Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AllanOnlyDark
Anhur
Level 109
God Stats
45W - 48L
1,607 SR
Queue Stats
212W - 204L
1,549 Elo+
Party 1
Cu Chulainn
Cu Chulainn
AzraelNori
Cu Chulainn
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 50L
1,579 Elo+
Solo
Hades
Hades
JIBA CROCODILO
Hades
Level 188
God Stats
64W - 33L
1,687 SR
Queue Stats
535W - 519L
1,507 Elo+
Party 1
Serqet
Serqet
Spine Fuzz
Serqet
Level 157
God Stats
47W - 49L
1,491 SR
Queue Stats
739W - 718L
1,447 Elo+
Solo
Team Averages
Level 142
1,557 SR
1,517 Elo+

VS

Team Averages
Level 115
1,551 SR
1,516 Elo+
Chang'e
Chang'e
PopularPups
Chang'e
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 167L
1,487 Elo+
Party 2
Neith
Neith
Ryzara
Neith
Level 125
God Stats
1W - 0L
1,714 SR
Queue Stats
4W - 3L
1,561 Elo+
Solo
Bacchus
Bacchus
Vuzou
Bacchus
Level 81
God Stats
6W - 1L
1,674 SR
Queue Stats
120W - 129L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
incubussoul
Danzaburou
Level 107
God Stats
1W - 4L
1,253 SR
Queue Stats
407W - 537L
1,501 Elo+
Party 2
Susano
Susano
jerrydevil6969
Susano
Level 120
God Stats
9W - 2L
1,614 SR
Queue Stats
82W - 66L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 3 / 3
7,003
412
4,890
11,760
9,570
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 3 / 0
8,269
486
7,203
14,457
5,463
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
AzraelNori
Cu Chulainn
15
0 / 0 / 1
8,882
522
5,495
14,111
12,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

15
2 / 4 / 1
9,059
533
7,339
16,534
8,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Spine Fuzz
Serqet
12
2 / 5 / 0
7,659
451
4,135
15,543
6,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
PopularPups
Chang'e
15
3 / 0 / 5
9,316
548
10,451
9,045
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Ryzara
Neith
17
2 / 2 / 2
10,146
597
8,185
9,054
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Vuzou
Bacchus
14
2 / 0 / 4
8,984
528
8,402
15,993
20,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
incubussoul
Danzaburou
16
2 / 3 / 1
9,563
563
6,401
11,712
4,657
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
5 / 1 / 5
9,264
545
10,505
12,840
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
14
15
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
3
0.5
L
2
3
0
0.67
L
Cu Chulainn
AzraelNori
Cu Chulainn
0
0
1
0.5
L
2
4
1
0.63
W
Chang'e
PopularPups
Chang'e
3
0
5
5.5
W
Neith
Ryzara
Neith
2
2
2
1.5
L
Serqet
Spine Fuzz
Serqet
2
5
0
0.4
W
Bacchus
Vuzou
Bacchus
2
0
4
4
W
Danzaburou
incubussoul
Danzaburou
2
3
1
0.83
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,062
Damage
43,944
72,405
Taken
58,644
42,071
Mitigated
37,673
17,880
Healing
20,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,890
1,181
491
2,744
11,760
9,570
0
3,057
8,643
29,067
0
L
7,203
3,702
0
4,992
14,457
5,463
749
1,556
12,861
0
61,720
L
Cu Chulainn
AzraelNori
Cu Chulainn
5,495
729
0
2,072
14,111
12,250
0
2,839
11,214
0
77,463
L
7,339
542
150
6,771
16,534
8,328
0
6,247
10,072
74,908
0
W
Chang'e
PopularPups
Chang'e
10,451
1,058
1,176
4,432
9,045
3,885
113
2,404
6,641
88,653
0
W
Neith
Ryzara
Neith
8,185
3,623
0
3,044
9,054
4,042
623
3,127
5,927
0
86,240
L
Serqet
Spine Fuzz
Serqet
4,135
321
0
660
15,543
6,460
27
4,586
10,762
0
51,411
W
Bacchus
Vuzou
Bacchus
8,402
1,467
0
3,159
15,993
20,020
26
3,309
12,201
44,612
0
W
Danzaburou
incubussoul
Danzaburou
6,401
1,925
0
4,903
11,712
4,657
545
1,489
10,152
0
79,374
W
10,505
1,071
0
3,664
12,840
5,069
0
1,829
10,801
0
58,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,872
Gold Earned
47,273
490
Minions Killed
575
0
Camps Cleared
0
1,507,412
Distance Traveled
1,738,813
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,003
412
39
2
0
236,543
4
L
Anhur
8,269
486
111
7
0
294,631
5
L
Cu Chulainn
8,882
522
144
8
0
302,467
6
L
Hades
9,059
533
124
7
0
338,428
3
W
Chang'e
9,316
548
140
8
0
363,723
6
W
Neith
10,146
597
168
10
0
291,746
0
L
Serqet
7,659
451
72
4
0
335,343
0
W
Bacchus
8,984
528
47
3
0
365,541
0
W
Danzaburou
9,563
563
137
8
0
312,451
6
W
Susano
9,264
545
83
5
0
405,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role