Player Matchup

Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
ArkhamJoker
Artio
Level 157
God Stats
3W - 4L
1,458 SR
Queue Stats
278W - 260L
1,485 Elo+
Solo
Danzaburou
Danzaburou
CallMeEnvy
Danzaburou
Level 106
God Stats
40W - 35L
1,529 SR
Queue Stats
121W - 119L
1,462 Elo+
Solo
Xing Tian
Xing Tian
Fred10frL
Xing Tian
Level 126
God Stats
66W - 81L
1,521 SR
Queue Stats
808W - 790L
1,399 Elo+
Solo
Izanami
Izanami
Xenia24062017
Izanami
Level 128
God Stats
23W - 20L
1,577 SR
Queue Stats
187W - 199L
1,362 Elo+
Party 2
Team Averages
Level 133
1,517 SR
1,442 Elo+

VS

Team Averages
Level 72
1,348 SR
1,419 Elo+
Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Knulken02
Martichoras
Level 65
God Stats
3W - 5L
1,214 SR
Queue Stats
45W - 48L
1,375 Elo+
Party 1
Surtr
Surtr
KumanSama
Surtr
Level 46
God Stats
3W - 3L
1,328 SR
Queue Stats
8W - 10L
1,357 Elo+
Solo
Atlas
Atlas
Safc-liaam
Atlas
Level 103
God Stats
4W - 3L
1,511 SR
Queue Stats
122W - 107L
1,458 Elo+
Solo
Thor
Thor
SimenRisan
Thor
Level 100
God Stats
2W - 3L
1,186 SR
Queue Stats
176W - 183L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 2 / 0
6,979
537
9,107
9,726
3,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 3 / 1
6,754
520
5,846
15,713
6,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
CallMeEnvy
Danzaburou
11
2 / 4 / 2
6,855
527
9,576
9,818
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Fred10frL
Xing Tian
13
2 / 0 / 0
7,370
567
3,400
9,164
6,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
7
0 / 5 / 1
5,391
415
1,070
6,767
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 3 / 3
7,780
598
8,640
8,425
4,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Martichoras
Knulken02
Martichoras
12
3 / 1 / 0
7,740
595
5,491
8,740
3,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Surtr
KumanSama
Surtr
14
2 / 1 / 0
8,027
617
5,266
12,427
7,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
12
1 / 0 / 7
7,645
588
4,279
8,235
6,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 1 / 2
7,474
575
4,064
11,648
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
14
14
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
2
0
0.5
W
Anubis
 
Anubis
6
3
3
2.5
L
1
3
1
0.5
L
Danzaburou
CallMeEnvy
Danzaburou
2
4
2
0.75
L
Xing Tian
Fred10frL
Xing Tian
2
0
0
2
W
Martichoras
Knulken02
Martichoras
3
1
0
3
W
Surtr
KumanSama
Surtr
2
1
0
2
W
Atlas
1
0
7
4.5
W
2
1
2
3
L
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,999
Damage
27,740
51,188
Taken
49,475
22,032
Mitigated
26,370
14,052
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,107
1,614
0
2,856
9,726
3,542
0
159
9,567
0
52,046
W
Anubis
 
Anubis
8,640
345
0
2,425
8,425
4,126
0
2,410
6,015
51,204
0
L
5,846
839
80
7,270
15,713
6,895
0
5,289
10,424
53,235
0
L
Danzaburou
CallMeEnvy
Danzaburou
9,576
4,029
0
1,127
9,818
3,585
0
5,066
4,752
0
44,266
L
Xing Tian
Fred10frL
Xing Tian
3,400
207
0
1,699
9,164
6,329
0
1,055
8,109
44,469
0
W
Martichoras
Knulken02
Martichoras
5,491
2,982
0
2,526
8,740
3,708
1,069
3,449
5,291
0
60,207
W
Surtr
KumanSama
Surtr
5,266
2,286
0
3,446
12,427
7,337
0
0
12,427
1,334
55,108
W
Atlas
4,279
1,384
0
2,614
8,235
6,569
180
2,296
5,939
19,182
0
W
4,064
953
0
985
11,648
4,630
763
1,091
10,557
0
57,796
L
Izanami
1,070
865
0
1,020
6,767
1,681
0
1,509
5,258
0
20,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,349
Gold Earned
38,666
350
Minions Killed
389
0
Camps Cleared
0
1,211,342
Distance Traveled
1,233,096
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,979
537
82
6
0
291,571
4
W
Anubis
7,780
598
80
6
0
231,058
0
L
Artio
6,754
520
70
5
0
282,413
0
L
Danzaburou
6,855
527
66
5
0
232,797
0
L
Xing Tian
7,370
567
91
7
0
269,195
4
W
Martichoras
7,740
595
101
8
0
231,579
0
W
Surtr
8,027
617
98
8
0
215,592
0
W
Atlas
7,645
588
22
2
0
278,233
6
W
Thor
7,474
575
88
7
0
276,634
0
L
Izanami
5,391
415
41
3
0
135,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role