Player Matchup

Loki
Loki
DeadPeoplePants
Loki
Level 28
God Stats
6W - 5L
1,346 SR
Queue Stats
6W - 5L
1,176 Elo+
Party 1
Nu Wa
Nu Wa
Smilunibrow
Nu Wa
Level 79
God Stats
12W - 12L
1,469 SR
Queue Stats
179W - 189L
1,389 Elo+
Party 1
Cerberus
Cerberus
Sundancekid8774
Cerberus
Level 35
God Stats
3W - 8L
1,500 SR
Queue Stats
22W - 39L
1,256 Elo+
Solo
Team Averages
Level 47
1,438 SR
1,273 Elo+

VS

Team Averages
Level 41
1,424 SR
1,230 Elo+
Bacchus
Bacchus
Kushmastapanda
Bacchus
Level 48
God Stats
1W - 2L
1,381 SR
Queue Stats
27W - 49L
1,237 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LTLlCKME9728
Ah Muzen Cab
Level 36
God Stats
4W - 2L
1,511 SR
Queue Stats
70W - 96L
1,210 Elo+
Solo
Merlin
Merlin
PownedMalone
Merlin
Level 38
God Stats
11W - 20L
1,378 SR
Queue Stats
27W - 49L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 4
8,453
845
4,185
5,443
2,723
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
9 / 0 / 6
10,053
1,005
12,701
6,092
2,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
11
2 / 2 / 10
8,466
847
4,113
7,909
3,981
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
7,985
799
5,354
12,953
12,720
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
LTLlCKME9728
Ah Muzen Cab
10
0 / 3 / 0
7,061
706
5,237
6,730
1,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
9
0 / 7 / 2
6,973
697
4,269
9,440
2,425
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
16
Kills
3
3
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
3
6
0
0.5
L
Ah Muzen Cab
LTLlCKME9728
Ah Muzen Cab
0
3
0
0
L
Merlin
0
7
2
0.14
W
9
0
6
12
W
Cerberus
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,999
Damage
14,860
19,444
Taken
29,123
9,185
Mitigated
16,753
3,437
Healing
1,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,185
1,589
0
0
5,443
2,723
0
1,298
4,145
0
10,330
L
5,354
837
69
722
12,953
12,720
0
6,808
6,145
18,743
0
L
Ah Muzen Cab
LTLlCKME9728
Ah Muzen Cab
5,237
2,168
105
806
6,730
1,608
35
4,197
2,533
0
26,090
L
Merlin
4,269
615
0
8
9,440
2,425
72
6,492
2,948
28,483
0
W
12,701
7,044
0
1,504
6,092
2,481
984
3,540
2,552
51,514
0
W
Cerberus
4,113
565
0
1,933
7,909
3,981
299
4,962
2,947
13,656
45

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,972
Gold Earned
22,019
104
Minions Killed
83
0
Camps Cleared
0
527,536
Distance Traveled
523,262
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,453
845
10
1
0
181,220
0
L
Bacchus
7,985
799
26
3
0
180,735
0
L
Ah Muzen Cab
7,061
706
23
2
0
189,058
0
L
Merlin
6,973
697
34
3
0
153,469
0
W
Nu Wa
10,053
1,005
76
8
0
173,413
1
W
Cerberus
8,466
847
18
2
0
172,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role