Player Matchup

Vulcan
Vulcan
Chimichurri2112
Vulcan
Level 153
God Stats
1W - 7L
1,063 SR
Queue Stats
337W - 314L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
Cryptikality
Gilgamesh
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
586W - 528L
1,533 Elo+
Solo
Loki
Loki
Garage Pabst
Loki
Level 127
God Stats
2W - 6L
1,729 SR
Queue Stats
39W - 54L
1,543 Elo+
Party 2
Rama
Rama
McDuckk
Rama
Level 163
God Stats
23W - 18L
1,756 SR
Queue Stats
89W - 106L
1,529 Elo+
Party 2
Sylvanus
Sylvanus
YakkiMandu
Sylvanus
Level 176
God Stats
3W - 12L
1,319 SR
Queue Stats
97W - 117L
1,537 Elo+
Party 2
Team Averages
Level 152
1,473 SR
1,545 Elo+

VS

Team Averages
Level 131
1,537 SR
1,563 Elo+
Mercury
Mercury
Novax
Mercury
Level 142
God Stats
2W - 0L
1,762 SR
Queue Stats
86W - 65L
1,609 Elo+
Solo
Scylla
Scylla
Pexcy
Scylla
Level 151
God Stats
1W - 0L
1,466 SR
Queue Stats
203W - 175L
1,610 Elo+
Party 1
Neith
Neith
TrilIogies
Neith
Level 129
God Stats
29W - 29L
1,499 SR
Queue Stats
65W - 68L
1,496 Elo+
Solo
Awilix
Awilix
Yahkay
Awilix
Level 152
God Stats
3W - 1L
1,456 SR
Queue Stats
510W - 477L
1,552 Elo+
Party 1
Hel
Hel
YurikaRGN
Hel
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,657
512
3,842
4,972
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Cryptikality
Gilgamesh
12
0 / 1 / 0
7,072
544
8,180
12,253
11,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 0
6,408
493
3,006
10,937
4,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Rama
McDuckk
Rama
14
1 / 2 / 3
8,230
633
6,074
10,569
4,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
YakkiMandu
Sylvanus
11
2 / 2 / 1
6,778
521
2,626
11,837
9,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Novax
Mercury
13
0 / 0 / 1
7,212
555
5,973
12,479
7,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Pexcy
Scylla
13
3 / 0 / 1
7,380
568
6,317
6,909
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
12
1 / 3 / 0
6,771
521
6,668
9,239
3,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Awilix
Yahkay
Awilix
14
2 / 1 / 5
7,485
576
6,432
11,565
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

10
1 / 1 / 2
5,844
450
3,279
3,271
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
5
Kills
7
7
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Gilgamesh
Cryptikality
Gilgamesh
0
1
0
0
L
2
1
0
2
L
Rama
McDuckk
Rama
1
2
3
1.25
W
Mercury
Novax
Mercury
0
0
1
0.5
W
Scylla
Pexcy
Scylla
3
0
1
3.5
W
Neith
1
3
0
0.33
W
Awilix
Yahkay
Awilix
2
1
5
4.5
L
Sylvanus
YakkiMandu
Sylvanus
2
2
1
1.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,728
Damage
28,669
50,568
Taken
43,463
31,878
Mitigated
18,874
17,661
Healing
13,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,842
1,223
0
1,500
4,972
1,728
0
1,481
3,447
58,512
0
L
Gilgamesh
Cryptikality
Gilgamesh
8,180
2,374
0
2,086
12,253
11,749
0
242
12,011
0
50,665
L
3,006
592
0
4,015
10,937
4,287
0
1,573
9,256
0
41,091
L
Rama
McDuckk
Rama
6,074
4,124
0
5,068
10,569
4,733
68
949
9,536
0
78,732
W
Mercury
Novax
Mercury
5,973
2,370
0
5,337
12,479
7,572
0
0
11,681
0
56,168
W
Scylla
Pexcy
Scylla
6,317
511
0
380
6,909
2,438
0
1,523
5,302
56,512
0
W
Neith
6,668
2,741
0
1,709
9,239
3,320
195
578
8,661
0
61,318
W
Awilix
Yahkay
Awilix
6,432
2,529
0
4,480
11,565
4,379
0
2,309
9,080
0
60,866
L
Sylvanus
YakkiMandu
Sylvanus
2,626
422
1,036
3,956
11,837
9,381
0
4,881
6,722
18,818
0
W
3,279
273
408
932
3,271
1,165
44
1,786
1,429
21,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,145
Gold Earned
34,692
460
Minions Killed
455
0
Camps Cleared
0
1,305,483
Distance Traveled
1,299,298
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,657
512
117
9
0
252,272
2
L
Gilgamesh
7,072
544
101
8
0
267,105
2
L
Loki
6,408
493
73
6
0
310,140
3
L
Rama
8,230
633
139
11
0
234,548
4
W
Mercury
7,212
555
92
7
0
293,813
0
W
Scylla
7,380
568
129
10
0
280,261
0
W
Neith
6,771
521
100
8
0
228,345
0
W
Awilix
7,485
576
93
7
0
310,154
0
L
Sylvanus
6,778
521
30
2
0
241,418
1
W
Hel
5,844
450
41
3
0
186,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role