Player Matchup

Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Bronze III
EndTheLgnd
Ishtar
Bronze III
Level 107
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 4L
1,441 MMR
Solo
Thoth
Thoth
Gold III
zPaRaDoX-MalLaKa
Thoth
Gold III
Level 183
God Stats
13W - 10L
1,532 SR
Queue Stats
256W - 273L
1,478 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 149
1,437 SR
1,473 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,456 SR
1,437 MMR
Cthulhu
Cthulhu
Gold II
AneurysmNoMe
Cthulhu
Gold II
Level 125
God Stats
7W - 6L
1,553 SR
Queue Stats
198W - 196L
1,529 MMR
Party 1
Danzaburou
Danzaburou
Gold I
Blue Punker
Danzaburou
Gold I
Level 127
God Stats
26W - 35L
1,556 SR
Queue Stats
295W - 317L
1,677 MMR
Party 1
Vulcan
Vulcan
Silver II
ykhlow
Vulcan
Silver II
Level 147
God Stats
3W - 7L
1,258 SR
Queue Stats
244W - 282L
1,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
3 / 5 / 0
9,401
783
6,340
16,506
17,019
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
EndTheLgnd
Ishtar
10
1 / 8 / 1
8,687
724
7,415
13,530
5,623
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 6 / 1
9,022
752
10,545
12,955
4,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesAtlasBacchusDiscordiaFenrir

VS

Bans
CharonAgniKuzenboScyllaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AneurysmNoMe
Cthulhu
14
5 / 1 / 11
10,783
899
12,037
14,913
15,360
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Blue Punker
Danzaburou
14
10 / 1 / 7
12,075
1,006
10,943
10,585
4,401
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
ykhlow
Vulcan
13
4 / 2 / 12
10,656
888
12,209
10,209
4,174
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
4
Kills
19
19
Deaths
4
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
5
0
0.6
W
Cthulhu
AneurysmNoMe
Cthulhu
5
1
11
10.5
W
Danzaburou
Blue Punker
Danzaburou
10
1
7
13.5
L
Ishtar
EndTheLgnd
Ishtar
1
8
1
0.19
W
Vulcan
ykhlow
Vulcan
4
2
12
5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,300
Damage
35,189
42,991
Taken
35,707
27,443
Mitigated
23,935
4,205
Healing
9,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,340
542
0
1,443
16,506
17,019
0
7,394
9,112
16,036
548
W
Cthulhu
AneurysmNoMe
Cthulhu
12,037
1,038
333
2,384
14,913
15,360
75
5,324
8,995
26,079
1,398
W
Danzaburou
Blue Punker
Danzaburou
10,943
5,911
0
2,762
10,585
4,401
1,813
4,752
5,479
0
48,853
L
Ishtar
EndTheLgnd
Ishtar
7,415
4,485
0
1,383
13,530
5,623
0
7,830
5,700
0
18,672
W
Vulcan
ykhlow
Vulcan
12,209
7,869
0
3,784
10,209
4,174
1,114
5,612
4,383
47,384
0
L
10,545
159
0
1,379
12,955
4,801
0
7,895
5,060
56,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,110
Gold Earned
33,514
107
Minions Killed
126
0
Camps Cleared
0
620,316
Distance Traveled
760,205
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,401
783
7
1
0
242,177
0
W
Cthulhu
10,783
899
20
2
0
271,080
0
W
Danzaburou
12,075
1,006
47
4
0
241,827
0
L
Ishtar
8,687
724
25
2
0
158,288
0
W
Vulcan
10,656
888
59
5
0
247,298
2
L
Thoth
9,022
752
75
6
0
219,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role