunnos
17
5 / 5 / 5
10,587
756
12,714
15,297
8,030
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Aeraecura
Khepri
18
2 / 6 / 15
9,797
700
7,882
20,970
24,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
AkogTanjiro
Ix Chel
19
10 / 6 / 8
10,774
770
17,070
18,986
10,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 1 / 0
6,468
462
0
1,048
113
Bakasura
Bryan_G-2698
Bakasura
17
2 / 7 / 11
9,692
692
8,318
18,023
18,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
MsgLord
Chernobog
18
6 / 8 / 11
10,308
736
12,713
17,655
9,360
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
65
28
Kills
20
21
Deaths
28
61
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Khepri
Aeraecura
Khepri
2
6
15
1.58
L
Ix Chel
AkogTanjiro
Ix Chel
10
6
8
2.33
L
0
1
0
0
L
Bakasura
Bryan_G-2698
Bakasura
2
7
11
1.07
W
3
2
15
5.25
W
14
7
12
2.86
W
3
3
14
3.33
L
Chernobog
MsgLord
Chernobog
6
8
11
1.44
W
Odin
3
4
15
2.63
W
Cernunnos
SuccaMaLiqum
Cernunnos
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,449
Damage
45,983
74,604
Taken
76,682
46,591
Mitigated
62,402
32,204
Healing
16,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Aeraecura
Khepri
7,882
576
880
1,724
20,970
24,392
0
9,123
11,511
13,972
0
L
Ix Chel
AkogTanjiro
Ix Chel
17,070
2,383
4,612
5,770
18,986
10,225
0
8,816
10,012
44,923
0
L
0
0
0
0
1,048
113
0
0
1,048
0
0
L
Bakasura
Bryan_G-2698
Bakasura
8,318
4,710
222
1,830
18,023
18,312
0
7,767
10,256
0
13,777
W
16,151
1,677
8,891
6,946
13,339
6,986
3,214
6,669
6,557
38,316
0
W
18,243
3,662
511
6,505
18,521
8,957
685
4,896
12,080
190
27,107
W
18,138
10,239
772
1,116
9,438
4,492
1,901
3,190
5,653
38,277
0
L
Chernobog
MsgLord
Chernobog
12,713
7,919
472
652
17,655
9,360
48
8,094
9,449
0
27,259
W
Odin
7,203
852
1,296
2,677
18,009
18,126
921
4,648
12,885
0
16,094
W
Cernunnos
SuccaMaLiqum
Cernunnos
12,714
5,186
1,374
2,116
15,297
8,030
2,456
5,549
9,220
0
31,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,715
Gold Earned
47,039
161
Minions Killed
115
0
Camps Cleared
0
1,223,506
Distance Traveled
907,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,797
700
10
1
0
239,354
0
L
Ix Chel
10,774
770
46
3
0
230,740
0
L
Rama
6,468
462
0
0
0
0
0
L
Bakasura
9,692
692
25
2
0
225,765
0
W
Ra
11,210
801
48
3
0
250,737
0
W
Thanatos
13,152
939
10
1
0
218,667
0
W
Vulcan
11,450
818
51
4
0
266,111
0
L
Chernobog
10,308
736
34
2
0
211,638
0
W
Odin
10,316
737
17
1
0
259,210
0
W
Cernunnos
10,587
756
35
3
0
228,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role