Player Matchup

Izanami
Izanami
Jatxi
Izanami
Level 68
God Stats
54W - 34L
1,600 SR
Queue Stats
180W - 168L
1,444 Elo+
Solo
Set
Set
Manu20pro
Set
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,132 Elo+
Party 1
Cthulhu
Cthulhu
SP0LCAS_
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 155L
1,426 Elo+
Solo
Ravana
Ravana
denisportero
Ravana
Level 87
God Stats
4W - 2L
1,725 SR
Queue Stats
46W - 52L
1,447 Elo+
Party 1
Agni
Agni
hydrane5
Agni
Level 88
God Stats
3W - 3L
1,148 SR
Queue Stats
146W - 163L
1,419 Elo+
Solo
Team Averages
Level 74
1,495 SR
1,374 Elo+

VS

Team Averages
Level 75
1,514 SR
1,452 Elo+
Fenrir
Fenrir
 
Fenrir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ace0fHearts6141
Chaac
Level 111
God Stats
2W - 1L
1,397 SR
Queue Stats
75W - 64L
1,420 Elo+
Solo
Bacchus
Bacchus
RaikouSenpai
Bacchus
Level 63
God Stats
17W - 18L
1,470 SR
Queue Stats
323W - 378L
1,428 Elo+
Party 2
Neith
Neith
Woah_Mono_Lucas
Neith
Level 69
God Stats
4W - 1L
1,671 SR
Queue Stats
100W - 84L
1,469 Elo+
Solo
Anubis
Anubis
madernerr
Anubis
Level 41
God Stats
72W - 60L
1,530 SR
Queue Stats
179W - 214L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jatxi
Izanami
7
0 / 3 / 0
4,492
449
2,825
6,938
2,149
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 6 / 0
4,336
434
1,673
9,157
2,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
SP0LCAS_
Cthulhu
7
0 / 2 / 0
4,965
497
3,724
10,669
4,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
11
1 / 1 / 0
6,299
630
5,513
5,438
2,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
7
0 / 9 / 0
4,285
429
4,109
8,319
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
6 / 0 / 3
6,717
672
2,944
7,840
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

8
1 / 0 / 1
5,185
519
2,413
4,595
2,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
RaikouSenpai
Bacchus
10
1 / 1 / 0
5,542
554
2,810
8,416
5,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 0 / 2
5,644
564
7,696
6,649
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
madernerr
Anubis
11
9 / 0 / 3
7,047
705
9,087
6,071
2,757
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
20
21
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
3
7.5
W
1
0
1
1.5
L
Izanami
Jatxi
Izanami
0
3
0
0
L
0
6
0
0
W
Bacchus
RaikouSenpai
Bacchus
1
1
0
1
L
Cthulhu
SP0LCAS_
Cthulhu
0
2
0
0
W
3
0
2
4
L
Ravana
1
1
0
1
L
Agni
0
9
0
0
W
Anubis
madernerr
Anubis
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,844
Damage
24,950
40,521
Taken
33,571
14,369
Mitigated
16,535
5,582
Healing
12,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,944
965
0
2,274
7,840
3,081
0
1,379
6,461
0
36,543
W
2,413
54
55
2,377
4,595
2,931
0
1,375
3,220
0
14,618
L
Izanami
Jatxi
Izanami
2,825
2,264
0
1,409
6,938
2,149
229
0
6,938
0
29,633
L
1,673
682
0
0
9,157
2,936
0
2,793
6,364
0
20,627
W
Bacchus
RaikouSenpai
Bacchus
2,810
966
0
1,903
8,416
5,498
0
116
8,300
24,690
0
L
Cthulhu
SP0LCAS_
Cthulhu
3,724
295
955
1,975
10,669
4,852
0
1,496
9,173
18,673
0
W
7,696
3,106
0
2,706
6,649
2,268
795
1,853
4,796
0
37,160
L
Ravana
5,513
1,512
0
1,243
5,438
2,830
0
2,572
2,628
116
42,444
L
Agni
4,109
286
0
0
8,319
1,602
0
4,798
3,521
23,610
0
W
Anubis
madernerr
Anubis
9,087
248
0
3,122
6,071
2,757
874
3,226
2,845
46,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,377
Gold Earned
30,135
226
Minions Killed
248
0
Camps Cleared
0
898,154
Distance Traveled
970,471
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,717
672
61
6
0
216,031
0
W
Chaac
5,185
519
20
2
0
190,978
0
L
Izanami
4,492
449
55
6
0
157,682
0
L
Set
4,336
434
33
3
0
223,160
0
W
Bacchus
5,542
554
39
4
0
193,397
0
L
Cthulhu
4,965
497
21
2
0
209,828
4
W
Neith
5,644
564
58
6
0
173,032
0
L
Ravana
6,299
630
86
9
0
161,150
2
L
Agni
4,285
429
31
3
0
146,334
0
W
Anubis
7,047
705
70
7
0
197,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role