Player Matchup

Jing Wei
Jing Wei
B0MB3R89
Jing Wei
Level 154
God Stats
23W - 32L
1,637 SR
Queue Stats
666W - 821L
1,522 Elo+
Solo
Skadi
Skadi
Matt Olsten
Skadi
Level 128
God Stats
2W - 3L
1,395 SR
Queue Stats
112W - 119L
1,497 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nutm3g25
Morgan Le Fay
Level 129
God Stats
24W - 27L
1,458 SR
Queue Stats
247W - 254L
1,466 Elo+
Party 1
Arachne
Arachne
USMC_SILVA0811
Arachne
Level 57
God Stats
3W - 0L
1,807 SR
Queue Stats
3W - 2L
1,609 Elo+
Solo
Fafnir
Fafnir
XxF1SHxX5
Fafnir
Level 127
God Stats
3W - 4L
1,485 SR
Queue Stats
128W - 126L
1,484 Elo+
Party 1
Team Averages
Level 119
1,556 SR
1,516 Elo+

VS

Team Averages
Level 104
1,474 SR
1,446 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Portalkiller205
Nemesis
Level 118
God Stats
1W - 3L
1,364 SR
Queue Stats
256W - 232L
1,501 Elo+
Party 2
Sol
Sol
RareK1nd
Sol
Level 153
God Stats
57W - 59L
1,557 SR
Queue Stats
393W - 389L
1,423 Elo+
Solo
Cthulhu
Cthulhu
XxRnG_KillsxX
Cthulhu
Level 98
God Stats
0W - 3L
1,449 SR
Queue Stats
58W - 65L
1,396 Elo+
Party 3
Chaac
Chaac
twerk4meZzz
Chaac
Level 27
God Stats
3W - 4L
1,499 SR
Queue Stats
3W - 5L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
B0MB3R89
Jing Wei
8
0 / 1 / 0
4,573
457
2,933
5,269
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,711
571
2,282
5,253
1,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Nutm3g25
Morgan Le Fay
12
4 / 1 / 0
6,526
653
5,856
4,684
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 2
5,448
545
1,988
7,676
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
XxF1SHxX5
Fafnir
9
1 / 0 / 1
6,022
602
1,839
6,828
6,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
8
0 / 1 / 1
4,636
464
4,110
5,898
1,959
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 2 / 1
6,414
641
5,625
8,148
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
1 / 4 / 1
5,818
582
3,141
8,321
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
9
0 / 0 / 3
5,617
562
4,189
5,361
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 0 / 0
4,174
417
2,413
4,453
3,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
6
Kills
6
6
Deaths
7
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
1
1
0.5
W
Jing Wei
B0MB3R89
Jing Wei
0
1
0
0
W
0
1
0
0
W
Morgan Le Fay
Nutm3g25
Morgan Le Fay
4
1
0
4
L
5
2
1
2.75
L
1
4
1
0.38
W
1
3
2
0.67
W
Fafnir
XxF1SHxX5
Fafnir
1
0
1
1.5
L
Cthulhu
0
0
3
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,898
Damage
19,478
29,710
Taken
32,181
14,664
Mitigated
15,587
6,990
Healing
8,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,110
1,456
0
3,050
5,898
1,959
240
872
5,026
0
29,053
W
Jing Wei
B0MB3R89
Jing Wei
2,933
2,440
0
1,758
5,269
1,756
0
0
5,157
0
33,637
W
2,282
890
0
1,104
5,253
1,947
733
3,502
1,751
0
40,326
W
Morgan Le Fay
Nutm3g25
Morgan Le Fay
5,856
1,656
0
1,112
4,684
1,835
0
2,573
2,111
43,367
0
L
5,625
3,312
0
676
8,148
3,029
0
1,172
6,976
0
44,614
L
3,141
1,697
0
2,665
8,321
3,011
89
4,837
3,484
48,056
0
W
1,988
1,628
0
826
7,676
2,420
0
1,255
6,382
0
29,277
W
Fafnir
XxF1SHxX5
Fafnir
1,839
140
0
2,190
6,828
6,706
0
0
6,501
14,329
0
L
Cthulhu
4,189
260
0
1,457
5,361
4,252
0
0
5,361
32,062
0
L
2,413
118
0
434
4,453
3,336
0
814
3,639
0
14,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,280
Gold Earned
26,659
275
Minions Killed
277
0
Camps Cleared
0
944,458
Distance Traveled
935,747
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,636
464
45
5
0
168,417
2
W
Jing Wei
4,573
457
43
4
0
164,552
0
W
Skadi
5,711
571
71
7
0
174,666
0
W
Morgan Le Fay
6,526
653
83
8
0
180,381
0
L
Nemesis
6,414
641
71
7
0
210,192
0
L
Sol
5,818
582
81
8
0
201,512
4
W
Arachne
5,448
545
51
5
0
227,716
1
W
Fafnir
6,022
602
27
3
0
197,143
0
L
Cthulhu
5,617
562
63
6
0
169,720
0
L
Chaac
4,174
417
17
2
0
185,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role