Player Matchup

Chaac
Chaac
KingWildHeart
Chaac
Level 55
God Stats
6W - 1L
1,667 SR
Queue Stats
133W - 130L
1,434 Elo+
Solo
Rama
Rama
Toone4U
Rama
Level 100
God Stats
1W - 0L
1,491 SR
Queue Stats
207W - 254L
1,422 Elo+
Party 1
Thanatos
Thanatos
Wraiilth
Thanatos
Level 66
God Stats
111W - 96L
1,488 SR
Queue Stats
453W - 411L
1,492 Elo+
Solo
Ymir
Ymir
bullshinpez
Ymir
Level 78
God Stats
4W - 4L
1,289 SR
Queue Stats
93W - 137L
1,359 Elo+
Party 1
Chang'e
Chang'e
chism14
Chang'e
Level 105
God Stats
12W - 12L
1,609 SR
Queue Stats
142W - 176L
1,487 Elo+
Party 1
Team Averages
Level 81
1,509 SR
1,439 Elo+

VS

Team Averages
Level 73
1,533 SR
1,440 Elo+
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
BUTCH254
Zhong Kui
Level 86
God Stats
13W - 12L
1,659 SR
Queue Stats
31W - 36L
1,424 Elo+
Solo
Kali
Kali
ICryzZZYT
Kali
Level 84
God Stats
9W - 12L
1,506 SR
Queue Stats
377W - 420L
1,503 Elo+
Solo
Chronos
Chronos
WayneSeason
Chronos
Level 42
God Stats
4W - 4L
1,500 SR
Queue Stats
119W - 161L
1,348 Elo+
Solo
Hel
Hel
dnndkhr
Hel
Level 29
God Stats
27W - 28L
1,501 SR
Queue Stats
74W - 77L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,502
643
1,490
6,053
3,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
Toone4U
Rama
7
0 / 0 / 0
4,128
590
2,663
4,083
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Wraiilth
Thanatos
9
2 / 0 / 1
5,185
741
1,026
5,154
1,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
0 / 0 / 0
4,310
616
436
4,027
2,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
chism14
Chang'e
8
1 / 0 / 1
5,198
743
1,246
3,187
958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 0 / 0
3,972
567
1,758
3,010
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
BUTCH254
Zhong Kui
9
0 / 1 / 0
4,731
676
3,119
3,737
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
1
0 / 0 / 0
2,907
415
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
WayneSeason
Chronos
9
0 / 3 / 0
4,302
615
1,259
3,884
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hel
7
0 / 0 / 0
4,423
632
1,890
1,646
726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
4
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
Zhong Kui
BUTCH254
Zhong Kui
0
1
0
0
L
Kali
0
0
0
0
W
1
0
0
1
W
Rama
Toone4U
Rama
0
0
0
0
L
Chronos
WayneSeason
Chronos
0
3
0
0
W
Thanatos
Wraiilth
Thanatos
2
0
1
2.5
W
0
0
0
0
W
Chang'e
chism14
Chang'e
1
0
1
1.5
L
Hel
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,861
Damage
8,026
22,504
Taken
12,277
9,776
Mitigated
4,746
13,080
Healing
6,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,758
1,285
0
1,725
3,010
819
42
277
2,733
0
32,991
L
Zhong Kui
BUTCH254
Zhong Kui
3,119
545
0
2,308
3,737
2,169
0
280
3,011
30,093
0
L
Kali
0
0
0
0
0
0
0
0
0
0
0
W
1,490
84
0
3,172
6,053
3,021
0
3,119
2,934
0
21,731
W
Rama
Toone4U
Rama
2,663
2,356
0
1,714
4,083
1,200
0
860
3,223
0
23,502
L
Chronos
WayneSeason
Chronos
1,259
474
0
473
3,884
1,032
0
966
2,918
22,335
0
W
Thanatos
Wraiilth
Thanatos
1,026
103
0
4,444
5,154
1,837
0
0
5,154
0
32,260
W
436
0
229
1,425
4,027
2,760
0
1,030
2,997
12,698
0
W
Chang'e
chism14
Chang'e
1,246
160
80
2,016
3,187
958
668
1,181
1,928
28,299
0
L
Hel
1,890
238
783
1,302
1,646
726
0
159
1,487
10,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,323
Gold Earned
20,335
211
Minions Killed
155
0
Camps Cleared
0
709,194
Distance Traveled
544,028
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,972
567
50
7
0
125,509
6
L
Zhong Kui
4,731
676
54
8
0
126,373
0
L
Kali
2,907
415
0
0
0
8,780
0
W
Chaac
4,502
643
39
6
0
134,068
0
W
Rama
4,128
590
46
7
0
121,134
0
L
Chronos
4,302
615
43
6
0
143,483
1
W
Thanatos
5,185
741
62
9
0
185,885
0
W
Ymir
4,310
616
12
2
0
124,630
0
W
Chang'e
5,198
743
52
7
0
143,477
0
L
Hel
4,423
632
8
1
0
139,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role