Player Matchup

Pele
Pele
Abdevries
Pele
Level 39
God Stats
7W - 12L
1,406 SR
Queue Stats
222W - 246L
1,320 Elo+
Solo
Sun Wukong
Sun Wukong
CapacityBus1689
Sun Wukong
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 55L
1,502 Elo+
Solo
Ymir
Ymir
Explorerj12
Ymir
Level 47
God Stats
16W - 9L
1,765 SR
Queue Stats
17W - 9L
1,630 Elo+
Party 1
Poseidon
Poseidon
HalfChubbed7678
Poseidon
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,237 Elo+
Solo
Hachiman
Hachiman
WantedGambit35
Hachiman
Level 80
God Stats
0W - 2L
1,305 SR
Queue Stats
18W - 10L
1,610 Elo+
Party 1
Team Averages
Level 55
1,495 SR
1,460 Elo+

VS

Team Averages
Level 60
1,372 SR
1,388 Elo+
Jormungandr
Jormungandr
Ankles Aquired
Jormungandr
Level 80
God Stats
12W - 6L
1,500 SR
Queue Stats
109W - 106L
1,443 Elo+
Solo
Jing Wei
Jing Wei
Daintysaint
Jing Wei
Level 42
God Stats
1W - 1L
1,240 SR
Queue Stats
40W - 48L
1,361 Elo+
Solo
Anubis
Anubis
DeadmasterXX377
Anubis
Level 66
God Stats
9W - 7L
1,307 SR
Queue Stats
79W - 81L
1,393 Elo+
Solo
Kali
Kali
Sarzlock
Kali
Level 75
God Stats
40W - 27L
1,631 SR
Queue Stats
268W - 270L
1,399 Elo+
Solo
Osiris
Osiris
dark_Vibes84
Osiris
Level 38
God Stats
2W - 3L
1,183 SR
Queue Stats
9W - 9L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
0 / 4 / 2
6,433
460
3,678
13,734
4,217
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sun Wukong
CapacityBus1689
Sun Wukong
12
1 / 2 / 0
6,789
485
7,574
13,238
10,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
3 / 2 / 1
7,064
505
3,441
10,663
5,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
4
0 / 2 / 0
4,725
338
280
2,226
376
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
11
1 / 6 / 2
6,216
444
6,849
14,041
4,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ankles Aquired
Jormungandr
10
2 / 1 / 3
6,740
481
5,033
8,311
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Daintysaint
Jing Wei
10
0 / 3 / 5
6,358
454
7,225
10,073
3,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 0 / 2
9,639
689
9,656
5,286
2,716
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kali
14
3 / 0 / 3
8,354
597
4,966
9,882
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
13
2 / 1 / 0
7,581
542
7,392
11,456
11,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
16
16
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
0
4
2
0.25
W
Jormungandr
Ankles Aquired
Jormungandr
2
1
3
3.5
L
Sun Wukong
CapacityBus1689
Sun Wukong
1
2
0
0.5
W
Jing Wei
Daintysaint
Jing Wei
0
3
5
0.83
W
9
0
2
10
L
3
2
1
1.75
L
Poseidon
0
2
0
0
W
Kali
3
0
3
4.5
L
Hachiman
1
6
2
0.33
W
Osiris
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,822
Damage
34,272
53,902
Taken
45,008
25,592
Mitigated
29,294
16,461
Healing
15,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
3,678
779
0
4,953
13,734
4,217
273
4,974
8,760
0
40,629
W
Jormungandr
Ankles Aquired
Jormungandr
5,033
1,116
262
1,065
8,311
7,632
128
1,459
6,852
33,211
148
L
Sun Wukong
CapacityBus1689
Sun Wukong
7,574
2,036
0
2,616
13,238
10,661
0
0
13,238
0
42,304
W
Jing Wei
Daintysaint
Jing Wei
7,225
5,389
0
2,308
10,073
3,411
457
1,698
8,375
0
30,357
W
9,656
114
0
3,567
5,286
2,716
274
340
4,946
77,405
0
L
3,441
600
1,378
2,750
10,663
5,470
28
5,033
5,630
18,545
0
L
Poseidon
280
42
0
669
2,226
376
0
575
1,651
7,928
0
W
Kali
4,966
1,927
0
2,283
9,882
4,347
0
224
9,658
0
72,689
L
Hachiman
6,849
3,780
169
3,926
14,041
4,868
396
3,959
10,082
0
39,011
W
Osiris
7,392
2,543
0
6,026
11,456
11,188
306
0
11,456
0
44,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,227
Gold Earned
38,672
219
Minions Killed
371
0
Camps Cleared
0
1,122,087
Distance Traveled
1,352,405
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,433
460
61
4
0
306,401
0
W
Jormungandr
6,740
481
40
3
0
243,008
0
L
Sun Wukong
6,789
485
65
5
0
250,389
0
W
Jing Wei
6,358
454
39
3
0
291,047
0
W
Anubis
9,639
689
132
9
0
273,784
0
L
Ymir
7,064
505
22
2
0
265,153
0
L
Poseidon
4,725
338
11
1
0
70,537
0
W
Kali
8,354
597
105
8
0
308,156
0
L
Hachiman
6,216
444
60
4
0
229,607
0
W
Osiris
7,581
542
55
4
0
236,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role