Player Matchup

Merlin
Merlin
 
Merlin
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DizzyDart
Medusa
Level 46
God Stats
1W - 3L
1,375 SR
Queue Stats
34W - 41L
1,446 Elo+
Party 2
Anubis
Anubis
HuskyTheMessiah
Anubis
Level 73
God Stats
3W - 2L
1,320 SR
Queue Stats
21W - 18L
1,564 Elo+
Party 2
Awilix
Awilix
Master5crub69
Awilix
Level 118
God Stats
4W - 2L
1,567 SR
Queue Stats
43W - 52L
1,414 Elo+
Party 2
Team Averages
Level 120
1,452 SR
1,485 Elo+

VS

Team Averages
Level 108
1,569 SR
1,448 Elo+
Artemis
Artemis
Banana_surf15
Artemis
Level 125
God Stats
6W - 5L
1,535 SR
Queue Stats
68W - 83L
1,442 Elo+
Solo
Ymir
Ymir
Haux_023
Ymir
Level 146
God Stats
4W - 2L
1,430 SR
Queue Stats
282W - 289L
1,449 Elo+
Party 1
Ares
Ares
TheInsomniac939
Ares
Level 101
God Stats
1W - 1L
1,535 SR
Queue Stats
40W - 52L
1,387 Elo+
Party 1
Mulan
Mulan
XboxPlayer4lyfe
Mulan
Level 60
God Stats
11W - 4L
1,664 SR
Queue Stats
71W - 61L
1,498 Elo+
Solo
Baba Yaga
Baba Yaga
Zed9lives
Baba Yaga
Level 107
God Stats
3W - 2L
1,679 SR
Queue Stats
306W - 307L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 1 / 0
5,309
1,062
2,019
2,229
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
 
Neith
6
0 / 0 / 0
3,754
751
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
DizzyDart
Medusa
10
2 / 2 / 4
4,867
973
7,104
5,099
1,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 1 / 3
4,979
996
4,268
4,779
2,302
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 3 / 3
4,577
915
1,764
5,576
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
1 / 1 / 4
4,666
933
3,218
4,285
1,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
9
1 / 3 / 5
4,818
964
2,003
5,987
4,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 3 / 1
5,108
1,022
1,720
6,203
3,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 0 / 5
4,820
964
4,046
5,005
3,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
Zed9lives
Baba Yaga
9
0 / 2 / 6
4,373
875
4,209
4,146
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
8
Kills
7
7
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
1
0
3
L
Neith
 
Neith
0
0
0
0
W
Artemis
1
1
4
3
L
Medusa
DizzyDart
Medusa
2
2
4
2
W
Ymir
1
3
5
1.17
L
2
1
3
3.5
L
1
3
3
0.83
W
3
3
1
1.17
W
2
0
5
4.5
W
Baba Yaga
Zed9lives
Baba Yaga
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,155
Damage
15,196
17,683
Taken
25,626
7,160
Mitigated
14,238
2,657
Healing
4,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,019
49
0
500
2,229
903
0
823
1,406
17,876
0
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
3,218
1,147
0
903
4,285
1,313
518
1,104
3,181
0
10,685
L
Medusa
DizzyDart
Medusa
7,104
2,107
0
642
5,099
1,903
0
3,044
1,979
0
11,875
W
Ymir
2,003
305
140
786
5,987
4,523
50
1,653
4,334
3,513
88
L
4,268
203
0
1,068
4,779
2,302
248
1,760
2,930
16,160
0
L
1,764
623
0
447
5,576
2,052
0
2,217
3,158
0
7,367
W
1,720
0
0
579
6,203
3,647
69
778
5,425
5,629
0
W
4,046
579
0
1,432
5,005
3,230
0
1,639
3,366
0
10,911
W
Baba Yaga
Zed9lives
Baba Yaga
4,209
79
0
258
4,146
1,525
0
1,112
3,033
14,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,486
Gold Earned
23,785
96
Minions Killed
76
0
Camps Cleared
0
405,553
Distance Traveled
541,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,309
1,062
46
9
0
100,646
0
L
Neith
3,754
751
0
0
0
6,814
0
W
Artemis
4,666
933
22
4
0
108,059
0
L
Medusa
4,867
973
7
1
0
110,687
0
W
Ymir
4,818
964
5
1
0
100,340
0
L
Anubis
4,979
996
28
6
0
76,118
0
L
Awilix
4,577
915
15
3
0
111,288
0
W
Ares
5,108
1,022
10
2
0
102,282
0
W
Mulan
4,820
964
17
3
0
123,958
0
W
Baba Yaga
4,373
875
22
4
0
106,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role