Player Matchup

Horus
Horus
TypicalGrizzly98
Horus
Level 86
God Stats
15W - 13L
1,562 SR
Queue Stats
184W - 173L
1,467 Elo+
Solo
Achilles
Achilles
VOI Fade
Achilles
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,391 Elo+
Party 3
Anubis
Anubis
VOI Rizz
Anubis
Level 29
God Stats
4W - 5L
1,236 SR
Queue Stats
18W - 35L
1,194 Elo+
Party 3
Ne Zha
Ne Zha
mmspcy
Ne Zha
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Charon
Charon
sladehunt1
Charon
Level 119
God Stats
1W - 1L
1,518 SR
Queue Stats
86W - 110L
1,400 Elo+
Party 1
Team Averages
Level 74
1,463 SR
1,390 Elo+

VS

Team Averages
Level 99
1,522 SR
1,480 Elo+
Arachne
Arachne
Duke B UNIT
Arachne
Level 119
God Stats
17W - 17L
1,547 SR
Queue Stats
243W - 251L
1,400 Elo+
Party 2
Charon
Charon
PoloDB
Charon
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 14L
1,766 Elo+
Party 2
Horus
Horus
SHIELD19
Horus
Level 125
God Stats
11W - 15L
1,384 SR
Queue Stats
118W - 141L
1,415 Elo+
Solo
Martichoras
Martichoras
V3ganSt0ner
Martichoras
Level 157
God Stats
6W - 1L
1,626 SR
Queue Stats
73W - 96L
1,374 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
visualtraining
Morgan Le Fay
Level 88
God Stats
17W - 15L
1,555 SR
Queue Stats
322W - 293L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,599
475
7,443
15,586
11,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
VOI Fade
Achilles
9
0 / 5 / 3
6,319
395
6,946
12,483
10,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
VOI Rizz
Anubis
10
0 / 5 / 1
6,290
393
3,043
9,782
4,268
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
mmspcy
Ne Zha
16
10 / 2 / 0
9,539
596
12,021
15,681
9,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
sladehunt1
Charon
12
0 / 1 / 6
7,924
495
4,682
12,085
12,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Duke B UNIT
Arachne
13
2 / 6 / 4
8,226
514
7,677
12,292
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
PoloDB
Charon
15
6 / 2 / 0
9,177
574
11,546
12,720
8,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
SHIELD19
Horus
12
2 / 2 / 7
8,439
527
4,405
13,972
12,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Martichoras
V3ganSt0ner
Martichoras
11
1 / 2 / 4
7,612
476
6,074
11,746
4,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
visualtraining
Morgan Le Fay
16
8 / 0 / 2
10,186
637
10,959
8,897
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
12
Kills
19
19
Deaths
12
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
Duke B UNIT
Arachne
2
6
4
0.67
W
Charon
PoloDB
Charon
6
2
0
3
W
Horus
SHIELD19
Horus
2
2
7
2.75
L
2
6
0
0.33
W
Martichoras
V3ganSt0ner
Martichoras
1
2
4
1.5
L
Achilles
VOI Fade
Achilles
0
5
3
0.3
L
Anubis
VOI Rizz
Anubis
0
5
1
0.1
L
Ne Zha
mmspcy
Ne Zha
10
2
0
5
L
Charon
sladehunt1
Charon
0
1
6
3
W
Morgan Le Fay
visualtraining
Morgan Le Fay
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,135
Damage
40,661
65,617
Taken
59,627
47,453
Mitigated
33,816
10,083
Healing
14,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Duke B UNIT
Arachne
7,677
6,518
0
674
12,292
4,397
100
1,333
10,808
0
63,704
W
Charon
PoloDB
Charon
11,546
2,811
0
3,470
12,720
8,155
562
547
11,534
56,828
246
W
Horus
SHIELD19
Horus
4,405
2,105
2,203
4,555
13,972
12,289
274
2,752
11,220
0
23,708
L
7,443
3,341
0
2,622
15,586
11,274
0
8,940
5,492
0
46,039
W
Martichoras
V3ganSt0ner
Martichoras
6,074
1,966
178
2,519
11,746
4,763
0
1,439
10,307
0
46,023
L
Achilles
VOI Fade
Achilles
6,946
1,834
0
445
12,483
10,339
22
2,302
10,181
0
32,863
L
Anubis
VOI Rizz
Anubis
3,043
180
0
2,579
9,782
4,268
0
5,084
4,698
38,070
0
L
Ne Zha
mmspcy
Ne Zha
12,021
5,398
0
2,556
15,681
9,333
0
2,942
12,585
207
95,219
L
Charon
sladehunt1
Charon
4,682
920
0
1,881
12,085
12,239
0
1,650
10,402
39,410
0
W
Morgan Le Fay
visualtraining
Morgan Le Fay
10,959
1,004
0
1,320
8,897
4,212
1,304
1,861
7,036
84,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,671
Gold Earned
43,640
359
Minions Killed
411
0
Camps Cleared
0
1,357,268
Distance Traveled
1,507,574
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,226
514
91
6
0
334,485
0
W
Charon
9,177
574
90
6
0
261,611
4
W
Horus
8,439
527
37
2
0
329,873
0
L
Horus
7,599
475
83
5
0
274,531
0
W
Martichoras
7,612
476
57
4
0
269,445
3
L
Achilles
6,319
395
40
3
0
240,246
0
L
Anubis
6,290
393
66
4
0
235,833
0
L
Ne Zha
9,539
596
130
8
0
317,974
4
L
Charon
7,924
495
40
3
0
288,684
4
W
Morgan Le Fay
10,186
637
136
9
0
312,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role