Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ChillJustWes
Morgan Le Fay
Level 82
God Stats
7W - 6L
1,712 SR
Queue Stats
109W - 107L
1,438 Elo+
Party 2
Sol
Sol
CitrusGang
Sol
Level 45
God Stats
1W - 1L
1,257 SR
Queue Stats
97W - 88L
1,525 Elo+
Party 1
Horus
Horus
friendlytweeker
Horus
Level 89
God Stats
16W - 5L
1,778 SR
Queue Stats
205W - 184L
1,443 Elo+
Party 2
Yu Huang
Yu Huang
gargar
Yu Huang
Level 157
God Stats
9W - 2L
1,752 SR
Queue Stats
452W - 437L
1,573 Elo+
Solo
Team Averages
Level 98
1,600 SR
1,496 Elo+

VS

Team Averages
Level 89
1,468 SR
1,476 Elo+
Arachne
Arachne
Archer511
Arachne
Level 32
God Stats
11W - 21L
1,336 SR
Queue Stats
27W - 48L
1,349 Elo+
Party 3
Shiva
Shiva
CaveBonk
Shiva
Level 109
God Stats
28W - 27L
1,598 SR
Queue Stats
288W - 326L
1,543 Elo+
Party 3
Janus
Janus
Chamberlen
Janus
Level 123
God Stats
2W - 6L
1,459 SR
Queue Stats
119W - 124L
1,568 Elo+
Party 3
Hercules
Hercules
TheMillyLite
Hercules
Level 84
God Stats
5W - 11L
1,404 SR
Queue Stats
6W - 16L
1,360 Elo+
Party 3
Ra
Ra
ThrowingBleuboy
Ra
Level 98
God Stats
4W - 3L
1,544 SR
Queue Stats
235W - 200L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
8 / 1 / 3
8,268
689
10,062
9,915
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Morgan Le Fay
ChillJustWes
Morgan Le Fay
12
7 / 0 / 6
7,687
641
7,511
6,573
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 2
7,250
604
4,345
5,988
1,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 7
6,211
518
4,252
8,744
6,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
gargar
Yu Huang
14
4 / 0 / 1
8,111
676
7,948
5,136
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Archer511
Arachne
10
0 / 1 / 2
5,735
478
1,696
8,345
3,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Shiva
CaveBonk
Shiva
9
1 / 3 / 1
6,283
524
7,640
10,941
8,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Janus
10
1 / 4 / 1
5,866
489
6,500
8,829
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
TheMillyLite
Hercules
10
0 / 3 / 0
5,002
417
1,282
9,483
7,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 10 / 0
4,846
404
727
8,712
3,056
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
21
Kills
2
3
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
8
1
3
9.5
L
Arachne
Archer511
Arachne
0
1
2
1
L
Shiva
CaveBonk
Shiva
1
3
1
0.5
L
Janus
1
4
1
0.38
W
Morgan Le Fay
ChillJustWes
Morgan Le Fay
7
0
6
10
W
2
0
2
3
L
Hercules
TheMillyLite
Hercules
0
3
0
0
L
0
10
0
0
W
0
2
7
1.75
W
Yu Huang
gargar
Yu Huang
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,118
Damage
17,845
36,356
Taken
46,310
17,436
Mitigated
25,507
17,345
Healing
9,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,062
677
440
4,530
9,915
4,004
477
1,181
8,682
63,751
0
L
Arachne
Archer511
Arachne
1,696
950
0
2,580
8,345
3,480
0
3,882
4,463
0
38,955
L
Shiva
CaveBonk
Shiva
7,640
638
18
2,284
10,941
8,417
0
6,809
4,132
135
26,320
L
Janus
6,500
597
0
978
8,829
3,276
0
4,945
3,884
45,625
0
W
Morgan Le Fay
ChillJustWes
Morgan Le Fay
7,511
924
0
2,913
6,573
2,595
481
1,313
5,208
50,707
0
W
4,345
2,080
0
3,722
5,988
1,911
2,830
2,461
3,309
49,842
0
L
Hercules
TheMillyLite
Hercules
1,282
296
0
3,793
9,483
7,278
0
6,915
2,568
0
20,940
L
727
81
21
108
8,712
3,056
64
7,441
1,271
15,252
0
W
4,252
1,948
1,723
2,204
8,744
6,854
0
1,955
6,659
449
13,193
W
Yu Huang
gargar
Yu Huang
7,948
1,441
0
1,813
5,136
2,072
104
0
4,923
63,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,527
Gold Earned
27,732
387
Minions Killed
256
0
Camps Cleared
0
1,204,003
Distance Traveled
1,199,911
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,268
689
93
8
0
237,816
0
L
Arachne
5,735
478
85
7
0
272,470
2
L
Shiva
6,283
524
43
4
0
250,908
1
L
Janus
5,866
489
69
6
0
229,927
0
W
Morgan Le Fay
7,687
641
76
6
0
252,027
0
W
Sol
7,250
604
98
8
0
239,439
0
L
Hercules
5,002
417
32
3
0
240,129
0
L
Ra
4,846
404
27
2
0
206,477
0
W
Horus
6,211
518
19
2
0
250,688
3
W
Yu Huang
8,111
676
101
8
0
224,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role