Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
CelestineSky
Yemoja
Level 43
God Stats
14W - 6L
1,650 SR
Queue Stats
265W - 262L
1,307 Elo+
Party 2
Sol
Sol
SDSOVEREIGN
Sol
Level 155
God Stats
17W - 12L
1,571 SR
Queue Stats
217W - 216L
1,447 Elo+
Solo
Olorun
Olorun
Zeckraa
Olorun
Level 44
God Stats
31W - 41L
1,263 SR
Queue Stats
381W - 388L
1,333 Elo+
Party 2
Sun Wukong
Sun Wukong
xShadowHunter84
Sun Wukong
Level 49
God Stats
7W - 11L
1,350 SR
Queue Stats
111W - 106L
1,508 Elo+
Solo
Team Averages
Level 72
1,467 SR
1,419 Elo+

VS

Team Averages
Level 67
1,664 SR
1,450 Elo+
Atlas
Atlas
Applejack409
Atlas
Level 25
God Stats
12W - 10L
1,578 SR
Queue Stats
26W - 16L
1,495 Elo+
Party 1
Ra
Ra
IMBN1NZ
Ra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 159L
1,418 Elo+
Solo
Artemis
Artemis
Lamp1427
Artemis
Level 57
God Stats
6W - 3L
1,869 SR
Queue Stats
130W - 103L
1,446 Elo+
Party 1
Thanatos
Thanatos
TonyMoreno_1
Thanatos
Level 62
God Stats
2W - 3L
1,723 SR
Queue Stats
36W - 30L
1,403 Elo+
Solo
Sol
Sol
Uncle hoodoo
Sol
Level 149
God Stats
7W - 12L
1,652 SR
Queue Stats
117W - 108L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
7 / 2 / 3
8,806
587
11,918
12,756
5,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
12
0 / 1 / 5
7,989
533
2,138
14,374
9,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
6 / 3 / 2
9,017
601
12,786
16,072
6,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Olorun
Zeckraa
Olorun
12
5 / 2 / 2
7,400
493
12,679
13,050
5,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
xShadowHunter84
Sun Wukong
14
1 / 3 / 1
8,291
553
5,821
11,968
8,797
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,731
382
5,197
13,301
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 8 / 2
7,636
509
8,547
12,550
5,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Lamp1427
Artemis
10
0 / 3 / 2
6,295
420
11,059
9,545
3,403
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
TonyMoreno_1
Thanatos
14
6 / 3 / 0
8,671
578
11,051
16,992
7,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 1
9,131
609
9,327
10,826
4,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
19
Kills
10
11
Deaths
19
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
2
3
4.25
L
0
5
1
0.1
W
Yemoja
0
1
5
2.5
L
1
8
2
0.25
L
Artemis
Lamp1427
Artemis
0
3
2
0.33
W
6
3
2
2.33
L
Thanatos
TonyMoreno_1
Thanatos
6
3
0
2
L
3
0
1
3.5
W
Olorun
Zeckraa
Olorun
5
2
2
3
W
Sun Wukong
xShadowHunter84
Sun Wukong
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,342
Damage
45,181
68,220
Taken
63,214
36,780
Mitigated
25,916
35,137
Healing
24,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,918
3,653
0
5,434
12,756
5,939
92
3,424
9,067
0
53,814
L
5,197
1,834
0
2,418
13,301
5,943
90
9,021
4,182
20,683
3,262
W
Yemoja
2,138
971
8,032
6,405
14,374
9,884
168
3,679
10,503
15,507
0
L
8,547
1,322
468
2,024
12,550
5,373
0
6,006
5,950
44,293
0
L
Artemis
Lamp1427
Artemis
11,059
3,450
0
2,853
9,545
3,403
581
5,693
3,852
0
40,186
W
12,786
3,968
0
8,770
16,072
6,868
1,699
5,569
10,161
69,895
0
L
Thanatos
TonyMoreno_1
Thanatos
11,051
4,020
0
10,441
16,992
7,151
0
4,518
11,973
0
61,039
L
9,327
3,231
0
6,498
10,826
4,046
0
1,072
9,654
77,228
0
W
Olorun
Zeckraa
Olorun
12,679
8,145
500
2,903
13,050
5,292
897
2,978
10,072
55,644
0
W
Sun Wukong
xShadowHunter84
Sun Wukong
5,821
1,377
0
3,093
11,968
8,797
0
6,514
5,454
0
56,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,503
Gold Earned
37,464
369
Minions Killed
348
0
Camps Cleared
0
1,463,955
Distance Traveled
1,470,823
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,806
587
84
6
0
374,136
0
L
Atlas
5,731
382
26
2
0
311,484
0
W
Yemoja
7,989
533
23
2
0
262,229
0
L
Ra
7,636
509
67
4
0
259,962
0
L
Artemis
6,295
420
44
3
0
284,212
0
W
Sol
9,017
601
99
7
0
264,933
0
L
Thanatos
8,671
578
86
6
0
321,220
0
L
Sol
9,131
609
125
8
0
293,945
6
W
Olorun
7,400
493
67
4
0
258,676
0
W
Sun Wukong
8,291
553
96
6
0
303,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role