Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
YcDanagui
Chaac
Level 58
God Stats
7W - 7L
1,794 SR
Queue Stats
125W - 114L
1,539 Elo+
Party 1
Neith
Neith
Zionelle
Neith
Level 157
God Stats
5W - 0L
1,500 SR
Queue Stats
175W - 164L
1,493 Elo+
Solo
Thanatos
Thanatos
danypipo
Thanatos
Level 92
God Stats
6W - 14L
1,317 SR
Queue Stats
209W - 195L
1,528 Elo+
Party 1
Sol
Sol
offbeat-cup24
Sol
Level 64
God Stats
311W - 301L
1,495 SR
Queue Stats
346W - 346L
1,431 Elo+
Solo
Team Averages
Level 102
1,521 SR
1,498 Elo+

VS

Team Averages
Level 82
1,462 SR
1,522 Elo+
Achilles
Achilles
 
Achilles
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lukenett11-_-
Bacchus
Level 58
God Stats
0W - 1L
1,372 SR
Queue Stats
53W - 44L
1,490 Elo+
Solo
Janus
Janus
Sw3aty Casual
Janus
Level 124
God Stats
9W - 4L
1,566 SR
Queue Stats
152W - 148L
1,593 Elo+
Solo
Olorun
Olorun
kavon8mc
Olorun
Level 40
God Stats
4W - 11L
1,372 SR
Queue Stats
11W - 15L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
1 / 0 / 4
5,271
527
2,469
4,754
2,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
YcDanagui
Chaac
10
0 / 0 / 1
5,840
584
3,845
8,603
5,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Zionelle
Neith
11
1 / 0 / 0
6,151
615
4,505
4,605
1,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
danypipo
Thanatos
11
6 / 0 / 2
6,509
651
5,364
6,530
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 2 / 6
6,285
629
9,418
7,988
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 1
5,599
560
4,766
8,198
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
 
Mulan
9
0 / 2 / 0
5,104
510
6,414
8,066
4,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
6
0 / 3 / 1
4,397
440
1,796
8,171
5,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 0 / 0
5,163
516
1,453
5,521
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
kavon8mc
Olorun
9
1 / 5 / 0
5,005
501
2,029
7,973
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
11
Kills
2
2
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
0
4
3
L
Achilles
 
Achilles
1
1
1
1.5
L
Mulan
 
Mulan
0
2
0
0
L
Bacchus
0
3
1
0.17
L
0
0
0
0
W
Chaac
YcDanagui
Chaac
0
0
1
0.5
W
Neith
Zionelle
Neith
1
0
0
1
W
Thanatos
danypipo
Thanatos
6
0
2
7
L
Olorun
kavon8mc
Olorun
1
5
0
0.2
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,601
Damage
16,458
32,480
Taken
37,929
13,481
Mitigated
18,362
17,292
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
2,469
388
335
1,084
4,754
2,170
100
1,722
2,988
16,291
0
L
Achilles
 
Achilles
4,766
1,097
0
1,416
8,198
3,328
0
1,505
6,693
0
41,256
L
Mulan
 
Mulan
6,414
1,469
0
3,634
8,066
4,716
0
200
7,866
0
30,137
L
Bacchus
1,796
415
0
1,863
8,171
5,980
0
4,803
3,331
8,302
0
L
1,453
139
0
750
5,521
1,776
0
210
5,311
39,697
0
W
Chaac
YcDanagui
Chaac
3,845
854
0
4,018
8,603
5,175
187
0
8,128
0
34,622
W
Neith
Zionelle
Neith
4,505
725
0
1,832
4,605
1,565
0
773
3,746
0
53,028
W
Thanatos
danypipo
Thanatos
5,364
1,211
0
5,645
6,530
2,240
0
1,031
5,475
0
38,948
L
Olorun
kavon8mc
Olorun
2,029
820
60
2,193
7,973
2,562
0
5,106
2,841
29,177
0
W
9,418
4,956
0
4,378
7,988
2,331
565
1,642
6,346
48,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,056
Gold Earned
25,268
314
Minions Killed
250
0
Camps Cleared
0
1,010,910
Distance Traveled
943,472
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,271
527
17
2
0
199,482
2
L
Achilles
5,599
560
63
6
0
208,121
0
L
Mulan
5,104
510
51
5
0
171,724
2
L
Bacchus
4,397
440
15
2
0
167,039
0
L
Janus
5,163
516
75
8
0
209,112
2
W
Chaac
5,840
584
58
6
0
187,913
0
W
Neith
6,151
615
96
10
0
190,159
0
W
Thanatos
6,509
651
62
6
0
250,205
0
L
Olorun
5,005
501
46
5
0
187,476
0
W
Sol
6,285
629
81
8
0
183,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role