Player Matchup

Anubis
Anubis
ScarceViirus
Anubis
Level 67
God Stats
5W - 4L
1,508 SR
Queue Stats
39W - 47L
1,482 Elo+
Party 1
Athena
Athena
ThiccThighs6969
Athena
Level 143
God Stats
144W - 103L
1,504 SR
Queue Stats
245W - 244L
1,461 Elo+
Party 1
Hercules
Hercules
WheresthePETEza
Hercules
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,718 Elo+
Solo
Pele
Pele
Znive02
Pele
Level 110
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 11L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
jwalker66
Heimdallr
Level 147
God Stats
1W - 1L
1,303 SR
Queue Stats
50W - 61L
1,479 Elo+
Party 1
Team Averages
Level 119
1,463 SR
1,524 Elo+

VS

Team Averages
Level 136
1,440 SR
1,538 Elo+
Cernunnos
Cernunnos
DeadKraft7542
Cernunnos
Level 133
God Stats
21W - 17L
1,530 SR
Queue Stats
591W - 580L
1,510 Elo+
Party 2
Atlas
Atlas
Quintyn25V2
Atlas
Level 154
God Stats
29W - 24L
1,186 SR
Queue Stats
714W - 695L
1,558 Elo+
Party 2
Mulan
Mulan
RiddlingArc533
Mulan
Level 129
God Stats
6W - 5L
1,506 SR
Queue Stats
122W - 102L
1,556 Elo+
Party 2
Scylla
Scylla
Shadowsenpai931
Scylla
Level 127
God Stats
14W - 17L
1,500 SR
Queue Stats
37W - 34L
1,464 Elo+
Solo
Fenrir
Fenrir
Thatdudet117
Fenrir
Level 136
God Stats
11W - 14L
1,480 SR
Queue Stats
186W - 140L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 0 / 2
9,633
535
8,503
11,107
5,091
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 3 / 6
10,708
595
6,794
12,244
10,907
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
15
0 / 3 / 2
8,815
490
4,619
16,480
20,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
Znive02
Pele
17
2 / 2 / 3
9,919
551
5,486
14,938
6,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
jwalker66
Heimdallr
17
2 / 2 / 4
10,547
586
9,518
11,019
5,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DeadKraft7542
Cernunnos
4
0 / 2 / 1
5,524
307
1,694
3,194
898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 3 / 3
9,308
517
6,544
15,039
14,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
1 / 2 / 0
10,297
572
14,887
15,900
11,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 0
8,407
467
2,635
4,733
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
6 / 5 / 1
9,143
508
7,896
19,054
7,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
14
Kills
9
10
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DeadKraft7542
Cernunnos
0
2
1
0.25
L
2
3
3
1.17
L
1
2
0
0.5
W
Anubis
3
0
2
4
L
0
2
0
0
L
Fenrir
6
5
1
1.3
W
7
3
6
3.33
W
Hercules
0
3
2
0.33
W
Pele
Znive02
Pele
2
2
3
1.75
W
Heimdallr
jwalker66
Heimdallr
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,920
Damage
33,656
65,788
Taken
57,920
48,618
Mitigated
36,911
28,657
Healing
11,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DeadKraft7542
Cernunnos
1,694
803
0
912
3,194
898
0
870
2,324
0
10,466
L
6,544
2,917
0
1,773
15,039
14,783
0
3,550
11,489
54,019
0
L
14,887
1,811
0
7,002
15,900
11,852
22
2,564
13,336
0
97,836
W
Anubis
8,503
547
0
7,945
11,107
5,091
376
2,991
7,912
88,945
0
L
2,635
190
0
250
4,733
1,446
0
3,051
1,682
54,350
0
L
Fenrir
7,896
1,825
0
1,473
19,054
7,932
0
5,262
13,792
0
65,738
W
6,794
2,718
0
1,793
12,244
10,907
275
1,502
10,742
36,865
0
W
Hercules
4,619
1,614
0
4,254
16,480
20,757
0
0
16,480
0
57,060
W
Pele
Znive02
Pele
5,486
1,529
0
8,514
14,938
6,125
496
995
13,913
0
97,203
W
Heimdallr
jwalker66
Heimdallr
9,518
4,964
0
6,151
11,019
5,738
1,218
4,383
6,636
0
95,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,622
Gold Earned
42,679
583
Minions Killed
457
0
Camps Cleared
0
1,846,961
Distance Traveled
1,496,894
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,524
307
16
1
0
87,119
1
L
Atlas
9,308
517
86
5
0
422,766
0
L
Mulan
10,297
572
149
8
0
321,847
4
W
Anubis
9,633
535
139
8
0
338,935
0
L
Scylla
8,407
467
119
7
0
252,886
3
L
Fenrir
9,143
508
87
5
0
412,276
2
W
Athena
10,708
595
41
2
0
424,075
6
W
Hercules
8,815
490
110
6
0
338,241
1
W
Pele
9,919
551
133
7
0
403,225
3
W
Heimdallr
10,547
586
160
9
0
342,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role