Player Matchup

Bacchus
Bacchus
Gold I
Isaivh
Bacchus
Gold I
Level 125
God Stats
103W - 79L
1,641 SR
Queue Stats
518W - 445L
1,666 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
LimaCR7
Ah Muzen Cab
Gold V
Level 126
God Stats
2W - 0L
1,696 SR
Queue Stats
8W - 9L
1,660 MMR
Solo
Freya
Freya
Gold IV
Makota Naeji
Freya
Gold IV
Level 90
God Stats
3W - 1L
1,443 SR
Queue Stats
82W - 87L
1,496 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,593 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,538 SR
1,561 MMR
Nox
Nox
Platinum IV
 
Nox
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
FHER1611
Guan Yu
Silver I
Level 180
God Stats
0W - 2L
1,369 SR
Queue Stats
55W - 77L
1,472 MMR
Solo
Neith
Neith
Platinum V
Steez-A1
Neith
Platinum V
Level 157
God Stats
14W - 14L
1,744 SR
Queue Stats
774W - 801L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Isaivh
Bacchus
15
8 / 1 / 3
11,935
853
14,599
17,259
27,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
LimaCR7
Ah Muzen Cab
14
1 / 3 / 8
10,697
764
14,388
12,567
5,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 5
10,957
783
9,617
13,509
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesNe ZhaKuzenboMartichorasXbalanque

VS

Bans
AtlasGaneshaBaba YagaAthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
4 / 5 / 3
10,190
728
9,297
14,607
6,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
FHER1611
Guan Yu
11
0 / 5 / 7
9,348
668
8,085
16,892
16,437
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Neith
Steez-A1
Neith
13
4 / 2 / 3
10,412
744
14,727
13,728
5,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
12
Kills
8
8
Deaths
12
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
4
5
3
1.1
L
Guan Yu
FHER1611
Guan Yu
0
5
7
0.7
W
Bacchus
Isaivh
Bacchus
8
1
3
9.5
W
Ah Muzen Cab
LimaCR7
Ah Muzen Cab
1
3
8
1.67
W
3
4
5
1.38
L
Neith
Steez-A1
Neith
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,604
Damage
32,109
43,335
Taken
45,227
38,404
Mitigated
28,057
11,536
Healing
8,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
9,297
603
0
904
14,607
6,156
105
6,550
7,350
36,388
0
L
Guan Yu
FHER1611
Guan Yu
8,085
1,024
995
3,448
16,892
16,437
0
8,187
7,922
0
18,738
W
Bacchus
Isaivh
Bacchus
14,599
1,072
0
3,725
17,259
27,396
370
3,782
13,477
32,115
1,565
W
Ah Muzen Cab
LimaCR7
Ah Muzen Cab
14,388
3,505
0
1,511
12,567
5,789
1,804
2,793
9,774
0
58,072
W
9,617
2,498
0
6,300
13,509
5,219
812
3,165
10,344
45,055
0
L
Neith
Steez-A1
Neith
14,727
3,932
0
3,580
13,728
5,464
222
6,385
6,665
0
51,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,589
Gold Earned
29,950
155
Minions Killed
155
0
Camps Cleared
0
762,398
Distance Traveled
780,114
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,190
728
60
4
0
244,300
0
L
Guan Yu
9,348
668
30
2
0
286,143
0
W
Bacchus
11,935
853
23
2
0
285,407
4
W
Ah Muzen Cab
10,697
764
81
6
0
249,362
0
W
Freya
10,957
783
51
4
0
227,629
0
L
Neith
10,412
744
65
5
0
249,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role