Player Matchup

Cerberus
Cerberus
Blandcandie97
Cerberus
Level 101
God Stats
5W - 3L
1,532 SR
Queue Stats
599W - 592L
1,546 Elo+
Solo
Rama
Rama
KillaOG92
Rama
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
571W - 573L
1,552 Elo+
Solo
Da Ji
Da Ji
Razihel5780
Da Ji
Level 59
God Stats
2W - 3L
1,487 SR
Queue Stats
303W - 261L
1,575 Elo+
Solo
Vulcan
Vulcan
gunnerchris15316
Vulcan
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
221W - 224L
1,549 Elo+
Solo
Tiamat
Tiamat
mattw19375
Tiamat
Level 148
God Stats
3W - 7L
1,355 SR
Queue Stats
597W - 606L
1,594 Elo+
Solo
Team Averages
Level 104
1,475 SR
1,563 Elo+

VS

Team Averages
Level 119
1,494 SR
1,576 Elo+
Apollo
Apollo
Akacie
Apollo
Level 107
God Stats
3W - 3L
1,575 SR
Queue Stats
416W - 415L
1,557 Elo+
Solo
Izanami
Izanami
ENDMarcus
Izanami
Level 128
God Stats
6W - 5L
1,688 SR
Queue Stats
259W - 282L
1,484 Elo+
Solo
Thoth
Thoth
backseatserenade
Thoth
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,744 Elo+
Solo
Da Ji
Da Ji
tofilthy4u
Da Ji
Level 158
God Stats
3W - 6L
1,434 SR
Queue Stats
346W - 336L
1,560 Elo+
Party 1
Ares
Ares
xAFTER
Ares
Level 121
God Stats
0W - 2L
1,272 SR
Queue Stats
76W - 74L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Blandcandie97
Cerberus
15
1 / 3 / 11
9,054
755
5,651
14,389
12,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
17
3 / 2 / 8
9,707
809
9,332
8,415
3,762
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 2 / 6
9,142
762
7,393
7,049
5,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 3 / 10
9,993
833
10,648
7,693
3,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
mattw19375
Tiamat
13
1 / 2 / 7
8,103
675
5,667
7,111
4,984
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Akacie
Apollo
17
6 / 3 / 2
9,624
802
7,960
10,789
5,937
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ENDMarcus
Izanami
9
1 / 0 / 2
6,853
571
1,745
1,219
427
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
0 / 2 / 8
8,919
743
12,356
7,202
3,340
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
13
4 / 5 / 2
8,256
688
8,826
8,794
6,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
xAFTER
Ares
16
1 / 5 / 11
9,572
798
8,687
16,782
22,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
15
Kills
12
12
Deaths
15
42
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Apollo
Akacie
Apollo
6
3
2
2.33
W
Cerberus
Blandcandie97
Cerberus
1
3
11
2.17
L
Izanami
ENDMarcus
Izanami
1
0
2
2
W
Rama
3
2
8
3.5
W
6
2
6
4.5
L
0
2
8
2
W
4
3
10
3
W
Tiamat
mattw19375
Tiamat
1
2
7
2.25
L
Da Ji
4
5
2
1
L
Ares
xAFTER
Ares
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,691
Damage
39,574
44,657
Taken
44,786
30,106
Mitigated
37,914
13,871
Healing
8,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Akacie
Apollo
7,960
4,171
310
2,068
10,789
5,937
1,563
5,402
4,987
0
28,467
W
Cerberus
Blandcandie97
Cerberus
5,651
277
2,738
3,969
14,389
12,160
0
5,936
7,954
11,105
212
L
Izanami
ENDMarcus
Izanami
1,745
786
0
2
1,219
427
0
592
585
0
7,539
W
Rama
9,332
6,624
0
1,941
8,415
3,762
1,244
3,322
4,715
0
25,532
W
7,393
1,831
719
1,397
7,049
5,441
205
1,824
5,096
0
9,311
L
12,356
186
1,326
1,820
7,202
3,340
0
3,891
2,932
34,878
0
W
10,648
4,039
75
950
7,693
3,759
387
4,561
2,755
36,580
0
W
Tiamat
mattw19375
Tiamat
5,667
361
683
1,399
7,111
4,984
0
3,729
3,094
9,892
0
L
Da Ji
8,826
1,767
472
455
8,794
6,023
0
2,720
5,751
0
11,699
L
Ares
xAFTER
Ares
8,687
411
0
1,627
16,782
22,187
105
8,231
8,138
11,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,999
Gold Earned
43,224
141
Minions Killed
130
0
Camps Cleared
0
1,103,983
Distance Traveled
923,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,624
802
49
4
0
225,695
0
W
Cerberus
9,054
755
21
2
0
199,534
0
L
Izanami
6,853
571
27
2
0
54,432
0
W
Rama
9,707
809
51
4
0
202,190
0
W
Da Ji
9,142
762
7
1
0
228,873
0
L
Thoth
8,919
743
38
3
0
252,307
0
W
Vulcan
9,993
833
47
4
0
243,363
0
W
Tiamat
8,103
675
15
1
0
230,023
0
L
Da Ji
8,256
688
9
1
0
188,122
0
L
Ares
9,572
798
7
1
0
202,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role