Player Matchup

Baron Samedi
Baron Samedi
BEDO-IX
Baron Samedi
Level 154
God Stats
16W - 10L
1,597 SR
Queue Stats
650W - 714L
1,466 Elo+
Party 2
Bacchus
Bacchus
MAD-MD7
Bacchus
Level 106
God Stats
5W - 2L
1,512 SR
Queue Stats
84W - 109L
1,380 Elo+
Party 2
Rama
Rama
MrSaLoOoM_95
Rama
Level 187
God Stats
12W - 21L
1,634 SR
Queue Stats
322W - 421L
1,386 Elo+
Party 2
Kali
Kali
Skadi Solo Main
Kali
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 13L
1,648 Elo+
Solo
Raijin
Raijin
robi1283
Raijin
Level 127
God Stats
3W - 3L
1,304 SR
Queue Stats
529W - 461L
1,617 Elo+
Solo
Team Averages
Level 123
1,509 SR
1,499 Elo+

VS

Team Averages
Level 95
1,523 SR
1,484 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Aixzen
Ra
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 13L
1,368 Elo+
Party 1
Achilles
Achilles
Rainbowblowboi
Achilles
Level 72
God Stats
6W - 11L
1,413 SR
Queue Stats
158W - 144L
1,496 Elo+
Solo
Bacchus
Bacchus
demon909
Bacchus
Level 159
God Stats
6W - 7L
1,447 SR
Queue Stats
502W - 498L
1,527 Elo+
Solo
Neith
Neith
sini02
Neith
Level 115
God Stats
3W - 2L
1,757 SR
Queue Stats
165W - 176L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BEDO-IX
Baron Samedi
12
2 / 2 / 9
7,407
617
5,355
9,998
6,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
MAD-MD7
Bacchus
12
2 / 2 / 1
6,763
564
4,226
8,511
5,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 0
7,214
601
5,807
10,087
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
8 / 2 / 6
9,245
770
7,539
13,265
5,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
robi1283
Raijin
14
10 / 1 / 9
8,865
739
15,093
9,833
3,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
2 / 5 / 4
6,095
508
6,236
11,987
4,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
10
1 / 10 / 1
5,934
495
6,716
12,123
4,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
11
3 / 4 / 1
6,579
548
6,035
12,395
8,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
demon909
Bacchus
8
1 / 4 / 3
5,721
477
6,355
12,133
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
sini02
Neith
11
1 / 2 / 3
6,143
512
7,679
8,362
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
25
Kills
8
8
Deaths
25
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
5
4
0.8
L
Ra
1
10
1
0.15
W
Baron Samedi
BEDO-IX
Baron Samedi
2
2
9
3.25
W
Bacchus
MAD-MD7
Bacchus
2
2
1
1.25
W
3
1
0
3
L
Achilles
3
4
1
0.88
W
8
2
6
5.5
L
Bacchus
demon909
Bacchus
1
4
3
0.63
W
Raijin
robi1283
Raijin
10
1
9
14.5
L
Neith
sini02
Neith
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,020
Damage
33,021
51,694
Taken
57,000
24,953
Mitigated
31,466
20,739
Healing
11,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
6,236
2,090
0
3,732
11,987
4,239
0
4,258
7,697
0
41,918
L
Ra
6,716
1,578
192
1,050
12,123
4,322
0
8,877
3,246
36,255
0
W
Baron Samedi
BEDO-IX
Baron Samedi
5,355
217
1,734
3,461
9,998
6,562
30
4,539
5,459
21,544
0
W
Bacchus
MAD-MD7
Bacchus
4,226
306
0
1,920
8,511
5,177
138
0
8,511
36,971
0
W
5,807
4,025
0
5,594
10,087
3,852
177
1,527
8,560
0
54,835
L
Achilles
6,035
1,706
0
2,179
12,395
8,777
0
5,593
6,424
0
37,304
W
7,539
4,257
0
5,629
13,265
5,566
683
2,620
10,569
0
67,045
L
Bacchus
demon909
Bacchus
6,355
1,191
0
2,284
12,133
10,770
0
4,317
7,816
14,630
0
W
Raijin
robi1283
Raijin
15,093
2,044
0
2,401
9,833
3,796
175
4,240
5,524
66,324
0
L
Neith
sini02
Neith
7,679
2,346
0
2,380
8,362
3,358
13
1,219
7,143
0
49,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,494
Gold Earned
30,472
381
Minions Killed
265
0
Camps Cleared
0
1,190,992
Distance Traveled
1,203,347
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,095
508
58
5
0
265,064
2
L
Ra
5,934
495
48
4
0
221,464
0
W
Baron Samedi
7,407
617
40
3
0
237,083
5
W
Bacchus
6,763
564
54
5
0
219,431
5
W
Rama
7,214
601
89
7
0
213,819
0
L
Achilles
6,579
548
58
5
0
238,573
3
W
Kali
9,245
770
99
8
0
287,068
0
L
Bacchus
5,721
477
15
1
0
242,184
6
W
Raijin
8,865
739
99
8
0
233,591
2
L
Neith
6,143
512
86
7
0
236,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role