Player Matchup

Fenrir
Fenrir
Platinum V
Aquisii
Fenrir
Platinum V
Level 176
God Stats
9W - 18L
1,389 SR
Queue Stats
831W - 824L
1,684 MMR
Party 1
Izanami
Izanami
Platinum III
LeonardoBolanos
Izanami
Platinum III
Level 157
God Stats
4W - 1L
1,793 SR
Queue Stats
309W - 309L
1,730 MMR
Solo
Scylla
Scylla
Gold I
Paul Crudd 1990
Scylla
Gold I
Level 183
God Stats
4W - 9L
1,604 SR
Queue Stats
105W - 98L
1,762 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
Perky Peakz
Kuzenbo
Gold I
Level 153
God Stats
4W - 2L
1,780 SR
Queue Stats
265W - 270L
1,730 MMR
Solo
King Arthur
King Arthur
Platinum V
kaizer107
King Arthur
Platinum V
Level 62
God Stats
18W - 22L
1,513 SR
Queue Stats
99W - 99L
1,733 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,616 SR
1,728 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,610 SR
1,728 MMR
Janus
Janus
Platinum III
GΑMBLE
Janus
Platinum III
Level 215
God Stats
77W - 69L
1,621 SR
Queue Stats
765W - 752L
1,735 MMR
Solo
Freya
Freya
Platinum V
HolyGrolar
Freya
Platinum V
Level 62
God Stats
2W - 1L
1,309 SR
Queue Stats
87W - 83L
1,723 MMR
Solo
Ganesha
Ganesha
Platinum II
KbarMeltz
Ganesha
Platinum II
Level 149
God Stats
6W - 1L
1,991 SR
Queue Stats
263W - 255L
1,722 MMR
Solo
Ne Zha
Ne Zha
Platinum III
coldsunny
Ne Zha
Platinum III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 90L
1,720 MMR
Solo
Shiva
Shiva
Platinum III
edenV
Shiva
Platinum III
Level 114
God Stats
4W - 1L
1,630 SR
Queue Stats
141W - 117L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aquisii
Fenrir
13
3 / 2 / 2
7,686
512
4,583
13,415
5,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 1
7,793
520
7,624
12,224
4,817
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 3
8,859
591
8,027
4,483
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
Perky Peakz
Kuzenbo
9
0 / 1 / 6
6,796
453
3,452
11,364
8,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
kaizer107
King Arthur
14
2 / 4 / 0
8,545
570
12,542
17,377
17,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
KaliSun WukongSusano

VS

Bans
MartichorasThorRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GΑMBLE
Janus
15
2 / 2 / 0
8,719
581
3,329
6,833
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
13
2 / 1 / 0
7,543
503
9,356
10,792
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
KbarMeltz
Ganesha
13
0 / 1 / 6
7,551
503
7,121
12,374
5,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
coldsunny
Ne Zha
11
0 / 4 / 4
7,038
469
5,189
13,073
11,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Shiva
edenV
Shiva
16
4 / 1 / 1
9,044
603
8,035
16,144
15,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
9
Kills
8
8
Deaths
9
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Aquisii
Fenrir
3
2
2
2
W
Janus
GΑMBLE
Janus
2
2
0
1
W
Freya
2
1
0
2
W
Ganesha
KbarMeltz
Ganesha
0
1
6
3
L
1
1
1
1.5
L
3
0
3
4.5
L
Kuzenbo
Perky Peakz
Kuzenbo
0
1
6
3
W
Ne Zha
coldsunny
Ne Zha
0
4
4
0.5
W
Shiva
edenV
Shiva
4
1
1
4.5
L
King Arthur
kaizer107
King Arthur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,228
Damage
33,030
58,863
Taken
59,216
38,341
Mitigated
39,163
13,909
Healing
14,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Aquisii
Fenrir
4,583
1,477
0
3,468
13,415
5,817
0
4,033
9,307
0
69,434
W
Janus
GΑMBLE
Janus
3,329
184
0
690
6,833
2,750
0
2,947
3,744
90,481
0
W
Freya
9,356
2,819
0
4,211
10,792
3,806
0
692
10,100
58,035
0
W
Ganesha
KbarMeltz
Ganesha
7,121
400
0
3,822
12,374
5,665
0
2,564
9,684
53,677
0
L
7,624
4,637
0
2,573
12,224
4,817
841
6,935
4,845
0
67,391
L
8,027
549
0
958
4,483
1,466
45
820
3,659
71,978
0
L
Kuzenbo
Perky Peakz
Kuzenbo
3,452
1,443
1,431
1,797
11,364
8,872
0
4,301
6,866
9,604
0
W
Ne Zha
coldsunny
Ne Zha
5,189
1,454
0
2,335
13,073
11,192
0
4,765
8,212
0
26,082
W
Shiva
edenV
Shiva
8,035
1,233
340
3,065
16,144
15,750
0
2,014
14,041
0
73,620
L
King Arthur
kaizer107
King Arthur
12,542
968
0
3,682
17,377
17,369
0
2,957
14,380
4,080
70,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,679
Gold Earned
39,895
494
Minions Killed
513
0
Camps Cleared
0
1,484,073
Distance Traveled
1,570,259
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,686
512
103
7
0
325,641
3
W
Janus
8,719
581
169
11
0
338,450
2
W
Freya
7,543
503
106
7
0
288,991
4
W
Ganesha
7,551
503
65
4
0
314,372
0
L
Izanami
7,793
520
120
8
0
282,187
0
L
Scylla
8,859
591
145
10
0
317,432
1
L
Kuzenbo
6,796
453
6
0
0
267,139
8
W
Ne Zha
7,038
469
36
2
0
310,499
5
W
Shiva
9,044
603
137
9
0
317,947
1
L
King Arthur
8,545
570
120
8
0
291,674
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role