Player Matchup

Hun Batz
Hun Batz
DoctorDerbz
Hun Batz
Level 148
God Stats
21W - 18L
1,776 SR
Queue Stats
320W - 328L
1,474 Elo+
Solo
Baba Yaga
Baba Yaga
Malisalotus
Baba Yaga
Level 155
God Stats
22W - 40L
1,370 SR
Queue Stats
326W - 363L
1,419 Elo+
Solo
Artemis
Artemis
Pira Havens
Artemis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,425 Elo+
Solo
Cthulhu
Cthulhu
heavykiinpootis
Cthulhu
Level 112
God Stats
32W - 29L
1,578 SR
Queue Stats
125W - 106L
1,563 Elo+
Solo
Olorun
Olorun
mb2rea1
Olorun
Level 157
God Stats
18W - 15L
1,578 SR
Queue Stats
122W - 123L
1,491 Elo+
Solo
Team Averages
Level 123
1,560 SR
1,475 Elo+

VS

Team Averages
Level 88
1,493 SR
1,448 Elo+
Heimdallr
Heimdallr
KINGx684x
Heimdallr
Level 27
God Stats
0W - 3L
1,265 SR
Queue Stats
77W - 95L
1,411 Elo+
Party 1
Neith
Neith
MagicalDan7
Neith
Level 97
God Stats
15W - 16L
1,496 SR
Queue Stats
361W - 405L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
RAINx684x
Gilgamesh
Level 114
God Stats
1W - 1L
1,706 SR
Queue Stats
257W - 296L
1,454 Elo+
Party 1
Janus
Janus
RetroDoctorex
Janus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 73L
1,523 Elo+
Solo
Ao Kuang
Ao Kuang
Zigman420
Ao Kuang
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 103L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DoctorDerbz
Hun Batz
17
5 / 1 / 8
11,413
1,141
22,404
12,264
8,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Malisalotus
Baba Yaga
16
3 / 0 / 5
10,338
1,034
5,757
1,709
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
Pira Havens
Artemis
16
0 / 3 / 6
9,508
951
8,913
8,578
4,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 0 / 8
10,919
1,092
15,382
8,103
10,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
mb2rea1
Olorun
17
3 / 0 / 6
10,882
1,088
13,697
7,657
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

269

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KINGx684x
Heimdallr
15
0 / 2 / 1
9,426
943
5,813
12,088
5,659
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 3 / 3
9,539
954
4,180
13,398
5,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
RAINx684x
Gilgamesh
16
2 / 2 / 2
10,247
1,025
9,109
15,774
11,543
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 3 / 0
10,209
1,021
8,099
9,739
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Zigman420
Ao Kuang
15
0 / 5 / 3
9,602
960
4,024
17,629
10,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
15
Kills
4
4
Deaths
15
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DoctorDerbz
Hun Batz
5
1
8
9
L
Heimdallr
KINGx684x
Heimdallr
0
2
1
0.25
L
0
3
3
0.5
W
Baba Yaga
Malisalotus
Baba Yaga
3
0
5
5.5
W
Artemis
Pira Havens
Artemis
0
3
6
1
L
Gilgamesh
RAINx684x
Gilgamesh
2
2
2
1.5
L
2
3
0
0.67
L
Ao Kuang
Zigman420
Ao Kuang
0
5
3
0.3
W
4
0
8
8
W
Olorun
mb2rea1
Olorun
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,153
Damage
31,225
38,311
Taken
68,628
28,095
Mitigated
36,216
7,879
Healing
6,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DoctorDerbz
Hun Batz
22,404
2,053
0
3,125
12,264
8,250
0
2,589
9,259
0
42,886
L
Heimdallr
KINGx684x
Heimdallr
5,813
4,829
97
756
12,088
5,659
0
6,534
5,310
0
16,887
L
4,180
755
31
2,412
13,398
5,256
0
4,725
8,360
0
18,908
W
Baba Yaga
Malisalotus
Baba Yaga
5,757
80
0
614
1,709
921
0
1,024
685
20,590
0
W
Artemis
Pira Havens
Artemis
8,913
3,104
0
808
8,578
4,419
0
3,300
5,077
0
16,314
L
Gilgamesh
RAINx684x
Gilgamesh
9,109
2,679
0
1,050
15,774
11,543
0
7,767
7,303
0
28,320
L
8,099
197
0
71
9,739
3,628
0
3,052
6,483
34,222
0
L
Ao Kuang
Zigman420
Ao Kuang
4,024
768
0
2,268
17,629
10,130
0
10,168
6,810
12,229
0
W
15,382
438
920
731
8,103
10,859
0
2,738
4,965
28,479
1,661
W
Olorun
mb2rea1
Olorun
13,697
4,317
0
1,681
7,657
3,646
0
3,559
3,965
38,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,060
Gold Earned
49,023
229
Minions Killed
211
10
Camps Cleared
4
1,048,953
Distance Traveled
896,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,413
1,141
45
5
4
235,425
0
L
Heimdallr
9,426
943
41
4
3
159,893
0
L
Neith
9,539
954
40
4
1
180,011
0
W
Baba Yaga
10,338
1,034
47
5
2
219,391
0
W
Artemis
9,508
951
16
2
2
169,401
0
L
Gilgamesh
10,247
1,025
27
3
0
201,483
0
L
Janus
10,209
1,021
73
7
0
176,027
0
L
Ao Kuang
9,602
960
30
3
0
179,083
0
W
Cthulhu
10,919
1,092
45
5
1
234,242
0
W
Olorun
10,882
1,088
76
8
1
190,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role