Player Matchup

Pele
Pele
AmusedGod
Pele
Level 122
God Stats
4W - 3L
1,206 SR
Queue Stats
51W - 34L
1,678 Elo+
Party 1
Freya
Freya
BREAKDOWN41
Freya
Level 149
God Stats
5W - 1L
1,789 SR
Queue Stats
308W - 272L
1,556 Elo+
Party 3
Charon
Charon
Cookie-_-Dalek
Charon
Level 138
God Stats
2W - 5L
1,365 SR
Queue Stats
182W - 168L
1,550 Elo+
Party 3
Sun Wukong
Sun Wukong
whatskin
Sun Wukong
Level 78
God Stats
2W - 0L
1,757 SR
Queue Stats
166W - 141L
1,619 Elo+
Party 1
Artemis
Artemis
zir2490
Artemis
Level 146
God Stats
10W - 6L
1,541 SR
Queue Stats
294W - 259L
1,559 Elo+
Party 3
Team Averages
Level 127
1,531 SR
1,592 Elo+

VS

Team Averages
Level 106
1,509 SR
1,482 Elo+
Danzaburou
Danzaburou
AndroidWater76
Danzaburou
Level 69
God Stats
3W - 4L
1,253 SR
Queue Stats
283W - 337L
1,362 Elo+
Party 2
Geb
Geb
DaffodilFern901
Geb
Level 122
God Stats
5W - 7L
1,627 SR
Queue Stats
823W - 863L
1,422 Elo+
Party 2
Da Ji
Da Ji
MyLostDream
Da Ji
Level 126
God Stats
0W - 1L
1,825 SR
Queue Stats
350W - 389L
1,441 Elo+
Party 2
Merlin
Merlin
TheSnowyGhost
Merlin
Level 106
God Stats
1W - 4L
1,342 SR
Queue Stats
154W - 122L
1,594 Elo+
Party 4
Pele
Pele
jm7437
Pele
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 135L
1,592 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
5 / 0 / 2
6,740
674
4,477
7,218
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 1 / 0
5,315
532
3,437
5,236
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 2
5,238
524
1,972
5,850
3,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
whatskin
Sun Wukong
11
3 / 0 / 1
6,620
662
7,543
8,625
6,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
zir2490
Artemis
10
2 / 0 / 2
5,848
585
4,521
5,157
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AndroidWater76
Danzaburou
8
0 / 0 / 1
4,902
490
3,051
4,295
1,529
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 0
5,408
541
3,375
7,023
3,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 1
5,155
516
1,675
8,487
2,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
5,160
516
2,045
3,603
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
jm7437
Pele
9
0 / 4 / 0
5,142
514
3,902
11,855
5,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
10
Kills
1
1
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
5
0
2
6
L
Danzaburou
AndroidWater76
Danzaburou
0
0
1
0.5
W
0
1
0
0
W
0
0
2
1
L
1
1
0
1
L
0
4
1
0.13
L
0
2
0
0
L
Pele
jm7437
Pele
0
4
0
0
W
Sun Wukong
whatskin
Sun Wukong
3
0
1
3.5
W
Artemis
zir2490
Artemis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,950
Damage
14,048
32,086
Taken
35,263
15,802
Mitigated
14,696
10,832
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
4,477
1,528
0
1,408
7,218
2,641
0
461
6,757
0
50,642
L
Danzaburou
AndroidWater76
Danzaburou
3,051
994
0
1,835
4,295
1,529
0
2,580
1,553
0
29,522
W
3,437
1,058
0
2,585
5,236
1,911
758
954
4,282
32,943
0
W
1,972
477
0
2,534
5,850
3,357
230
2,005
3,817
12,834
0
L
3,375
445
0
1,627
7,023
3,480
0
2,208
4,659
18,683
0
L
1,675
330
0
330
8,487
2,887
0
156
8,291
0
40,295
L
2,045
145
0
510
3,603
862
0
107
3,496
33,979
0
L
Pele
jm7437
Pele
3,902
1,158
0
4,485
11,855
5,938
0
0
11,855
0
34,124
W
Sun Wukong
whatskin
Sun Wukong
7,543
1,941
0
3,055
8,625
6,036
0
0
8,625
0
45,519
W
Artemis
zir2490
Artemis
4,521
1,508
0
1,250
5,157
1,857
0
1,934
3,185
0
40,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,761
Gold Earned
25,767
311
Minions Killed
263
0
Camps Cleared
0
956,814
Distance Traveled
992,523
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,740
674
85
9
0
222,914
0
L
Danzaburou
4,902
490
46
5
0
182,149
0
W
Freya
5,315
532
62
6
0
187,824
0
W
Charon
5,238
524
21
2
0
178,009
5
L
Geb
5,408
541
22
2
0
214,404
0
L
Da Ji
5,155
516
63
6
0
195,354
0
L
Merlin
5,160
516
67
7
0
196,875
0
L
Pele
5,142
514
65
7
0
203,741
1
W
Sun Wukong
6,620
662
78
8
0
190,577
0
W
Artemis
5,848
585
65
7
0
177,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role