Player Matchup

Sobek
Sobek
MusicBizMarty
Sobek
Level 124
God Stats
1W - 2L
1,801 SR
Queue Stats
13W - 13L
1,560 Elo+
Party 2
Ra
Ra
Slashuhhh
Ra
Level 125
God Stats
2W - 0L
1,558 SR
Queue Stats
4W - 1L
1,534 Elo+
Party 2
Skadi
Skadi
Weighed19
Skadi
Level 116
God Stats
2W - 2L
1,530 SR
Queue Stats
4W - 3L
1,378 Elo+
Party 2
Team Averages
Level 122
1,630 SR
1,491 Elo+

VS

Team Averages
Level 155
1,614 SR
1,541 Elo+
Hera
Hera
 
Hera
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Fatale Cherie
Jing Wei
Level 105
God Stats
4W - 1L
1,692 SR
Queue Stats
9W - 5L
1,592 Elo+
Party 1
Arachne
Arachne
LichBarDoc
Arachne
Level 181
God Stats
5W - 3L
1,650 SR
Queue Stats
155W - 165L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 10
10,963
783
5,798
16,677
20,081
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 0 / 5
12,201
872
12,734
8,568
4,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Weighed19
Skadi
13
4 / 1 / 8
11,136
795
13,617
9,342
3,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
1 / 5 / 0
10,092
721
13,321
12,186
5,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Fatale Cherie
Jing Wei
11
0 / 3 / 1
9,096
650
6,123
12,138
4,677
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
LichBarDoc
Arachne
11
0 / 6 / 1
9,141
653
5,925
13,793
12,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
1
2
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
5
0
0.2
L
Jing Wei
Fatale Cherie
Jing Wei
0
3
1
0.17
L
Arachne
LichBarDoc
Arachne
0
6
1
0.08
W
2
1
10
7
W
8
0
5
10.5
W
Skadi
Weighed19
Skadi
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,149
Damage
25,369
34,587
Taken
38,117
27,957
Mitigated
22,587
12,861
Healing
4,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
13,321
2,692
0
1,661
12,186
5,161
0
6,111
6,034
57,329
0
L
Jing Wei
Fatale Cherie
Jing Wei
6,123
4,925
0
775
12,138
4,677
0
5,844
6,218
0
31,033
L
Arachne
LichBarDoc
Arachne
5,925
4,112
0
1,854
13,793
12,749
0
6,942
6,851
0
17,102
W
5,798
427
0
2,968
16,677
20,081
0
4,647
11,938
19,641
0
W
12,734
1,416
3,121
5,840
8,568
4,032
940
4,773
3,771
75,695
0
W
Skadi
Weighed19
Skadi
13,617
6,030
0
932
9,342
3,844
1,541
4,251
5,047
0
62,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,300
Gold Earned
28,329
208
Minions Killed
142
0
Camps Cleared
0
853,039
Distance Traveled
736,251
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,092
721
74
5
0
226,358
6
L
Jing Wei
9,096
650
41
3
0
252,904
6
L
Arachne
9,141
653
27
2
0
256,989
1
W
Sobek
10,963
783
24
2
0
304,886
0
W
Ra
12,201
872
105
8
0
298,043
0
W
Skadi
11,136
795
79
6
0
250,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role