Player Matchup

Bastet
Bastet
Gold III
Bihhh PLEASE
Bastet
Gold III
Level 113
God Stats
23W - 19L
1,665 SR
Queue Stats
491W - 458L
1,634 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum IV
Blame The Mage
Baron Samedi
Platinum IV
Level 79
God Stats
13W - 11L
1,532 SR
Queue Stats
65W - 40L
1,939 MMR
Party 2
Chaac
Chaac
Platinum V
Glizz GOD
Chaac
Platinum V
Level 158
God Stats
6W - 2L
1,754 SR
Queue Stats
71W - 61L
1,766 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,651 SR
1,780 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,635 SR
1,607 MMR
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold III
Rennaye
Hera
Gold III
Level 128
God Stats
12W - 8L
1,809 SR
Queue Stats
292W - 269L
1,513 MMR
Party 1
Hachiman
Hachiman
Platinum IV
iikoro
Hachiman
Platinum IV
Level 100
God Stats
33W - 34L
1,596 SR
Queue Stats
692W - 679L
1,809 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
9 / 4 / 6
11,539
888
9,788
14,073
6,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Blame The Mage
Baron Samedi
15
7 / 1 / 8
11,762
905
11,995
9,641
5,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
Glizz GOD
Chaac
14
1 / 2 / 13
10,239
788
9,643
15,064
17,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesAo KuangJanusMartichorasKuzenbo

VS

Bans
GebThothArtemisBaba YagaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 5 / 4
9,319
717
9,316
13,947
18,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
Rennaye
Hera
13
4 / 6 / 3
10,543
811
8,901
10,757
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
iikoro
Hachiman
12
1 / 6 / 5
9,433
726
8,831
12,014
4,383
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
17
Kills
7
7
Deaths
17
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
5
4
0.8
W
Bastet
9
4
6
3
W
Baron Samedi
Blame The Mage
Baron Samedi
7
1
8
11
W
Chaac
Glizz GOD
Chaac
1
2
13
3.75
L
Hera
Rennaye
Hera
4
6
3
0.92
L
Hachiman
iikoro
Hachiman
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,426
Damage
27,048
38,778
Taken
36,718
28,440
Mitigated
27,126
11,889
Healing
3,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,316
926
0
2,260
13,947
18,967
0
6,175
7,305
25,112
0
W
Bastet
9,788
3,406
0
2,354
14,073
6,094
1,051
7,587
6,486
0
38,650
W
Baron Samedi
Blame The Mage
Baron Samedi
11,995
428
1,508
3,535
9,641
5,144
1,206
4,459
5,182
59,099
0
W
Chaac
Glizz GOD
Chaac
9,643
811
0
4,492
15,064
17,202
724
6,883
8,181
0
32,212
L
Hera
Rennaye
Hera
8,901
1,643
0
250
10,757
3,776
14
2,051
8,452
35,785
0
L
Hachiman
iikoro
Hachiman
8,831
4,417
0
867
12,014
4,383
0
4,372
7,334
0
36,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,540
Gold Earned
29,295
149
Minions Killed
132
0
Camps Cleared
0
772,850
Distance Traveled
655,972
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,319
717
27
2
0
234,459
1
W
Bastet
11,539
888
46
4
0
277,326
2
W
Baron Samedi
11,762
905
82
6
0
237,200
0
W
Chaac
10,239
788
21
2
0
258,324
0
L
Hera
10,543
811
52
4
0
208,850
2
L
Hachiman
9,433
726
53
4
0
212,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role