Player Matchup

Fenrir
Fenrir
OGMF Swagger
Fenrir
Level 108
God Stats
6W - 6L
1,285 SR
Queue Stats
152W - 151L
1,498 Elo+
Party 1
Hel
Hel
ObamaTookMyDog2
Hel
Level 108
God Stats
3W - 0L
1,803 SR
Queue Stats
149W - 157L
1,483 Elo+
Party 1
Ao Kuang
Ao Kuang
yungcrispyjerry
Ao Kuang
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,467 Elo+
Party 1
Team Averages
Level 81
1,529 SR
1,483 Elo+

VS

Team Averages
Level 130
1,519 SR
1,414 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
ADS Relic
Vamana
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,359 Elo+
Solo
Zhong Kui
Zhong Kui
roggmans
Zhong Kui
Level 136
God Stats
1W - 2L
1,556 SR
Queue Stats
19W - 20L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 0 / 3
8,929
812
10,988
10,427
9,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
1 / 1 / 4
7,768
706
4,426
7,354
5,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
11
2 / 2 / 5
8,466
770
5,668
11,906
4,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 1 / 0
8,224
748
7,266
4,429
1,492
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
ADS Relic
Vamana
10
1 / 2 / 1
7,770
706
8,075
11,783
9,781
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Zhong Kui
roggmans
Zhong Kui
10
0 / 5 / 2
7,592
690
8,223
9,319
6,545
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
8
Kills
3
3
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
1
0
2
L
Vamana
ADS Relic
Vamana
1
2
1
0.75
W
Fenrir
5
0
3
6.5
W
1
1
4
3
L
Zhong Kui
roggmans
Zhong Kui
0
5
2
0.2
W
Ao Kuang
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,082
Damage
23,564
29,687
Taken
25,531
20,197
Mitigated
17,818
14,284
Healing
2,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,266
3,468
0
1,494
4,429
1,492
45
1,270
2,852
38,385
0
L
Vamana
ADS Relic
Vamana
8,075
2,718
0
955
11,783
9,781
0
5,775
5,263
0
24,248
W
Fenrir
10,988
2,186
0
1,179
10,427
9,960
0
5,015
5,412
763
30,499
W
4,426
482
4,084
3,926
7,354
5,246
136
4,803
2,551
25,105
0
L
Zhong Kui
roggmans
Zhong Kui
8,223
834
0
160
9,319
6,545
451
3,463
5,168
26,661
0
W
Ao Kuang
5,668
1,040
0
5,095
11,906
4,991
0
5,951
5,955
31,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,163
Gold Earned
23,586
122
Minions Killed
110
0
Camps Cleared
0
617,156
Distance Traveled
605,305
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,224
748
50
5
0
182,849
2
L
Vamana
7,770
706
37
3
0
244,238
0
W
Fenrir
8,929
812
26
2
0
216,163
4
W
Hel
7,768
706
37
3
0
206,781
2
L
Zhong Kui
7,592
690
23
2
0
178,218
0
W
Ao Kuang
8,466
770
59
5
0
194,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role