Player Matchup

Horus
Horus
Adrinhunter
Horus
Level 96
God Stats
72W - 76L
1,494 SR
Queue Stats
159W - 161L
1,477 Elo+
Party 1
Lancelot
Lancelot
Angeliosis
Lancelot
Level 85
God Stats
22W - 10L
1,512 SR
Queue Stats
142W - 142L
1,457 Elo+
Party 1
Anubis
Anubis
jonny_joker1987
Anubis
Level 85
God Stats
33W - 41L
1,412 SR
Queue Stats
459W - 634L
1,252 Elo+
Solo
Team Averages
Level 89
1,473 SR
1,395 Elo+

VS

Team Averages
Level 96
1,480 SR
1,393 Elo+
Bacchus
Bacchus
A_K_A_KOKE9
Bacchus
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 71L
1,367 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Naviodesangre
Tsukuyomi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,373 Elo+
Party 2
Janus
Janus
WhxteScythe
Janus
Level 117
God Stats
20W - 37L
1,439 SR
Queue Stats
534W - 575L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 9
7,810
781
7,154
10,668
8,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Angeliosis
Lancelot
11
7 / 0 / 3
8,887
889
9,334
6,452
5,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
2 / 2 / 7
8,169
817
5,560
6,371
2,804
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A_K_A_KOKE9
Bacchus
11
2 / 1 / 1
7,432
743
4,673
9,961
10,630
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
Naviodesangre
Tsukuyomi
10
1 / 5 / 1
7,099
710
4,979
10,508
3,578
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 1
7,175
718
5,765
6,396
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
10
Kills
3
3
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
A_K_A_KOKE9
Bacchus
2
1
1
2.5
W
1
1
9
5.5
W
Lancelot
Angeliosis
Lancelot
7
0
3
8.5
L
Tsukuyomi
Naviodesangre
Tsukuyomi
1
5
1
0.3
L
0
4
1
0.13
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,048
Damage
15,417
23,491
Taken
26,865
17,158
Mitigated
16,296
5,277
Healing
1,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
A_K_A_KOKE9
Bacchus
4,673
108
0
656
9,961
10,630
0
3,857
6,104
13,999
0
W
7,154
2,844
920
2,669
10,668
8,389
0
4,768
5,900
1,339
17,340
W
Lancelot
Angeliosis
Lancelot
9,334
1,389
0
453
6,452
5,965
26
3,105
3,347
100
25,594
L
Tsukuyomi
Naviodesangre
Tsukuyomi
4,979
1,494
0
235
10,508
3,578
0
1,832
8,676
0
24,511
L
5,765
265
0
580
6,396
2,088
0
673
5,723
35,311
0
W
5,560
372
0
1,235
6,371
2,804
196
2,777
3,594
38,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,866
Gold Earned
21,706
105
Minions Killed
105
0
Camps Cleared
0
588,043
Distance Traveled
535,742
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,432
743
16
2
0
192,817
0
W
Horus
7,810
781
17
2
0
200,687
6
W
Lancelot
8,887
889
34
3
0
227,308
0
L
Tsukuyomi
7,099
710
28
3
0
185,311
0
L
Janus
7,175
718
61
6
0
157,614
3
W
Anubis
8,169
817
54
5
0
160,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role