Player Matchup

Ymir
Ymir
EarthBuckler
Ymir
Level 24
God Stats
9W - 19L
1,432 SR
Queue Stats
10W - 19L
1,267 Elo+
Party 2
Lancelot
Lancelot
MisterBeach
Lancelot
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,267 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
mklovin1
Morgan Le Fay
Level 82
God Stats
1W - 3L
1,483 SR
Queue Stats
10W - 25L
1,163 Elo+
Party 2
Team Averages
Level 49
1,471 SR
1,232 Elo+

VS

Team Averages
Level 97
1,412 SR
1,352 Elo+
Agni
Agni
JetHyperion9817
Agni
Level 120
God Stats
13W - 15L
1,420 SR
Queue Stats
726W - 818L
1,348 Elo+
Party 1
Anubis
Anubis
P19098
Anubis
Level 86
God Stats
30W - 21L
1,475 SR
Queue Stats
429W - 519L
1,325 Elo+
Party 1
King Arthur
King Arthur
Robbed Godz
King Arthur
Level 85
God Stats
15W - 12L
1,340 SR
Queue Stats
125W - 123L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 7
8,577
780
2,850
14,461
11,716
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lancelot
MisterBeach
Lancelot
10
2 / 4 / 2
8,566
779
3,401
10,647
2,658
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
mklovin1
Morgan Le Fay
11
6 / 3 / 1
8,861
806
9,327
9,999
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
8,850
805
10,226
7,623
3,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
P19098
Anubis
13
6 / 4 / 3
10,164
924
13,568
10,028
6,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Robbed Godz
King Arthur
12
1 / 3 / 7
8,811
801
4,340
12,411
10,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
10
Kills
9
10
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
3
7
1.83
W
2
4
3
0.88
L
Lancelot
MisterBeach
Lancelot
2
4
2
0.75
W
Anubis
P19098
Anubis
6
4
3
1.88
W
King Arthur
Robbed Godz
King Arthur
1
3
7
1.5
L
Morgan Le Fay
mklovin1
Morgan Le Fay
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,578
Damage
28,134
35,107
Taken
30,062
16,821
Mitigated
20,562
101
Healing
3,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,850
188
0
0
14,461
11,716
0
9,617
4,844
13,647
0
W
10,226
910
0
0
7,623
3,694
1,470
2,691
4,932
36,626
0
L
Lancelot
MisterBeach
Lancelot
3,401
402
0
0
10,647
2,658
0
6,613
4,034
0
13,435
W
Anubis
P19098
Anubis
13,568
307
221
3,385
10,028
6,451
722
5,179
4,849
46,630
0
W
King Arthur
Robbed Godz
King Arthur
4,340
730
0
26
12,411
10,417
119
4,764
7,647
0
21,412
L
Morgan Le Fay
mklovin1
Morgan Le Fay
9,327
1,025
0
101
9,999
2,447
0
7,665
2,334
33,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,004
Gold Earned
27,825
73
Minions Killed
124
0
Camps Cleared
0
584,214
Distance Traveled
539,088
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,577
780
22
2
0
196,492
0
W
Agni
8,850
805
43
4
0
170,439
5
L
Lancelot
8,566
779
18
2
0
192,036
1
W
Anubis
10,164
924
55
5
0
164,859
0
W
King Arthur
8,811
801
26
2
0
203,790
0
L
Morgan Le Fay
8,861
806
33
3
0
195,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role