Player Matchup

Ymir
Ymir
Ikilltchoass
Ymir
Level 63
God Stats
6W - 6L
1,426 SR
Queue Stats
78W - 81L
1,409 Elo+
Party 1
Baron Samedi
Baron Samedi
Keegan E
Baron Samedi
Level 95
God Stats
2W - 0L
1,700 SR
Queue Stats
127W - 115L
1,435 Elo+
Party 1
Chiron
Chiron
Softieclouds
Chiron
Level 53
God Stats
3W - 4L
1,421 SR
Queue Stats
252W - 314L
1,334 Elo+
Solo
Kukulkan
Kukulkan
XxMcSwagStickxX
Kukulkan
Level 106
God Stats
2W - 4L
1,277 SR
Queue Stats
244W - 256L
1,327 Elo+
Party 1
Cabrakan
Cabrakan
kobeanbryant
Cabrakan
Level 102
God Stats
2W - 0L
1,765 SR
Queue Stats
107W - 110L
1,429 Elo+
Party 1
Team Averages
Level 84
1,518 SR
1,387 Elo+

VS

Team Averages
Level 78
1,339 SR
1,318 Elo+
King Arthur
King Arthur
JASD2705_
King Arthur
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,343 Elo+
Solo
Baron Samedi
Baron Samedi
Misfitroyal6
Baron Samedi
Level 27
God Stats
4W - 7L
1,294 SR
Queue Stats
326W - 357L
1,393 Elo+
Solo
Xing Tian
Xing Tian
RealBigDaddyKane
Xing Tian
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 88L
1,064 Elo+
Solo
Anhur
Anhur
SirAghalorD
Anhur
Level 119
God Stats
2W - 3L
1,226 SR
Queue Stats
390W - 381L
1,457 Elo+
Solo
Susano
Susano
Squillyboyy
Susano
Level 85
God Stats
0W - 2L
1,174 SR
Queue Stats
83W - 92L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 21
10,573
661
5,412
16,306
20,511
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
Keegan E
Baron Samedi
19
9 / 4 / 13
11,633
727
19,938
16,702
10,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
19
4 / 4 / 15
10,996
687
14,441
14,619
7,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
20
14 / 2 / 14
13,543
846
38,700
10,699
6,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
kobeanbryant
Cabrakan
18
1 / 4 / 25
11,417
714
12,569
30,165
39,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JASD2705_
King Arthur
18
2 / 7 / 8
9,342
584
6,077
24,691
22,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Misfitroyal6
Baron Samedi
18
5 / 5 / 7
10,506
657
21,315
17,199
10,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Xing Tian
18
2 / 4 / 8
10,555
660
8,154
21,148
20,273
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 7 / 8
11,004
688
13,006
22,407
11,105
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Susano
16
2 / 7 / 7
9,344
584
16,251
17,874
8,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
55
30
Kills
17
17
Deaths
30
88
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
3
21
4.17
L
King Arthur
JASD2705_
King Arthur
2
7
8
0.86
W
Baron Samedi
Keegan E
Baron Samedi
9
4
13
3.88
L
Baron Samedi
Misfitroyal6
Baron Samedi
5
5
7
1.7
L
Xing Tian
2
4
8
1.5
L
6
7
8
1.43
W
Chiron
4
4
15
2.88
L
Susano
2
7
7
0.79
W
Kukulkan
14
2
14
10.5
W
Cabrakan
kobeanbryant
Cabrakan
1
4
25
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,060
Damage
64,803
88,491
Taken
103,319
84,373
Mitigated
73,009
31,903
Healing
27,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,412
407
1,138
2,069
16,306
20,511
698
6,153
10,153
11,908
0
L
King Arthur
JASD2705_
King Arthur
6,077
523
505
666
24,691
22,623
0
18,819
5,318
0
16,082
W
Baron Samedi
Keegan E
Baron Samedi
19,938
402
5,748
4,333
16,702
10,365
1,548
4,102
12,600
25,941
0
L
Baron Samedi
Misfitroyal6
Baron Samedi
21,315
2,082
6,547
5,314
17,199
10,808
140
11,361
5,572
43,876
0
L
Xing Tian
8,154
545
1,308
2,150
21,148
20,273
0
14,456
6,306
18,063
520
L
13,006
7,867
1,574
5,474
22,407
11,105
658
16,359
5,657
0
28,659
W
Chiron
14,441
3,427
3,453
927
14,619
7,895
1,509
5,231
9,388
0
36,788
L
Susano
16,251
3,399
1,485
2,661
17,874
8,200
0
13,165
4,433
0
25,307
W
Kukulkan
38,700
2,725
1,189
2,347
10,699
6,516
1,220
4,215
6,484
72,793
0
W
Cabrakan
kobeanbryant
Cabrakan
12,569
1,311
793
9,906
30,165
39,086
708
9,248
20,917
17,673
586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,162
Gold Earned
50,751
163
Minions Killed
145
0
Camps Cleared
0
1,202,661
Distance Traveled
1,208,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,573
661
9
1
0
202,791
0
L
King Arthur
9,342
584
16
1
0
258,250
0
W
Baron Samedi
11,633
727
12
1
0
261,165
0
L
Baron Samedi
10,506
657
51
3
0
220,054
0
L
Xing Tian
10,555
660
12
1
0
261,283
0
L
Anhur
11,004
688
35
2
0
227,177
0
W
Chiron
10,996
687
48
3
0
222,055
0
L
Susano
9,344
584
31
2
0
241,692
0
W
Kukulkan
13,543
846
88
6
0
281,666
0
W
Cabrakan
11,417
714
6
0
0
234,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role