Player Matchup

Cupid
Cupid
DMSPROH
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
FZaIkO
Amaterasu
Level 19
God Stats
2W - 2L
1,795 SR
Queue Stats
31W - 42L
1,224 Elo+
Party 1
Poseidon
Poseidon
Sp0rNy
Poseidon
Level 127
God Stats
12W - 18L
1,814 SR
Queue Stats
212W - 221L
1,424 Elo+
Solo
Cthulhu
Cthulhu
YoSoyCabra_35
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
kevixulo7
Ne Zha
Level 66
God Stats
1W - 2L
1,468 SR
Queue Stats
30W - 41L
1,294 Elo+
Party 1
Team Averages
Level 45
1,615 SR
1,388 Elo+

VS

Team Averages
Level 103
1,479 SR
1,472 Elo+
Sun Wukong
Sun Wukong
Rufonomix
Sun Wukong
Level 53
God Stats
1W - 2L
1,245 SR
Queue Stats
42W - 42L
1,449 Elo+
Party 2
Janus
Janus
Saggybaggy3
Janus
Level 86
God Stats
6W - 10L
1,219 SR
Queue Stats
487W - 472L
1,397 Elo+
Solo
Xing Tian
Xing Tian
Svik192
Xing Tian
Level 81
God Stats
4W - 1L
1,619 SR
Queue Stats
51W - 46L
1,468 Elo+
Party 2
Charybdis
Charybdis
qlp Hobo qlp
Charybdis
Level 154
God Stats
7W - 5L
1,813 SR
Queue Stats
198W - 171L
1,541 Elo+
Party 3
Lancelot
Lancelot
snakejxd
Lancelot
Level 142
God Stats
4W - 0L
1,500 SR
Queue Stats
191W - 194L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
DMSPROH
Cupid
7
0 / 1 / 1
4,579
416
268
2,920
707
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
FZaIkO
Amaterasu
9
2 / 0 / 0
5,699
518
4,737
9,459
5,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Sp0rNy
Poseidon
9
1 / 4 / 1
6,138
558
1,747
4,835
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
7
1 / 3 / 1
4,906
446
2,247
6,871
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
kevixulo7
Ne Zha
10
3 / 4 / 1
5,942
540
5,015
10,188
3,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rufonomix
Sun Wukong
11
1 / 2 / 0
6,512
592
5,873
9,758
6,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 2 / 1
7,232
657
5,469
5,371
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Svik192
Xing Tian
8
0 / 2 / 3
5,190
472
2,525
5,560
3,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
qlp Hobo qlp
Charybdis
11
0 / 1 / 3
6,328
575
3,547
6,346
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
snakejxd
Lancelot
11
5 / 1 / 1
6,997
636
3,615
7,305
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
7
Kills
11
12
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cupid
DMSPROH
Cupid
0
1
1
0.5
L
Amaterasu
FZaIkO
Amaterasu
2
0
0
2
W
Sun Wukong
Rufonomix
Sun Wukong
1
2
0
0.5
W
5
2
1
2.75
L
Poseidon
Sp0rNy
Poseidon
1
4
1
0.38
W
Xing Tian
Svik192
Xing Tian
0
2
3
0.75
L
Cthulhu
1
3
1
0.5
L
Ne Zha
kevixulo7
Ne Zha
3
4
1
0.88
W
Charybdis
qlp Hobo qlp
Charybdis
0
1
3
1.5
W
Lancelot
snakejxd
Lancelot
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,014
Damage
21,029
34,273
Taken
34,340
17,264
Mitigated
17,377
4,339
Healing
13,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
DMSPROH
Cupid
268
107
186
502
2,920
707
33
0
2,920
0
11,307
L
Amaterasu
FZaIkO
Amaterasu
4,737
2,367
0
1,374
9,459
5,534
0
0
9,459
0
30,952
W
Sun Wukong
Rufonomix
Sun Wukong
5,873
1,582
0
3,595
9,758
6,248
73
0
9,758
0
38,341
W
5,469
253
0
1,125
5,371
1,993
118
1,347
4,024
55,556
0
L
Poseidon
Sp0rNy
Poseidon
1,747
229
0
500
4,835
1,669
0
3,422
1,241
43,478
0
W
Xing Tian
Svik192
Xing Tian
2,525
495
310
561
5,560
3,962
974
840
4,720
11,474
0
L
Cthulhu
2,247
340
0
408
6,871
5,514
0
1,950
4,668
11,278
0
L
Ne Zha
kevixulo7
Ne Zha
5,015
1,988
0
1,369
10,188
3,840
0
1,950
7,991
0
26,293
W
Charybdis
qlp Hobo qlp
Charybdis
3,547
2,142
0
3,605
6,346
2,111
3,159
1,111
5,235
0
53,440
W
Lancelot
snakejxd
Lancelot
3,615
644
0
3,842
7,305
3,063
122
696
6,609
0
38,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,264
Gold Earned
32,259
204
Minions Killed
330
0
Camps Cleared
0
1,110,830
Distance Traveled
1,037,842
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,579
416
24
2
0
251,209
0
L
Amaterasu
5,699
518
47
4
0
223,726
0
W
Sun Wukong
6,512
592
54
5
0
201,228
0
W
Janus
7,232
657
97
9
0
213,471
2
L
Poseidon
6,138
558
83
8
0
216,311
2
W
Xing Tian
5,190
472
13
1
0
191,365
0
L
Cthulhu
4,906
446
21
2
0
206,003
0
L
Ne Zha
5,942
540
29
3
0
213,581
0
W
Charybdis
6,328
575
104
9
0
169,148
0
W
Lancelot
6,997
636
62
6
0
262,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role