Player Matchup

Tiamat
Tiamat
BuggyJee
Tiamat
Level 109
God Stats
6W - 8L
1,309 SR
Queue Stats
415W - 410L
1,447 Elo+
Solo
Ao Kuang
Ao Kuang
MaarkasDifferent
Ao Kuang
Level 103
God Stats
3W - 3L
1,523 SR
Queue Stats
125W - 126L
1,423 Elo+
Solo
Chaac
Chaac
Nightflyer107
Chaac
Level 86
God Stats
11W - 10L
1,538 SR
Queue Stats
182W - 206L
1,485 Elo+
Solo
Heimdallr
Heimdallr
SshyresS
Heimdallr
Level 142
God Stats
2W - 2L
1,595 SR
Queue Stats
153W - 156L
1,463 Elo+
Solo
Charon
Charon
fallko1964
Charon
Level 76
God Stats
12W - 10L
1,417 SR
Queue Stats
146W - 131L
1,360 Elo+
Solo
Team Averages
Level 103
1,476 SR
1,436 Elo+

VS

Team Averages
Level 53
1,445 SR
1,399 Elo+
Odin
Odin
GhostGod77
Odin
Level 68
God Stats
4W - 8L
1,272 SR
Queue Stats
184W - 181L
1,422 Elo+
Solo
Danzaburou
Danzaburou
MG Glitch
Danzaburou
Level 29
God Stats
7W - 3L
1,665 SR
Queue Stats
48W - 55L
1,434 Elo+
Party 1
Mulan
Mulan
SelfishNoel
Mulan
Level 41
God Stats
4W - 3L
1,365 SR
Queue Stats
29W - 26L
1,313 Elo+
Solo
Achilles
Achilles
UrNotWavy
Achilles
Level 47
God Stats
5W - 7L
1,422 SR
Queue Stats
55W - 83L
1,368 Elo+
Party 1
Nu Wa
Nu Wa
Wandos_Speed
Nu Wa
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 185L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BuggyJee
Tiamat
12
1 / 4 / 2
7,196
450
6,462
12,085
5,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
7 / 8 / 3
9,112
570
12,505
19,783
7,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 6 / 0
7,050
441
5,176
12,587
8,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
SshyresS
Heimdallr
10
3 / 8 / 3
6,962
435
6,554
13,799
4,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
fallko1964
Charon
10
0 / 6 / 5
6,595
412
5,727
13,851
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,586
537
3,684
11,154
4,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
MG Glitch
Danzaburou
16
11 / 5 / 8
10,618
664
20,483
18,520
7,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 2
9,261
579
4,654
10,564
5,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
UrNotWavy
Achilles
15
12 / 2 / 9
9,929
621
13,014
13,916
11,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 2 / 6
8,875
555
8,547
8,535
3,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
12
Kills
32
32
Deaths
12
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BuggyJee
Tiamat
1
4
2
0.5
W
4
1
3
5.5
W
Danzaburou
MG Glitch
Danzaburou
11
5
8
3
L
7
8
3
1.06
L
1
6
0
0.17
W
4
2
2
2.5
L
Heimdallr
SshyresS
Heimdallr
3
8
3
0.56
W
Achilles
UrNotWavy
Achilles
12
2
9
8.25
W
1
2
6
2
L
Charon
fallko1964
Charon
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,424
Damage
50,382
72,105
Taken
62,689
31,842
Mitigated
33,112
11,788
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BuggyJee
Tiamat
6,462
387
0
3,597
12,085
5,925
159
3,854
8,135
47,884
0
W
3,684
1,154
0
722
11,154
4,858
0
3,125
8,029
0
57,747
W
Danzaburou
MG Glitch
Danzaburou
20,483
9,760
0
7,671
18,520
7,781
4,095
8,871
9,646
0
70,385
L
12,505
3,602
0
2,397
19,783
7,551
582
603
18,911
59,265
0
L
5,176
1,552
38
2,289
12,587
8,217
0
2,197
10,338
0
37,291
W
4,654
843
0
3,324
10,564
5,358
216
1,967
8,597
0
60,657
L
Heimdallr
SshyresS
Heimdallr
6,554
3,023
0
2,306
13,799
4,735
262
944
12,340
0
27,753
W
Achilles
UrNotWavy
Achilles
13,014
3,568
0
4,043
13,916
11,947
1,807
6,118
7,798
0
41,943
W
8,547
2,939
0
750
8,535
3,168
285
4,613
3,922
58,596
0
L
Charon
fallko1964
Charon
5,727
467
178
983
13,851
5,414
175
949
12,502
32,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,915
Gold Earned
47,269
274
Minions Killed
410
0
Camps Cleared
0
1,356,327
Distance Traveled
1,607,546
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,196
450
68
4
0
293,588
0
W
Odin
8,586
537
79
5
0
360,638
4
W
Danzaburou
10,618
664
91
6
0
351,195
0
L
Ao Kuang
9,112
570
79
5
0
291,213
0
L
Chaac
7,050
441
45
3
0
249,246
0
W
Mulan
9,261
579
95
6
0
295,094
0
L
Heimdallr
6,962
435
42
3
0
225,431
0
W
Achilles
9,929
621
52
3
0
357,392
0
W
Nu Wa
8,875
555
93
6
0
243,227
0
L
Charon
6,595
412
40
3
0
296,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role