Player Matchup

Ne Zha
Ne Zha
KTR Juke
Ne Zha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,360 Elo+
Party 1
Vulcan
Vulcan
VinceySZN
Vulcan
Level 86
God Stats
5W - 2L
1,652 SR
Queue Stats
47W - 48L
1,474 Elo+
Party 1
Terra
Terra
gahtwyade
Terra
Level 125
God Stats
3W - 1L
1,130 SR
Queue Stats
43W - 51L
1,390 Elo+
Party 1
Team Averages
Level 100
1,427 SR
1,408 Elo+

VS

Team Averages
Level 94
1,373 SR
1,436 Elo+
Yemoja
Yemoja
Annoying_Scrub69
Yemoja
Level 28
God Stats
0W - 1L
1,262 SR
Queue Stats
19W - 10L
1,454 Elo+
Party 2
Nike
Nike
Bassiiou
Nike
Level 86
God Stats
1W - 2L
1,278 SR
Queue Stats
21W - 20L
1,334 Elo+
Party 2
Ix Chel
Ix Chel
Jay_Aleser
Ix Chel
Level 169
God Stats
22W - 17L
1,579 SR
Queue Stats
60W - 51L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
KTR Juke
Ne Zha
15
12 / 0 / 3
12,275
877
13,368
11,902
6,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
VinceySZN
Vulcan
14
1 / 2 / 15
10,779
770
17,862
6,792
3,280
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
gahtwyade
Terra
15
3 / 0 / 11
10,872
777
11,596
12,063
14,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
8,992
642
3,681
18,237
11,831
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Nike
10
0 / 3 / 1
8,735
624
7,687
17,937
14,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Jay_Aleser
Ix Chel
12
1 / 7 / 1
9,476
677
10,724
14,549
4,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
16
Kills
2
2
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Nike
0
3
1
0.17
L
Ix Chel
Jay_Aleser
Ix Chel
1
7
1
0.21
W
Ne Zha
KTR Juke
Ne Zha
12
0
3
13.5
W
Vulcan
VinceySZN
Vulcan
1
2
15
4.25
W
Terra
gahtwyade
Terra
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,826
Damage
22,092
30,757
Taken
50,723
24,683
Mitigated
30,255
5,856
Healing
10,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,681
792
2,763
3,362
18,237
11,831
28
10,690
7,547
23,956
0
L
Nike
7,687
704
0
586
17,937
14,134
0
10,012
7,925
0
25,394
L
Ix Chel
Jay_Aleser
Ix Chel
10,724
1,004
1,582
2,532
14,549
4,290
0
7,854
6,695
46,134
0
W
Ne Zha
KTR Juke
Ne Zha
13,368
4,615
0
3,526
11,902
6,723
956
5,029
6,433
0
53,672
W
Vulcan
VinceySZN
Vulcan
17,862
10,274
0
313
6,792
3,280
380
4,865
1,693
63,299
0
W
Terra
gahtwyade
Terra
11,596
243
446
1,571
12,063
14,680
242
5,287
6,344
26,982
1,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,926
Gold Earned
27,203
163
Minions Killed
127
0
Camps Cleared
0
858,155
Distance Traveled
660,007
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,992
642
25
2
0
218,842
0
L
Nike
8,735
624
34
2
0
253,744
0
L
Ix Chel
9,476
677
68
5
0
187,421
0
W
Ne Zha
12,275
877
48
3
0
278,253
0
W
Vulcan
10,779
770
81
6
0
276,034
0
W
Terra
10,872
777
34
2
0
303,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role