Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
D0VAHKIIN441
Amaterasu
Level 71
God Stats
2W - 2L
1,500 SR
Queue Stats
250W - 269L
1,555 Elo+
Solo
Geb
Geb
STLxJAWJOKERx
Geb
Level 136
God Stats
16W - 5L
1,850 SR
Queue Stats
1,001W - 1,004L
1,587 Elo+
Solo
Jormungandr
Jormungandr
Serchi
Jormungandr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,532 Elo+
Solo
Hun Batz
Hun Batz
rowdyleanboy9
Hun Batz
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 159L
1,498 Elo+
Solo
Team Averages
Level 117
1,570 SR
1,535 Elo+

VS

Team Averages
Level 155
1,491 SR
1,450 Elo+
Bacchus
Bacchus
GOT Y0UR NUMBER
Bacchus
Level 190
God Stats
4W - 1L
1,631 SR
Queue Stats
376W - 394L
1,450 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sea me ArthurC
Morgan Le Fay
Level 139
God Stats
5W - 6L
1,351 SR
Queue Stats
253W - 266L
1,458 Elo+
Party 2
Camazotz
Camazotz
SkullKidElite
Camazotz
Level 137
God Stats
2W - 1L
1,334 SR
Queue Stats
113W - 121L
1,413 Elo+
Party 1
Sun Wukong
Sun Wukong
the scruffy911
Sun Wukong
Level 148
God Stats
1W - 2L
1,312 SR
Queue Stats
179W - 169L
1,417 Elo+
Party 1
Hun Batz
Hun Batz
МаССяНя
Hun Batz
Level 159
God Stats
4W - 2L
1,828 SR
Queue Stats
358W - 354L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
5 / 7 / 4
10,985
845
13,491
14,738
9,481
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
D0VAHKIIN441
Amaterasu
16
2 / 6 / 2
8,410
647
4,836
18,022
11,165
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 4 / 7
8,787
676
9,375
11,017
10,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Serchi
Jormungandr
6
0 / 1 / 1
6,557
504
588
1,814
1,184
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
rowdyleanboy9
Hun Batz
14
2 / 3 / 0
7,870
605
3,861
8,344
4,211
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 7
11,150
858
6,607
12,429
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
Sea me ArthurC
Morgan Le Fay
18
8 / 2 / 10
11,017
847
13,994
13,254
5,824
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
SkullKidElite
Camazotz
17
4 / 3 / 13
10,062
774
9,050
15,157
7,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
the scruffy911
Sun Wukong
18
3 / 2 / 14
10,514
809
10,843
11,681
10,049
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
15
0 / 5 / 12
8,950
688
6,777
10,660
5,326
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
77
11
Kills
21
21
Deaths
14
14
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
7
4
1
L
Amaterasu
D0VAHKIIN441
Amaterasu
2
6
2
0.5
W
6
2
7
4.75
L
2
4
7
1.38
W
Morgan Le Fay
Sea me ArthurC
Morgan Le Fay
8
2
10
6.5
L
Jormungandr
Serchi
Jormungandr
0
1
1
0.5
W
Camazotz
SkullKidElite
Camazotz
4
3
13
3.5
L
Hun Batz
rowdyleanboy9
Hun Batz
2
3
0
0.67
W
Sun Wukong
the scruffy911
Sun Wukong
3
2
14
5
W
Hun Batz
0
5
12
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,151
Damage
47,271
53,935
Taken
63,181
36,646
Mitigated
46,041
8,669
Healing
24,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
13,491
557
188
1,482
14,738
9,481
133
5,747
8,991
36,355
0
L
Amaterasu
D0VAHKIIN441
Amaterasu
4,836
1,364
821
3,337
18,022
11,165
0
5,654
12,368
0
15,217
W
6,607
169
2,823
5,079
12,429
17,646
459
2,655
9,774
14,687
0
L
9,375
403
52
1,170
11,017
10,605
0
5,156
5,861
19,841
0
W
Morgan Le Fay
Sea me ArthurC
Morgan Le Fay
13,994
1,243
1,791
3,171
13,254
5,824
882
7,036
6,218
34,952
0
L
Jormungandr
Serchi
Jormungandr
588
0
81
255
1,814
1,184
0
999
815
3,087
0
W
Camazotz
SkullKidElite
Camazotz
9,050
1,100
1,531
6,424
15,157
7,196
2,724
4,745
10,412
0
25,883
L
Hun Batz
rowdyleanboy9
Hun Batz
3,861
146
144
1,139
8,344
4,211
0
3,147
5,197
0
6,259
W
Sun Wukong
the scruffy911
Sun Wukong
10,843
2,288
98
1,963
11,681
10,049
2,599
3,935
7,746
112
22,726
W
Hun Batz
6,777
677
369
904
10,660
5,326
1,209
5,083
5,577
0
16,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,609
Gold Earned
51,693
87
Minions Killed
128
0
Camps Cleared
0
871,829
Distance Traveled
1,244,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,985
845
37
3
0
219,968
0
L
Amaterasu
8,410
647
22
2
0
213,321
0
W
Bacchus
11,150
858
11
1
0
249,926
0
L
Geb
8,787
676
14
1
0
164,956
0
W
Morgan Le Fay
11,017
847
40
3
0
263,315
0
L
Jormungandr
6,557
504
3
0
0
31,457
0
W
Camazotz
10,062
774
28
2
0
241,131
0
L
Hun Batz
7,870
605
11
1
0
242,127
0
W
Sun Wukong
10,514
809
28
2
0
251,024
0
W
Hun Batz
8,950
688
21
2
0
239,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role