Player Matchup

Neith
Neith
Blondie098134
Neith
Level 14
God Stats
2W - 5L
1,161 SR
Queue Stats
2W - 9L
1,058 Elo+
Party 2
Ah Puch
Ah Puch
Junky Boy235
Ah Puch
Level 112
God Stats
2W - 3L
1,843 SR
Queue Stats
42W - 46L
1,413 Elo+
Party 2
Arachne
Arachne
LouthSomBrut
Arachne
Level 100
God Stats
1W - 2L
1,192 SR
Queue Stats
43W - 53L
1,379 Elo+
Party 2
Baron Samedi
Baron Samedi
RLZentitus
Baron Samedi
Level 112
God Stats
1W - 1L
1,381 SR
Queue Stats
14W - 25L
1,349 Elo+
Party 2
Chang'e
Chang'e
TickleMyWiggles
Chang'e
Level 140
God Stats
2W - 5L
1,328 SR
Queue Stats
145W - 171L
1,284 Elo+
Party 2
Team Averages
Level 96
1,381 SR
1,297 Elo+

VS

Team Averages
Level 113
1,587 SR
1,483 Elo+
King Arthur
King Arthur
FlukyProphet
King Arthur
Level 123
God Stats
1W - 5L
1,575 SR
Queue Stats
291W - 286L
1,527 Elo+
Party 3
Fenrir
Fenrir
M0NKEYSLAYER777
Fenrir
Level 86
God Stats
28W - 25L
1,555 SR
Queue Stats
176W - 176L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
iCaus3
Nu Wa
Level 146
God Stats
11W - 8L
1,622 SR
Queue Stats
342W - 308L
1,481 Elo+
Party 1
Merlin
Merlin
learcio
Merlin
Level 106
God Stats
8W - 7L
1,695 SR
Queue Stats
139W - 132L
1,451 Elo+
Party 3
Tyr
Tyr
tswagart
Tyr
Level 103
God Stats
1W - 2L
1,488 SR
Queue Stats
199W - 191L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
3,749
536
1,314
3,891
1,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Junky Boy235
Ah Puch
9
4 / 0 / 0
5,428
775
3,608
4,832
2,762
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
LouthSomBrut
Arachne
8
3 / 0 / 0
4,832
690
1,800
4,866
1,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
RLZentitus
Baron Samedi
8
0 / 0 / 0
4,229
604
2,063
3,598
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
3,865
552
1,090
4,630
1,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FlukyProphet
King Arthur
6
1 / 1 / 2
3,938
563
3,419
5,501
2,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

7
0 / 1 / 0
4,110
587
412
4,300
1,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nu Wa
iCaus3
Nu Wa
8
0 / 0 / 1
4,687
670
3,125
2,935
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
learcio
Merlin
6
2 / 3 / 0
4,131
590
2,523
4,158
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
0 / 2 / 0
3,639
520
1,142
4,615
2,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
7
Kills
3
3
Deaths
7
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
King Arthur
FlukyProphet
King Arthur
1
1
2
2
W
Ah Puch
Junky Boy235
Ah Puch
4
0
0
4
W
Arachne
LouthSomBrut
Arachne
3
0
0
3
L
0
1
0
0
W
Baron Samedi
RLZentitus
Baron Samedi
0
0
0
0
W
0
2
0
0
L
Nu Wa
iCaus3
Nu Wa
0
0
1
0.5
L
Merlin
learcio
Merlin
2
3
0
0.67
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,875
Damage
10,621
21,817
Taken
21,509
8,133
Mitigated
8,381
8,562
Healing
5,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,314
331
0
195
3,891
1,166
256
1,386
2,465
0
14,440
L
King Arthur
FlukyProphet
King Arthur
3,419
186
99
1,332
5,501
2,453
0
1,056
4,445
121
14,304
W
Ah Puch
Junky Boy235
Ah Puch
3,608
279
0
3,533
4,832
2,762
0
447
4,345
32,505
0
W
Arachne
LouthSomBrut
Arachne
1,800
1,399
0
628
4,866
1,499
90
563
4,263
0
25,885
L
412
112
0
1,086
4,300
1,473
0
588
3,712
0
26,759
W
Baron Samedi
RLZentitus
Baron Samedi
2,063
44
0
2,143
3,598
1,059
0
1,806
1,666
32,349
0
W
1,090
241
631
1,432
4,630
1,647
320
1,281
3,309
13,793
0
L
Nu Wa
iCaus3
Nu Wa
3,125
1,312
0
1,000
2,935
974
0
1,824
1,111
30,436
0
L
Merlin
learcio
Merlin
2,523
371
80
818
4,158
1,145
53
1,160
2,998
21,621
0
L
1,142
41
0
1,520
4,615
2,336
0
2,133
2,482
0
10,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,103
Gold Earned
20,505
215
Minions Killed
182
0
Camps Cleared
0
675,144
Distance Traveled
633,691
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,749
536
23
3
0
118,173
0
L
King Arthur
3,938
563
15
2
0
142,219
0
W
Ah Puch
5,428
775
55
8
0
126,000
0
W
Arachne
4,832
690
45
6
0
185,021
0
L
Fenrir
4,110
587
40
6
0
150,699
0
W
Baron Samedi
4,229
604
68
10
0
131,682
0
W
Chang'e
3,865
552
24
3
0
114,268
0
L
Nu Wa
4,687
670
66
9
0
133,213
0
L
Merlin
4,131
590
39
6
0
113,627
1
L
Tyr
3,639
520
22
3
0
93,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role