Player Matchup

Agni
Agni
BeefHWellington
Agni
Level 28
God Stats
4W - 11L
1,463 SR
Queue Stats
154W - 157L
1,458 Elo+
Party 1
Fafnir
Fafnir
BrawlyHawk609
Fafnir
Level 124
God Stats
3W - 4L
1,631 SR
Queue Stats
227W - 238L
1,501 Elo+
Party 1
Odin
Odin
Papertiger18
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 56L
1,433 Elo+
Party 1
Arachne
Arachne
Tycub1
Arachne
Level 34
God Stats
22W - 35L
1,439 SR
Queue Stats
260W - 272L
1,437 Elo+
Party 1
Danzaburou
Danzaburou
wallusdawalrus
Danzaburou
Level 5
God Stats
4W - 12L
1,127 SR
Queue Stats
6W - 16L
1,110 Elo+
Party 1
Team Averages
Level 42
1,432 SR
1,388 Elo+

VS

Team Averages
Level 144
1,558 SR
1,531 Elo+
Ymir
Ymir
 
Ymir
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Axattack27
Arachne
Level 85
God Stats
37W - 30L
1,569 SR
Queue Stats
145W - 123L
1,521 Elo+
Solo
Nu Wa
Nu Wa
CupidPineapp1e
Nu Wa
Level 129
God Stats
4W - 4L
1,735 SR
Queue Stats
322W - 323L
1,555 Elo+
Solo
Sun Wukong
Sun Wukong
EmoLawn666
Sun Wukong
Level 156
God Stats
1W - 0L
1,422 SR
Queue Stats
101W - 104L
1,529 Elo+
Solo
Freya
Freya
KiloxValgard
Freya
Level 184
God Stats
91W - 84L
1,563 SR
Queue Stats
149W - 143L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,489
549
3,538
7,458
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 3
5,459
546
1,933
8,458
7,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 2 / 0
4,887
489
1,539
7,792
6,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Tycub1
Arachne
10
3 / 2 / 1
5,982
598
3,295
9,006
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
wallusdawalrus
Danzaburou
8
0 / 1 / 0
4,475
448
3,948
4,941
1,838
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 1 / 2
5,796
580
1,936
10,196
5,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Axattack27
Arachne
11
4 / 2 / 1
6,895
690
5,947
7,366
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 3
6,979
698
5,757
5,471
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
EmoLawn666
Sun Wukong
13
1 / 0 / 1
7,254
725
4,760
5,019
3,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 1 / 0
6,185
619
4,467
4,694
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
11
11
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
2
1
W
Arachne
Axattack27
Arachne
4
2
1
2.25
L
1
4
0
0.25
L
0
2
3
0.75
W
3
1
3
4.5
W
Sun Wukong
EmoLawn666
Sun Wukong
1
0
1
1.5
W
3
1
0
3
L
0
2
0
0
L
Arachne
Tycub1
Arachne
3
2
1
1.75
L
Danzaburou
wallusdawalrus
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,253
Damage
22,867
37,655
Taken
32,746
21,852
Mitigated
16,289
5,591
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,936
383
0
2,975
10,196
5,975
507
1,092
9,104
19,433
0
W
Arachne
Axattack27
Arachne
5,947
4,805
0
1,531
7,366
2,747
0
442
6,924
0
49,278
L
3,538
286
0
250
7,458
2,217
0
2,872
4,414
33,613
0
L
1,933
403
0
2,711
8,458
7,905
0
4,089
4,015
12,818
0
W
5,757
1,293
0
1,169
5,471
2,073
568
3,169
2,271
45,920
0
W
Sun Wukong
EmoLawn666
Sun Wukong
4,760
1,738
0
1,529
5,019
3,344
0
0
5,019
0
55,011
W
4,467
1,294
0
2,289
4,694
2,150
442
737
3,957
41,766
0
L
1,539
517
0
250
7,792
6,594
0
411
7,313
0
24,207
L
Arachne
Tycub1
Arachne
3,295
2,522
0
1,036
9,006
3,298
0
1,488
7,438
0
34,962
L
Danzaburou
wallusdawalrus
Danzaburou
3,948
1,974
0
1,344
4,941
1,838
0
2,482
2,315
0
22,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,292
Gold Earned
33,109
220
Minions Killed
356
0
Camps Cleared
0
1,024,477
Distance Traveled
1,005,027
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,796
580
29
3
0
186,616
3
W
Arachne
6,895
690
84
8
0
233,680
0
L
Agni
5,489
549
62
6
0
205,209
1
L
Fafnir
5,459
546
14
1
0
186,344
1
W
Nu Wa
6,979
698
72
7
0
208,471
4
W
Sun Wukong
7,254
725
91
9
0
186,031
0
W
Freya
6,185
619
80
8
0
190,229
0
L
Odin
4,887
489
42
4
0
220,301
0
L
Arachne
5,982
598
64
6
0
231,747
0
L
Danzaburou
4,475
448
38
4
0
180,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role