Player Matchup

Janus
Janus
ENOCESGAY
Janus
Level 28
God Stats
1W - 0L
1,715 SR
Queue Stats
7W - 3L
1,664 Elo+
Party 1
Geb
Geb
Luna_Nubis
Geb
Level 148
God Stats
1W - 4L
1,164 SR
Queue Stats
410W - 390L
1,514 Elo+
Solo
Surtr
Surtr
Sannos09
Surtr
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 171L
1,437 Elo+
Solo
Ra
Ra
Starlight_Fire18
Ra
Level 107
God Stats
2W - 0L
1,534 SR
Queue Stats
70W - 75L
1,382 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xxDeniedxx
Tsukuyomi
Level 105
God Stats
7W - 6L
1,590 SR
Queue Stats
558W - 554L
1,550 Elo+
Solo
Team Averages
Level 94
1,501 SR
1,509 Elo+

VS

Team Averages
Level 105
1,533 SR
1,516 Elo+
Serqet
Serqet
GizmoFYB
Serqet
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,714 Elo+
Solo
Yu Huang
Yu Huang
Prissymissliesl
Yu Huang
Level 171
God Stats
2W - 5L
1,469 SR
Queue Stats
249W - 249L
1,497 Elo+
Solo
Ix Chel
Ix Chel
SiearaRain
Ix Chel
Level 128
God Stats
1W - 3L
1,467 SR
Queue Stats
200W - 192L
1,452 Elo+
Solo
Chiron
Chiron
VicWylde
Chiron
Level 97
God Stats
11W - 6L
1,727 SR
Queue Stats
296W - 314L
1,494 Elo+
Solo
Nox
Nox
W1STER1A
Nox
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ENOCESGAY
Janus
20
7 / 3 / 10
12,999
765
25,769
14,971
6,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
2 / 2 / 20
12,287
723
15,202
22,496
21,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Surtr
Sannos09
Surtr
18
4 / 3 / 15
11,483
675
9,262
22,410
24,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
4 / 0 / 15
11,318
666
13,004
13,813
7,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
xxDeniedxx
Tsukuyomi
19
9 / 2 / 10
12,295
723
28,772
19,316
10,233
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GizmoFYB
Serqet
14
2 / 8 / 2
8,526
502
7,234
16,872
12,707
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
17
2 / 5 / 4
9,551
562
12,369
13,365
6,142
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
SiearaRain
Ix Chel
17
1 / 3 / 5
8,983
528
10,291
18,538
8,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
VicWylde
Chiron
18
4 / 4 / 5
10,083
593
24,674
23,501
10,676
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 6 / 5
8,618
507
7,458
24,782
11,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
31
26
Kills
10
10
Deaths
26
70
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
ENOCESGAY
Janus
7
3
10
4
L
Serqet
GizmoFYB
Serqet
2
8
2
0.38
W
2
2
20
6
L
Yu Huang
2
5
4
0.8
W
Surtr
Sannos09
Surtr
4
3
15
3.83
L
Ix Chel
SiearaRain
Ix Chel
1
3
5
1.17
W
4
0
15
11.5
L
Chiron
VicWylde
Chiron
4
4
5
1.63
L
1
6
5
0.58
W
Tsukuyomi
xxDeniedxx
Tsukuyomi
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,009
Damage
62,026
93,006
Taken
97,058
70,511
Mitigated
49,321
52,699
Healing
46,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ENOCESGAY
Janus
25,769
485
3,667
3,772
14,971
6,727
1,878
4,889
9,417
58,793
0
L
Serqet
GizmoFYB
Serqet
7,234
1,404
892
1,072
16,872
12,707
0
7,974
8,825
0
9,163
W
15,202
747
3,456
5,090
22,496
21,824
299
5,720
16,614
27,153
0
L
Yu Huang
12,369
941
273
1,064
13,365
6,142
0
7,715
5,650
32,355
0
W
Surtr
Sannos09
Surtr
9,262
1,750
925
3,547
22,410
24,687
1,685
8,271
14,085
375
20,943
L
Ix Chel
SiearaRain
Ix Chel
10,291
1,212
20,673
10,732
18,538
8,476
0
10,175
8,147
19,469
0
W
13,004
669
17,538
9,858
13,813
7,040
941
5,330
8,375
26,457
0
L
Chiron
VicWylde
Chiron
24,674
5,448
2,124
4,737
23,501
10,676
0
13,841
9,417
0
42,558
L
7,458
714
990
4,110
24,782
11,320
0
13,954
10,608
27,741
0
W
Tsukuyomi
xxDeniedxx
Tsukuyomi
28,772
5,745
1,207
3,639
19,316
10,233
1,944
5,908
13,280
0
48,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,382
Gold Earned
45,761
183
Minions Killed
146
0
Camps Cleared
0
1,694,013
Distance Traveled
1,399,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,999
765
70
4
0
321,284
0
L
Serqet
8,526
502
9
1
0
270,993
0
W
Geb
12,287
723
20
1
0
345,098
0
L
Yu Huang
9,551
562
44
3
0
234,519
0
W
Surtr
11,483
675
25
1
0
312,737
0
L
Ix Chel
8,983
528
22
1
0
334,452
0
W
Ra
11,318
666
23
1
0
363,423
0
L
Chiron
10,083
593
37
2
0
300,183
0
L
Nox
8,618
507
34
2
0
259,164
0
W
Tsukuyomi
12,295
723
45
3
0
351,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role