Player Matchup

Achilles
Achilles
REDheaded_MOSIAH
Achilles
Level 59
God Stats
10W - 9L
1,522 SR
Queue Stats
464W - 567L
1,212 Elo+
Party 1
Ne Zha
Ne Zha
The_Drip_Reign
Ne Zha
Level 64
God Stats
2W - 0L
1,296 SR
Queue Stats
64W - 129L
1,204 Elo+
Party 1
Janus
Janus
The_Drip_Train
Janus
Level 54
God Stats
4W - 8L
1,311 SR
Queue Stats
256W - 377L
1,201 Elo+
Party 1
Team Averages
Level 59
1,376 SR
1,206 Elo+

VS

Team Averages
Level 53
1,645 SR
1,350 Elo+
Cthulhu
Cthulhu
Antibi0tics444
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,375 Elo+
Solo
Cernunnos
Cernunnos
Lethal_Fat_Man
Cernunnos
Level 70
God Stats
7W - 7L
1,543 SR
Queue Stats
43W - 58L
1,319 Elo+
Solo
Scylla
Scylla
llYoRileyll
Scylla
Level 44
God Stats
4W - 4L
1,893 SR
Queue Stats
56W - 55L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
9,281
714
8,912
11,704
10,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 3 / 5
9,117
701
9,604
12,309
9,074
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 1 / 4
9,134
703
9,324
6,937
3,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
8,585
660
8,661
14,082
11,255
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Lethal_Fat_Man
Cernunnos
11
2 / 3 / 2
8,797
677
8,165
10,176
3,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
11
2 / 1 / 1
9,047
696
7,565
7,579
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
7
Kills
4
4
Deaths
7
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Cernunnos
Lethal_Fat_Man
Cernunnos
2
3
2
1
W
3
0
4
5
W
2
3
5
1.5
W
2
1
4
4
L
Scylla
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,840
Damage
24,391
30,950
Taken
31,837
22,500
Mitigated
17,182
2,730
Healing
3,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,661
1,243
67
1,575
14,082
11,255
0
4,618
8,853
27,162
0
L
Cernunnos
Lethal_Fat_Man
Cernunnos
8,165
2,565
0
808
10,176
3,732
0
2,804
7,197
0
32,453
W
8,912
722
0
1,021
11,704
10,395
37
6,484
5,220
0
18,496
W
9,604
1,362
0
1,576
12,309
9,074
0
5,962
6,347
0
28,571
W
9,324
645
0
133
6,937
3,031
0
4,190
2,747
51,625
0
L
Scylla
7,565
859
0
1,340
7,579
2,195
0
2,518
4,818
31,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,532
Gold Earned
26,429
111
Minions Killed
127
0
Camps Cleared
0
714,898
Distance Traveled
627,209
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,585
660
33
3
0
221,845
0
L
Cernunnos
8,797
677
36
3
0
192,715
1
W
Achilles
9,281
714
15
1
0
276,233
2
W
Ne Zha
9,117
701
17
1
0
238,511
0
W
Janus
9,134
703
79
6
0
200,154
0
L
Scylla
9,047
696
58
4
0
212,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role