Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Father Mozid
Arachne
Level 138
God Stats
2W - 2L
1,274 SR
Queue Stats
337W - 307L
1,510 Elo+
Solo
Agni
Agni
Fawakaa
Agni
Level 124
God Stats
46W - 38L
1,566 SR
Queue Stats
1,638W - 1,543L
1,515 Elo+
Party 1
Pele
Pele
U-bun-tu
Pele
Level 101
God Stats
7W - 7L
1,312 SR
Queue Stats
657W - 620L
1,485 Elo+
Party 1
Team Averages
Level 123
1,430 SR
1,502 Elo+

VS

Team Averages
Level 111
1,596 SR
1,520 Elo+
Charon
Charon
 
Charon
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
BigManJesus
Bastet
Level 159
God Stats
5W - 5L
1,651 SR
Queue Stats
240W - 203L
1,585 Elo+
Solo
Olorun
Olorun
LGS_FTW
Olorun
Level 146
God Stats
5W - 4L
1,830 SR
Queue Stats
196W - 197L
1,539 Elo+
Solo
Apollo
Apollo
ShaBeaver
Apollo
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 44L
1,494 Elo+
Party 2
Tsukuyomi
Tsukuyomi
poisonxyv
Tsukuyomi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
2 / 0 / 1
4,084
817
2,462
4,016
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
 
Sobek
6
1 / 0 / 2
4,077
815
1,805
4,696
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Father Mozid
Arachne
6
1 / 0 / 1
3,766
753
1,131
4,360
1,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Agni
Fawakaa
Agni
7
1 / 0 / 0
4,146
829
769
1,249
324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
8
1 / 0 / 1
4,292
858
1,202
3,868
1,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
5
0 / 0 / 0
3,437
687
2,132
3,971
2,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
7
0 / 1 / 0
3,457
691
2,431
5,024
1,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
LGS_FTW
Olorun
2
0 / 0 / 0
2,672
534
0
116
25
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
ShaBeaver
Apollo
5
0 / 3 / 0
3,037
607
2,106
4,016
1,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
poisonxyv
Tsukuyomi
6
0 / 2 / 0
3,355
671
2,420
4,674
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
0
1
2.5
W
Sobek
 
Sobek
1
0
2
2
L
Charon
 
Charon
0
0
0
0
L
Bastet
0
1
0
0
W
Arachne
Father Mozid
Arachne
1
0
1
1.5
W
Agni
Fawakaa
Agni
1
0
0
1
L
Olorun
LGS_FTW
Olorun
0
0
0
0
L
Apollo
ShaBeaver
Apollo
0
3
0
0
W
Pele
1
0
1
1.5
L
Tsukuyomi
poisonxyv
Tsukuyomi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,369
Damage
9,089
18,189
Taken
17,801
6,622
Mitigated
6,339
8,791
Healing
5,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,462
1,419
140
2,665
4,016
1,231
0
1,449
2,567
0
25,404
W
Sobek
 
Sobek
1,805
208
0
2,419
4,696
2,739
0
683
4,013
10,467
0
L
Charon
 
Charon
2,132
438
0
1,052
3,971
2,319
0
766
3,205
14,062
0
L
Bastet
2,431
441
0
2,411
5,024
1,462
0
623
4,255
0
21,625
W
Arachne
Father Mozid
Arachne
1,131
865
0
1,247
4,360
1,287
0
0
4,360
0
19,624
W
Agni
Fawakaa
Agni
769
135
0
580
1,249
324
0
0
1,249
19,229
0
L
Olorun
LGS_FTW
Olorun
0
0
0
0
116
25
0
0
116
1,082
0
L
Apollo
ShaBeaver
Apollo
2,106
1,358
0
719
4,016
1,188
0
1,039
2,977
0
15,044
W
Pele
1,202
68
0
1,740
3,868
1,041
0
0
3,868
0
25,381
L
Tsukuyomi
poisonxyv
Tsukuyomi
2,420
331
0
1,418
4,674
1,345
0
0
4,674
0
17,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,365
Gold Earned
15,958
200
Minions Killed
107
0
Camps Cleared
0
537,307
Distance Traveled
448,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,084
817
43
9
0
84,288
0
W
Sobek
4,077
815
12
2
0
119,613
0
L
Charon
3,437
687
18
4
0
107,970
0
L
Bastet
3,457
691
35
7
0
127,033
0
W
Arachne
3,766
753
45
9
0
125,249
0
W
Agni
4,146
829
56
11
0
111,170
0
L
Olorun
2,672
534
2
0
0
22,455
0
L
Apollo
3,037
607
21
4
0
101,596
0
W
Pele
4,292
858
44
9
0
96,987
0
L
Tsukuyomi
3,355
671
31
6
0
89,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role