Player Matchup

Janus
Janus
Couvax
Janus
Level 56
God Stats
1W - 4L
1,315 SR
Queue Stats
115W - 118L
1,484 Elo+
Solo
Sylvanus
Sylvanus
ReitaTrt
Sylvanus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 86L
1,350 Elo+
Party 2
Horus
Horus
Sflyzer
Horus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
264W - 274L
1,382 Elo+
Party 2
Team Averages
Level 61
1,438 SR
1,405 Elo+

VS

Team Averages
Level 51
1,664 SR
1,468 Elo+
Thor
Thor
ANIBAL95
Thor
Level 24
God Stats
2W - 4L
1,569 SR
Queue Stats
2W - 4L
1,383 Elo+
Party 1
Sun Wukong
Sun Wukong
Masra
Sun Wukong
Level 27
God Stats
2W - 1L
1,596 SR
Queue Stats
93W - 82L
1,508 Elo+
Party 1
He Bo
He Bo
iskooks95
He Bo
Level 103
God Stats
1W - 1L
1,827 SR
Queue Stats
75W - 57L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Couvax
Janus
15
6 / 4 / 6
11,830
789
15,801
8,306
3,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
ReitaTrt
Sylvanus
14
1 / 0 / 11
10,490
699
8,220
11,419
11,262
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Sflyzer
Horus
15
6 / 0 / 7
11,574
772
11,599
17,096
14,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
1 / 4 / 1
10,022
668
3,812
10,659
3,859
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Masra
Sun Wukong
13
2 / 3 / 2
10,536
702
12,949
18,533
15,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
iskooks95
He Bo
13
1 / 6 / 2
10,414
694
11,253
13,456
4,792
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
13
Kills
4
4
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thor
1
4
1
0.38
W
Janus
Couvax
Janus
6
4
6
2.25
L
Sun Wukong
Masra
Sun Wukong
2
3
2
1
W
Sylvanus
ReitaTrt
Sylvanus
1
0
11
6.5
W
Horus
Sflyzer
Horus
6
0
7
9.5
L
He Bo
iskooks95
He Bo
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,620
Damage
28,014
36,821
Taken
42,648
29,718
Mitigated
23,750
12,770
Healing
6,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
3,812
76
0
816
10,659
3,859
165
6,747
3,611
0
27,426
W
Janus
Couvax
Janus
15,801
657
0
250
8,306
3,846
821
2,082
6,224
55,653
0
L
Sun Wukong
Masra
Sun Wukong
12,949
2,247
0
5,927
18,533
15,099
19
9,260
8,655
0
49,753
W
Sylvanus
ReitaTrt
Sylvanus
8,220
1,106
2,484
3,309
11,419
11,262
225
4,273
7,146
25,452
0
W
Horus
Sflyzer
Horus
11,599
5,575
2,222
4,505
17,096
14,610
412
5,030
12,066
0
38,410
L
He Bo
iskooks95
He Bo
11,253
357
0
250
13,456
4,792
161
8,737
4,453
42,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,894
Gold Earned
30,972
149
Minions Killed
170
0
Camps Cleared
0
862,543
Distance Traveled
815,848
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,022
668
51
3
0
265,659
0
W
Janus
11,830
789
85
6
0
293,420
0
L
Sun Wukong
10,536
702
72
5
0
298,310
0
W
Sylvanus
10,490
699
30
2
0
267,999
4
W
Horus
11,574
772
34
2
0
301,124
0
L
He Bo
10,414
694
47
3
0
251,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role