Player Matchup

Anubis
Anubis
Blackoutloco
Anubis
Level 21
God Stats
2W - 4L
1,209 SR
Queue Stats
6W - 11L
1,039 Elo+
Party 3
Hel
Hel
GLITCHGANK
Hel
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 32L
1,447 Elo+
Solo
Bellona
Bellona
JojoIsBetter
Bellona
Level 14
God Stats
3W - 5L
1,292 SR
Queue Stats
15W - 14L
1,403 Elo+
Party 3
Hachiman
Hachiman
Shadyeli
Hachiman
Level 47
God Stats
6W - 5L
1,148 SR
Queue Stats
85W - 92L
1,356 Elo+
Solo
Loki
Loki
T0T_Jay
Loki
Level 89
God Stats
26W - 20L
1,562 SR
Queue Stats
124W - 133L
1,452 Elo+
Party 3
Team Averages
Level 43
1,342 SR
1,339 Elo+

VS

Team Averages
Level 44
1,578 SR
1,428 Elo+
Artemis
Artemis
EvilPixie
Artemis
Level 62
God Stats
15W - 13L
1,421 SR
Queue Stats
275W - 233L
1,488 Elo+
Party 1
Kukulkan
Kukulkan
FKS Smackdown
Kukulkan
Level 29
God Stats
31W - 33L
1,475 SR
Queue Stats
68W - 88L
1,356 Elo+
Party 2
Nu Wa
Nu Wa
NatrixHeel
Nu Wa
Level 45
God Stats
140W - 86L
1,695 SR
Queue Stats
439W - 411L
1,466 Elo+
Solo
Olorun
Olorun
RealEvader
Olorun
Level 57
God Stats
12W - 10L
1,663 SR
Queue Stats
233W - 270L
1,373 Elo+
Party 2
Da Ji
Da Ji
Zeronthe
Da Ji
Level 27
God Stats
2W - 3L
1,634 SR
Queue Stats
254W - 216L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
6 / 4 / 8
9,654
568
14,345
13,242
6,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 2 / 7
10,541
620
13,243
13,607
7,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bellona
JojoIsBetter
Bellona
15
3 / 1 / 7
9,149
538
5,610
17,777
13,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
Shadyeli
Hachiman
14
1 / 0 / 3
8,987
529
4,255
11,710
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
T0T_Jay
Loki
15
3 / 2 / 11
9,378
552
7,332
14,841
5,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EvilPixie
Artemis
14
0 / 4 / 1
8,621
507
6,645
11,488
4,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
FKS Smackdown
Kukulkan
13
3 / 7 / 1
8,249
485
10,860
14,505
4,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
14
0 / 3 / 5
8,935
526
12,847
10,839
5,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
RealEvader
Olorun
14
3 / 4 / 1
8,646
509
6,892
11,203
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Zeronthe
Da Ji
15
3 / 5 / 3
9,225
543
5,251
15,092
5,754
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
23
Kills
9
9
Deaths
23
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
4
8
2.5
L
Artemis
EvilPixie
Artemis
0
4
1
0.13
L
Kukulkan
FKS Smackdown
Kukulkan
3
7
1
0.5
W
10
2
7
6.75
W
Bellona
JojoIsBetter
Bellona
3
1
7
6.5
L
Nu Wa
0
3
5
0.83
L
Olorun
RealEvader
Olorun
3
4
1
0.88
W
Hachiman
Shadyeli
Hachiman
1
0
3
2.5
W
Loki
T0T_Jay
Loki
3
2
11
4.25
L
Da Ji
Zeronthe
Da Ji
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,785
Damage
42,495
71,177
Taken
63,127
37,361
Mitigated
24,888
31,537
Healing
11,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
14,345
505
0
4,509
13,242
6,842
1,806
6,558
6,554
67,139
0
L
Artemis
EvilPixie
Artemis
6,645
2,589
0
2,844
11,488
4,718
918
2,283
9,205
0
68,376
L
Kukulkan
FKS Smackdown
Kukulkan
10,860
1,253
0
250
14,505
4,613
97
8,804
5,701
46,032
0
W
13,243
1,529
3,089
6,744
13,607
7,132
313
6,264
7,271
46,003
0
W
Bellona
JojoIsBetter
Bellona
5,610
1,569
0
5,276
17,777
13,995
946
8,800
8,579
0
62,126
L
Nu Wa
12,847
5,769
0
908
10,839
5,272
2,890
5,866
4,973
64,652
0
L
Olorun
RealEvader
Olorun
6,892
2,689
240
2,130
11,203
4,531
44
4,735
6,468
33,380
0
W
Hachiman
Shadyeli
Hachiman
4,255
2,282
0
4,459
11,710
3,944
2,068
3,374
8,200
0
64,701
W
Loki
T0T_Jay
Loki
7,332
1,844
0
7,460
14,841
5,448
0
5,509
9,243
0
70,739
L
Da Ji
Zeronthe
Da Ji
5,251
1,265
0
4,951
15,092
5,754
0
5,900
9,192
0
55,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,709
Gold Earned
43,676
446
Minions Killed
421
0
Camps Cleared
0
1,698,258
Distance Traveled
1,460,108
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,654
568
102
6
0
300,336
0
L
Artemis
8,621
507
128
8
0
291,025
0
L
Kukulkan
8,249
485
79
5
0
299,762
0
W
Hel
10,541
620
61
4
0
342,410
0
W
Bellona
9,149
538
86
5
0
341,377
0
L
Nu Wa
8,935
526
106
6
0
236,872
3
L
Olorun
8,646
509
30
2
0
306,086
0
W
Hachiman
8,987
529
102
6
0
329,966
3
W
Loki
9,378
552
95
6
0
384,169
0
L
Da Ji
9,225
543
78
5
0
326,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role