Player Matchup

Cu Chulainn
Cu Chulainn
DeathBubba8258
Cu Chulainn
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,256 Elo+
Party 2
Sobek
Sobek
OGBOBBYJOHNSON02
Sobek
Level 169
God Stats
19W - 17L
1,450 SR
Queue Stats
646W - 628L
1,468 Elo+
Solo
Apollo
Apollo
QcMarkusQc
Apollo
Level 126
God Stats
6W - 13L
1,538 SR
Queue Stats
1,490W - 1,513L
1,482 Elo+
Party 2
Atlas
Atlas
TorDaniel01
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,811 Elo+
Solo
Terra
Terra
Umbrella 9111
Terra
Level 155
God Stats
9W - 4L
1,642 SR
Queue Stats
627W - 646L
1,549 Elo+
Party 2
Team Averages
Level 107
1,526 SR
1,513 Elo+

VS

Team Averages
Level 131
1,437 SR
1,509 Elo+
Horus
Horus
FlightLifeFiddy
Horus
Level 159
God Stats
3W - 6L
1,485 SR
Queue Stats
395W - 404L
1,525 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LegendaryNko
Cu Chulainn
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 60L
1,409 Elo+
Party 1
Achilles
Achilles
daddy wins alot
Achilles
Level 165
God Stats
9W - 5L
1,436 SR
Queue Stats
371W - 392L
1,526 Elo+
Party 1
Cthulhu
Cthulhu
fcb54714
Cthulhu
Level 156
God Stats
4W - 2L
1,547 SR
Queue Stats
351W - 371L
1,575 Elo+
Solo
Thanatos
Thanatos
jmack718
Thanatos
Level 148
God Stats
3W - 7L
1,216 SR
Queue Stats
421W - 415L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DeathBubba8258
Cu Chulainn
13
0 / 5 / 8
7,044
640
6,217
13,476
13,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 5
7,950
723
8,178
15,109
16,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
QcMarkusQc
Apollo
15
3 / 2 / 7
8,189
744
11,392
7,318
3,334
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 5 / 5
8,201
746
6,993
14,864
12,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 4 / 7
7,989
726
8,871
13,714
12,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 15
7,849
714
8,844
11,811
11,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
LegendaryNko
Cu Chulainn
12
1 / 3 / 9
7,416
674
4,119
10,274
9,200
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
15
6 / 2 / 11
8,937
812
12,567
13,428
18,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
fcb54714
Cthulhu
18
3 / 1 / 16
9,430
857
16,481
7,753
7,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
jmack718
Thanatos
17
10 / 3 / 7
10,072
916
13,000
11,608
6,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
10
Kills
20
20
Deaths
10
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DeathBubba8258
Cu Chulainn
0
5
8
0.8
W
0
1
15
7.5
W
Cu Chulainn
LegendaryNko
Cu Chulainn
1
3
9
1.83
L
3
4
5
1.38
L
Apollo
QcMarkusQc
Apollo
3
2
7
3.25
L
2
5
5
0.9
L
2
4
7
1.38
W
Achilles
6
2
11
5.75
W
Cthulhu
fcb54714
Cthulhu
3
1
16
11
W
Thanatos
jmack718
Thanatos
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,651
Damage
55,011
64,481
Taken
54,874
57,426
Mitigated
52,910
19,303
Healing
32,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DeathBubba8258
Cu Chulainn
6,217
1,256
37
2,146
13,476
13,084
38
3,013
9,542
0
12,392
W
8,844
2,516
7,402
7,031
11,811
11,428
117
5,494
6,083
5,391
11,498
W
Cu Chulainn
LegendaryNko
Cu Chulainn
4,119
607
725
1,954
10,274
9,200
79
4,450
5,535
18
6,271
L
8,178
229
1,774
3,580
15,109
16,115
0
4,608
9,547
11,732
1,438
L
Apollo
QcMarkusQc
Apollo
11,392
5,354
1,170
1,203
7,318
3,334
0
3,580
3,373
0
27,412
L
6,993
2,287
498
2,267
14,864
12,579
0
3,730
10,085
14,185
0
L
8,871
802
3,805
2,823
13,714
12,314
0
3,003
9,956
15,964
0
W
Achilles
12,567
2,551
1,836
3,258
13,428
18,810
112
4,115
8,807
219
19,225
W
Cthulhu
fcb54714
Cthulhu
16,481
325
2,280
420
7,753
7,100
208
2,899
4,415
33,358
0
W
Thanatos
jmack718
Thanatos
13,000
1,413
656
6,554
11,608
6,372
687
4,593
6,532
0
20,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,373
Gold Earned
43,704
99
Minions Killed
107
0
Camps Cleared
0
968,060
Distance Traveled
1,070,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,044
640
14
1
0
184,093
0
W
Horus
7,849
714
11
1
0
205,071
0
W
Cu Chulainn
7,416
674
1
0
0
205,417
0
L
Sobek
7,950
723
14
1
0
183,964
0
L
Apollo
8,189
744
38
3
0
185,209
0
L
Atlas
8,201
746
10
1
0
197,343
0
L
Terra
7,989
726
23
2
0
217,451
0
W
Achilles
8,937
812
14
1
0
200,106
0
W
Cthulhu
9,430
857
64
6
0
225,602
0
W
Thanatos
10,072
916
17
2
0
234,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role