Player Matchup

Fenrir
Fenrir
Coreyg002
Fenrir
Level 89
God Stats
3W - 3L
1,474 SR
Queue Stats
11W - 18L
1,384 Elo+
Party 2
Danzaburou
Danzaburou
MxAnxieTea
Danzaburou
Level 50
God Stats
39W - 32L
1,484 SR
Queue Stats
361W - 355L
1,396 Elo+
Solo
Anubis
Anubis
yeveleign
Anubis
Level 17
God Stats
1W - 3L
1,272 SR
Queue Stats
2W - 6L
1,223 Elo+
Party 2
Team Averages
Level 52
1,410 SR
1,334 Elo+

VS

Team Averages
Level 72
1,626 SR
1,395 Elo+
Mulan
Mulan
BadMino
Mulan
Level 86
God Stats
1W - 2L
1,683 SR
Queue Stats
19W - 16L
1,459 Elo+
Party 1
Hachiman
Hachiman
SamuraiDC4ever
Hachiman
Level 87
God Stats
1W - 6L
1,377 SR
Queue Stats
8W - 14L
1,252 Elo+
Solo
Ra
Ra
ViciouZTrickster
Ra
Level 43
God Stats
1W - 1L
1,817 SR
Queue Stats
18W - 14L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Coreyg002
Fenrir
16
8 / 3 / 6
12,792
853
10,437
14,308
13,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
MxAnxieTea
Danzaburou
16
5 / 0 / 6
12,990
866
13,378
9,581
4,645
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
yeveleign
Anubis
11
0 / 7 / 6
9,968
665
7,036
11,348
5,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BadMino
Mulan
13
2 / 3 / 7
10,122
675
8,665
13,634
14,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
12
2 / 5 / 7
10,041
669
6,088
11,961
3,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 7 / 3
11,485
766
11,718
13,225
4,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
13
Kills
9
10
Deaths
15
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mulan
BadMino
Mulan
2
3
7
1.83
W
Fenrir
Coreyg002
Fenrir
8
3
6
3.67
W
Danzaburou
MxAnxieTea
Danzaburou
5
0
6
8
L
Hachiman
2
5
7
1.1
L
5
7
3
0.93
W
Anubis
yeveleign
Anubis
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,851
Damage
26,471
35,237
Taken
38,820
23,181
Mitigated
22,467
9,637
Healing
3,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
BadMino
Mulan
8,665
1,104
0
1,280
13,634
14,228
111
2,631
10,743
36
24,535
W
Fenrir
Coreyg002
Fenrir
10,437
1,581
114
2,580
14,308
13,188
473
4,825
9,228
0
40,154
W
Danzaburou
MxAnxieTea
Danzaburou
13,378
3,317
0
5,102
9,581
4,645
2,139
3,187
6,248
0
72,678
L
Hachiman
6,088
3,865
0
983
11,961
3,800
493
2,948
8,825
0
19,513
L
11,718
819
453
1,250
13,225
4,439
64
2,239
10,663
47,759
0
W
Anubis
yeveleign
Anubis
7,036
971
0
1,841
11,348
5,348
407
3,930
7,418
27,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,750
Gold Earned
31,648
161
Minions Killed
120
0
Camps Cleared
0
741,525
Distance Traveled
656,179
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,122
675
31
2
0
251,413
4
W
Fenrir
12,792
853
44
3
0
265,438
0
W
Danzaburou
12,990
866
92
6
0
251,630
0
L
Hachiman
10,041
669
22
1
0
196,322
5
L
Ra
11,485
766
67
4
0
208,444
0
W
Anubis
9,968
665
25
2
0
224,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role