Player Matchup

Charon
Charon
MrAtomicTurtle
Charon
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
351W - 348L
1,440 Elo+
Solo
Ne Zha
Ne Zha
Omidude525
Ne Zha
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 83L
1,510 Elo+
Solo
Merlin
Merlin
XcellentVibez
Merlin
Level 68
God Stats
4W - 7L
1,355 SR
Queue Stats
539W - 601L
1,477 Elo+
Party 1
Izanami
Izanami
coalers59
Izanami
Level 84
God Stats
6W - 9L
1,297 SR
Queue Stats
12W - 18L
1,171 Elo+
Solo
Vamana
Vamana
xoHADOUKEN
Vamana
Level 109
God Stats
21W - 25L
1,117 SR
Queue Stats
666W - 720L
1,379 Elo+
Party 1
Team Averages
Level 91
1,354 SR
1,395 Elo+

VS

Team Averages
Level 99
1,457 SR
1,461 Elo+
Cthulhu
Cthulhu
BigCat HILL14
Cthulhu
Level 89
God Stats
17W - 18L
1,461 SR
Queue Stats
59W - 73L
1,414 Elo+
Party 2
Ravana
Ravana
Bigpapadirks
Ravana
Level 113
God Stats
1W - 2L
1,187 SR
Queue Stats
79W - 89L
1,449 Elo+
Party 2
Set
Set
CoastalTexas679
Set
Level 121
God Stats
3W - 2L
1,490 SR
Queue Stats
67W - 86L
1,413 Elo+
Party 2
Anubis
Anubis
Jubalogist
Anubis
Level 64
God Stats
8W - 7L
1,592 SR
Queue Stats
26W - 22L
1,537 Elo+
Party 2
Neith
Neith
TheVirgoStone
Neith
Level 109
God Stats
19W - 12L
1,555 SR
Queue Stats
367W - 349L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 3
5,931
456
3,978
6,080
4,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Omidude525
Ne Zha
10
0 / 2 / 5
5,919
455
3,890
11,452
5,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
2 / 2 / 0
7,067
544
8,785
7,893
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
coalers59
Izanami
12
5 / 1 / 1
7,102
546
8,866
8,467
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
xoHADOUKEN
Vamana
13
0 / 1 / 0
7,399
569
4,973
10,456
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 3 / 2
6,448
496
6,522
14,095
6,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
12
1 / 0 / 0
6,967
536
6,139
6,754
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 0 / 0
6,810
524
2,749
9,793
4,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
Jubalogist
Anubis
12
3 / 2 / 0
7,610
585
5,919
10,570
4,656
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 3 / 2
6,421
494
6,224
7,291
3,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
8
Kills
7
7
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
3
2
0.33
W
Ravana
1
0
0
1
W
2
0
0
2
W
Anubis
Jubalogist
Anubis
3
2
0
1.5
L
1
1
3
2.5
L
Ne Zha
Omidude525
Ne Zha
0
2
5
1.25
W
1
3
2
0.67
L
2
2
0
1
L
Izanami
coalers59
Izanami
5
1
1
5.5
L
Vamana
xoHADOUKEN
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,492
Damage
27,553
44,348
Taken
48,503
21,293
Mitigated
21,565
12,733
Healing
16,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,522
54
1,470
3,691
14,095
6,178
0
1,998
12,097
29,968
0
W
Ravana
6,139
1,638
0
3,691
6,754
3,643
0
0
6,754
0
48,962
W
2,749
1,469
0
1,862
9,793
4,019
0
888
8,852
0
50,605
W
Anubis
Jubalogist
Anubis
5,919
111
0
4,211
10,570
4,656
934
7,451
2,525
54,172
0
L
3,978
799
64
1,874
6,080
4,176
0
1,764
4,316
15,702
0
L
Ne Zha
Omidude525
Ne Zha
3,890
1,454
0
4,862
11,452
5,128
0
2,563
8,889
0
39,384
W
6,224
2,464
0
1,156
7,291
3,069
0
1,779
5,512
0
42,946
L
8,785
370
0
2,674
7,893
2,149
449
4,471
3,422
49,591
0
L
Izanami
coalers59
Izanami
8,866
6,645
0
2,042
8,467
3,460
0
3,643
4,824
0
52,708
L
Vamana
xoHADOUKEN
Vamana
4,973
1,776
0
1,217
10,456
6,380
240
0
10,456
0
60,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,418
Gold Earned
34,256
373
Minions Killed
353
0
Camps Cleared
0
1,123,800
Distance Traveled
1,244,962
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,448
496
39
3
0
242,961
5
W
Ravana
6,967
536
70
5
0
245,278
0
W
Set
6,810
524
84
6
0
299,679
0
W
Anubis
7,610
585
89
7
0
214,570
4
L
Charon
5,931
456
22
2
0
145,634
2
L
Ne Zha
5,919
455
62
5
0
278,819
3
W
Neith
6,421
494
71
5
0
242,474
0
L
Merlin
7,067
544
94
7
0
235,908
2
L
Izanami
7,102
546
92
7
0
229,345
1
L
Vamana
7,399
569
103
8
0
234,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role