Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Arielinho_19
Cernunnos
Level 68
God Stats
1W - 0L
1,327 SR
Queue Stats
27W - 40L
1,384 Elo+
Party 1
Zhong Kui
Zhong Kui
JuanithoO17
Zhong Kui
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 21L
1,414 Elo+
Party 1
Medusa
Medusa
Khalil1
Medusa
Level 162
God Stats
2W - 1L
1,285 SR
Queue Stats
458W - 395L
1,508 Elo+
Solo
Merlin
Merlin
Tottiii
Merlin
Level 141
God Stats
7W - 4L
1,520 SR
Queue Stats
273W - 304L
1,457 Elo+
Solo
Team Averages
Level 120
1,426 SR
1,453 Elo+

VS

Team Averages
Level 122
1,462 SR
1,464 Elo+
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Einhenhar
Zhong Kui
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,447 Elo+
Solo
Xbalanque
Xbalanque
OPivetao
Xbalanque
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 43L
1,400 Elo+
Solo
Vamana
Vamana
Shogumwarrior1
Vamana
Level 127
God Stats
0W - 3L
1,308 SR
Queue Stats
81W - 85L
1,442 Elo+
Solo
Ix Chel
Ix Chel
URUrazor
Ix Chel
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
693W - 721L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
20
11 / 3 / 13
12,681
793
21,177
16,536
8,692
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Arielinho_19
Cernunnos
16
3 / 4 / 11
10,905
682
7,943
11,246
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
JuanithoO17
Zhong Kui
15
1 / 5 / 10
9,903
619
7,837
14,517
16,263
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Khalil1
Medusa
20
9 / 1 / 12
13,412
838
22,999
14,058
7,814
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Tottiii
Merlin
19
5 / 3 / 14
12,009
751
17,318
11,050
5,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
1 / 5 / 10
10,920
683
7,094
19,688
34,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
Einhenhar
Zhong Kui
16
2 / 7 / 9
9,979
624
9,672
17,667
13,299
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Xbalanque
OPivetao
Xbalanque
19
11 / 5 / 4
12,520
783
20,500
18,176
10,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 7 / 8
9,424
589
6,106
21,009
17,350
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
URUrazor
Ix Chel
16
1 / 5 / 10
9,958
622
11,420
12,921
6,759
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
57
29
Kills
16
16
Deaths
29
60
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
11
3
13
5.83
L
Bacchus
 
Bacchus
1
5
10
1.2
W
Cernunnos
Arielinho_19
Cernunnos
3
4
11
2.13
L
Zhong Kui
Einhenhar
Zhong Kui
2
7
9
0.93
W
Zhong Kui
JuanithoO17
Zhong Kui
1
5
10
1.2
W
Medusa
Khalil1
Medusa
9
1
12
15
L
Xbalanque
OPivetao
Xbalanque
11
5
4
2.6
L
1
7
8
0.71
W
Merlin
Tottiii
Merlin
5
3
14
4
L
Ix Chel
URUrazor
Ix Chel
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,274
Damage
54,792
67,407
Taken
89,461
43,355
Mitigated
82,133
28,474
Healing
23,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
21,177
1,954
8,091
6,067
16,536
8,692
934
7,376
9,160
39,418
0
L
Bacchus
 
Bacchus
7,094
134
741
2,891
19,688
34,095
317
9,036
10,652
12,234
0
W
Cernunnos
Arielinho_19
Cernunnos
7,943
3,181
686
869
11,246
4,847
1,764
5,540
5,706
0
17,272
L
Zhong Kui
Einhenhar
Zhong Kui
9,672
145
991
1,545
17,667
13,299
23
10,614
7,053
19,732
0
W
Zhong Kui
JuanithoO17
Zhong Kui
7,837
164
460
2,357
14,517
16,263
989
5,868
8,649
20,442
0
W
Medusa
Khalil1
Medusa
22,999
9,334
2,331
3,862
14,058
7,814
4,020
6,546
7,512
0
52,921
L
Xbalanque
OPivetao
Xbalanque
20,500
9,452
2,363
4,621
18,176
10,630
706
8,183
9,993
0
45,323
L
6,106
3,088
828
1,166
21,009
17,350
354
11,062
9,947
0
15,603
W
Merlin
Tottiii
Merlin
17,318
458
1,768
1,983
11,050
5,739
1,389
2,856
8,194
37,011
0
L
Ix Chel
URUrazor
Ix Chel
11,420
1,820
6,197
2,601
12,921
6,759
250
7,437
5,484
35,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,910
Gold Earned
52,801
183
Minions Killed
149
0
Camps Cleared
0
1,337,777
Distance Traveled
1,322,769
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,681
793
43
3
0
270,829
0
L
Bacchus
10,920
683
7
0
0
262,551
0
W
Cernunnos
10,905
682
13
1
0
209,796
0
L
Zhong Kui
9,979
624
15
1
0
249,368
0
W
Zhong Kui
9,903
619
32
2
0
239,683
0
W
Medusa
13,412
838
59
4
0
311,388
0
L
Xbalanque
12,520
783
67
4
0
274,107
0
L
Vamana
9,424
589
20
1
0
298,970
0
W
Merlin
12,009
751
36
2
0
306,081
0
L
Ix Chel
9,958
622
40
3
0
237,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role