Player Matchup

Serqet
Serqet
Gold IV
Compti
Serqet
Gold IV
Level 115
God Stats
0W - 3L
1,449 SR
Queue Stats
171W - 175L
1,537 MMR
Solo
Surtr
Surtr
Gold IV
Its_GLO21
Surtr
Gold IV
Level 148
God Stats
6W - 3L
1,631 SR
Queue Stats
150W - 158L
1,394 MMR
Party 2
Nox
Nox
Gold III
SausageKaren
Nox
Gold III
Level 152
God Stats
3W - 3L
1,645 SR
Queue Stats
116W - 123L
1,545 MMR
Solo
Izanami
Izanami
Gold IV
Squidget5051
Izanami
Gold IV
Level 69
God Stats
0W - 2L
1,083 SR
Queue Stats
56W - 60L
1,543 MMR
Solo
Tiamat
Tiamat
Gold I
its_BigTre21
Tiamat
Gold I
Level 128
God Stats
43W - 25L
1,661 SR
Queue Stats
115W - 115L
1,652 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,494 SR
1,534 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,706 SR
1,534 MMR
Janus
Janus
Gold IV
DrLayzie
Janus
Gold IV
Level 113
God Stats
10W - 9L
1,612 SR
Queue Stats
31W - 33L
1,516 MMR
Solo
Hachiman
Hachiman
Gold III
ELBRIGIS
Hachiman
Gold III
Level 138
God Stats
1W - 0L
1,654 SR
Queue Stats
120W - 122L
1,521 MMR
Solo
Jormungandr
Jormungandr
Gold I
VJacob19
Jormungandr
Gold I
Level 157
God Stats
1W - 2L
1,721 SR
Queue Stats
213W - 203L
1,550 MMR
Party 1
Geb
Geb
Gold II
Wabisahbii
Geb
Gold II
Level 67
God Stats
22W - 21L
1,630 SR
Queue Stats
408W - 403L
1,533 MMR
Solo
Arachne
Arachne
Gold I
seption23
Arachne
Gold I
Level 138
God Stats
10W - 2L
1,912 SR
Queue Stats
215W - 206L
1,550 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Compti
Serqet
16
0 / 3 / 1
9,036
476
3,915
14,470
6,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
Its_GLO21
Surtr
14
1 / 5 / 2
8,885
468
11,525
19,500
15,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 0
7,889
415
4,219
13,822
12,090
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
Squidget5051
Izanami
16
0 / 1 / 0
9,900
521
4,008
11,305
4,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
15
1 / 4 / 1
8,951
471
9,837
9,656
6,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangBakasuraSun Wukong

VS

Bans
Baba YagaMartichorasKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DrLayzie
Janus
15
0 / 1 / 7
9,954
524
9,612
8,675
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
ELBRIGIS
Hachiman
18
2 / 0 / 1
11,267
593
9,272
9,555
4,012
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
VJacob19
Jormungandr
17
4 / 1 / 8
11,829
623
15,340
19,020
14,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 1 / 7
9,712
511
4,795
16,869
16,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
seption23
Arachne
20
11 / 0 / 2
12,421
654
10,619
18,794
9,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
17
17
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Serqet
Compti
Serqet
0
3
1
0.17
W
Janus
DrLayzie
Janus
0
1
7
3.5
W
Hachiman
ELBRIGIS
Hachiman
2
0
1
2.5
L
Surtr
Its_GLO21
Surtr
1
5
2
0.4
L
1
4
0
0.25
L
Izanami
Squidget5051
Izanami
0
1
0
0
W
Jormungandr
VJacob19
Jormungandr
4
1
8
8
W
0
1
7
3.5
L
Tiamat
1
4
1
0.38
W
Arachne
seption23
Arachne
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,504
Damage
49,638
68,753
Taken
72,913
45,050
Mitigated
48,091
11,655
Healing
23,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Compti
Serqet
3,915
307
0
1,000
14,470
6,856
0
3,615
10,509
0
95,791
W
Janus
DrLayzie
Janus
9,612
1,046
0
1,061
8,675
3,493
1,074
4,582
3,891
87,225
0
W
Hachiman
ELBRIGIS
Hachiman
9,272
5,773
0
6,233
9,555
4,012
1,914
1,635
7,692
0
106,700
L
Surtr
Its_GLO21
Surtr
11,525
2,902
0
4,643
19,500
15,226
0
11,893
6,869
563
67,496
L
4,219
702
0
2,032
13,822
12,090
0
7,132
6,297
24,804
0
L
Izanami
Squidget5051
Izanami
4,008
2,746
0
2,346
11,305
4,419
550
751
10,514
0
92,412
W
Jormungandr
VJacob19
Jormungandr
15,340
3,326
0
4,319
19,020
14,811
0
2,549
16,301
91,376
443
W
4,795
377
0
3,374
16,869
16,545
595
5,158
11,015
27,690
603
L
Tiamat
9,837
431
0
1,634
9,656
6,459
0
4,231
5,260
76,216
0
W
Arachne
seption23
Arachne
10,619
7,590
0
8,710
18,794
9,230
1,072
3,694
14,709
0
119,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,661
Gold Earned
55,183
615
Minions Killed
683
0
Camps Cleared
0
1,835,158
Distance Traveled
2,014,594
5
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,036
476
146
8
0
429,012
3
W
Janus
9,954
524
150
8
0
393,962
1
W
Hachiman
11,267
593
167
9
0
363,098
7
L
Surtr
8,885
468
117
6
0
317,530
0
L
Nox
7,889
415
32
2
0
347,885
2
L
Izanami
9,900
521
174
9
0
374,423
0
W
Jormungandr
11,829
623
172
9
0
352,423
3
W
Geb
9,712
511
35
2
0
418,755
8
L
Tiamat
8,951
471
146
8
0
366,308
0
W
Arachne
12,421
654
159
8
0
486,356
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role