Player Matchup

Gilgamesh
Gilgamesh
Gold I
 
Gilgamesh
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum V
DankMelloGang
Nu Wa
Platinum V
Level 124
God Stats
6W - 3L
1,562 SR
Queue Stats
450W - 464L
1,603 MMR
Solo
Rama
Rama
Gold IV
IGotDaShrimp
Rama
Gold IV
Level 80
God Stats
2W - 1L
1,597 SR
Queue Stats
19W - 14L
1,573 MMR
Solo
Mulan
Mulan
Silver I
KingArmando
Mulan
Silver I
Level 79
God Stats
10W - 4L
1,634 SR
Queue Stats
13W - 8L
1,593 MMR
Solo
Sobek
Sobek
Gold I
Tornqvist
Sobek
Gold I
Level 156
God Stats
17W - 16L
1,439 SR
Queue Stats
373W - 367L
1,598 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,546 SR
1,573 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,480 SR
1,594 MMR
Cupid
Cupid
Bronze III
Marmottes99
Cupid
Bronze III
Level 37
God Stats
0W - 1L
1,670 SR
Queue Stats
2W - 3L
1,600 MMR
Solo
Yu Huang
Yu Huang
Gold I
SaltyOmelet
Yu Huang
Gold I
Level 107
God Stats
13W - 15L
1,575 SR
Queue Stats
56W - 55L
1,680 MMR
Party 1
Awilix
Awilix
Gold IV
Saltyflakes
Awilix
Gold IV
Level 76
God Stats
12W - 16L
1,577 SR
Queue Stats
72W - 79L
1,461 MMR
Party 1
Bellona
Bellona
Gold I
ShiestyJr
Bellona
Gold I
Level 85
God Stats
1W - 2L
1,297 SR
Queue Stats
307W - 299L
1,620 MMR
Solo
Athena
Athena
Gold I
sgrimmreaper
Athena
Gold I
Level 148
God Stats
0W - 2L
1,283 SR
Queue Stats
87W - 77L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
3 / 2 / 2
8,129
625
4,683
10,079
5,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Talisman

Talisman

+75
Health
+15
Magical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 1 / 2
7,427
571
7,336
4,184
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 2
8,458
651
7,259
6,684
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 0 / 1
7,273
559
8,799
13,216
10,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Tornqvist
Sobek
10
0 / 1 / 4
6,887
530
3,085
12,077
9,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
MartichorasSusanoSun WukongNemesis

VS

Bans
ThorAo KuangKaliJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,128
394
3,290
9,614
2,981
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
SaltyOmelet
Yu Huang
14
4 / 0 / 0
7,611
585
5,488
5,344
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Awilix
11
0 / 3 / 3
6,361
489
3,959
9,729
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
ShiestyJr
Bellona
13
1 / 0 / 0
7,376
567
9,556
13,979
18,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
9
0 / 1 / 1
6,199
477
2,546
11,145
7,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
9
Kills
5
5
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
2
2
W
0
1
2
1
W
6
1
2
7
W
0
0
1
0.5
L
0
5
1
0.1
L
Yu Huang
SaltyOmelet
Yu Huang
4
0
0
4
L
Awilix
0
3
3
0.5
L
Bellona
ShiestyJr
Bellona
1
0
0
1
W
Sobek
Tornqvist
Sobek
0
1
4
2
L
Athena
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,162
Damage
24,839
46,240
Taken
49,811
29,970
Mitigated
35,022
16,312
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,683
1,569
0
4,442
10,079
5,099
0
927
8,878
0
62,005
W
7,336
2,202
0
978
4,184
1,555
0
1,464
2,684
61,849
0
W
7,259
6,036
0
2,638
6,684
2,964
1,430
2,673
3,962
0
62,075
W
8,799
1,800
9
4,492
13,216
10,454
1,326
0
12,461
0
55,655
L
3,290
1,252
144
1,215
9,614
2,981
80
2,377
7,237
0
20,921
L
Yu Huang
SaltyOmelet
Yu Huang
5,488
660
0
1,955
5,344
2,332
248
2,201
3,143
62,084
0
L
Awilix
3,959
1,407
0
1,329
9,729
3,538
0
1,426
8,303
0
46,227
L
Bellona
ShiestyJr
Bellona
9,556
4,052
0
4,013
13,979
18,450
0
928
13,051
0
57,953
W
Sobek
Tornqvist
Sobek
3,085
164
0
3,753
12,077
9,898
0
3,329
8,668
18,412
0
L
Athena
2,546
998
0
2,572
11,145
7,721
0
3,489
7,656
33,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,174
Gold Earned
32,675
394
Minions Killed
380
0
Camps Cleared
0
1,352,181
Distance Traveled
1,401,291
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,129
625
116
9
0
302,642
3
W
Nu Wa
7,427
571
92
7
0
246,431
0
W
Rama
8,458
651
102
8
0
252,718
2
W
Mulan
7,273
559
71
5
0
261,182
0
L
Cupid
5,128
394
32
2
0
273,422
3
L
Yu Huang
7,611
585
125
10
0
265,869
2
L
Awilix
6,361
489
75
6
0
312,711
0
L
Bellona
7,376
567
99
8
0
266,893
0
W
Sobek
6,887
530
13
1
0
289,208
4
L
Athena
6,199
477
49
4
0
282,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role